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Video games, PC games, or other interactive media that's currently caught my attention ...

Wednesday, June 17, 2009

The Legendary Starfy (NDS)

I wanted to grab a quick platformer for my recent cross-continental travel, and I'd heard good things about The Legendary Starfy for the Nintendo DS.

It's a fun, goofy, solid little NDS 2D platfrom title that makes good use of the two screens, and marginal use of the touch screen (in that you need to touch to select some things on menus, etc.

I like the whimsical nature of it, and think it'll be a fun platform offering with decent story and jokes to keep me playing through.

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Friday, April 24, 2009

Dragon Ball: Origins (NDS)

I'm playing Dragon Ball: Origins as one of the half-dozen titles I'm rotating through my Nintendo DS.

This is a fun little, stylus-dependent game, and it's a great gift to franchise fans. Its implementation style fits nicely with the quirky Dragon Ball IP style (gone grittier in later Dragon Ball Z and GT incarnations).

I totally dig getting reintroduced to longtime favorite characters, and unlocking figures for display and animating, while a little gimmicky, is something I really appreciate.

It's not all perfect, of course -- in particular, the stylus-only combat can be a bit dicey, and I don't like that I have to use the stylus for moving around -- I'd much rather use the D-Pad in a more straightforward way.

I'm probably 10-15% through this overall massive little title, so I'll hopefully write more about it later.

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Tuesday, April 14, 2009

Advance Wars: Days of Ruin

I'm finally giving up on Advance Wars: Days of Ruin, even though it's a great game.

Co-workers Vince and Mike shamed me into playing it, I'm glad they did, it's awesome, but I've been stuck at the very end for too long, and there are too many good games to play for me to keep beating my head against a wall.

This is a great strategy title for the Nintendo DS not just from the mechanics (air, land, and sea, units are diverse, complex, and surprisingly deep), but for the little morality lessons and characterizations packed into Nintendo's touch-screen handheld. While some of the villains are a bit stereotypical 2D J-pop, protagonists Brenner and Will, in particular, are quite a bit of fun (even if they are bit Captain America and Bucky).

You basically pit your military units against the game's AI or a friend over wi-fi (haven't tried the latter), and try to capture bases and/or wipe out all of the opposing force(s).

I dig the interface, it was easy to get into buying and deploying forces, and (up until the end) has a great learning curve.

Oddly, my favorite part of the game is the story / conversation mechanic. Check out the official Website and click on any of the characters to see it, but in essence it's two 2D cutouts talking to each other, with animation limited to eyes and mouths, and fading out of the listener and fading in of the speaker. Worked for me really well for some reason, and I'm going to play with it some more with mock ups and such for my own projects.

Anyway, good little addicting strategy game for Nintendo DS with high production values, solid story, and some elevating attributes. High recommend.

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Monday, March 16, 2009

Ninja Blade (Xbox 360)

I played the Ninja Blade demo for Xbox 360, and I've decided this is one of those cases where the demo isn't enough for me to decide whether or not to buy this game.

I mean, I've been looking forward to it -- this is From Software, and the makers of my beloved Otogi franchise.

And Ninja Blade is _very_ slick, and the standard combat would probably keep me well-engaged.

On the other hand, I hate these so-called quick-time events in video games. Why interrupt a gorgeous gameplay moment or cinematic with these annoying QT button presses that steal my eyes from what's happening onscreen?

So, if I get to it, I'll borrow or rent this title before deciding whether to buy or pass.

I need more info.

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