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Adam Creighton, Computer and Video Gaming (Subscribe)

Monday, November 20, 2006

PlayStation 3, Wii and the Xbox 360

Last week saw the launch of Sony's PS3, and yesterday, Nintendo launched their Wii console.

The PS3 is definitely sold out, and the Wii seems to be mostly sold out as well.

Yesterday's Sunday ads, unlike last week, were dominated by Nintendo, sometimes squeezing out Microsoft altogether. Sony wasn't to be found at all, which makes sense given the lack of new consoles, but is a killer on the mass market front.

I'm one of those shoppers that tends to look at the negative reviews from consumers, to see if they're griping about things I can't live with.

PS3:

More than consumers, Lev Grossman over at Time Magazine is running an article saying "Sony's Playstation 3 is Not Worth the Hype". Ouch.

  • "The Playstation 3 goes on sale in the U.S. today, but I wouldn't recommend buying one, not even for the regular price ..."
  • "... the PS3 simply doesn't deliver it."
  • "And Sony's launch line-up just isn't that interesting." (Not sure how valid this is, because the Xbox 360 launch was weak sauce; the difference this year is the titles on the PS3 are also on the Wii)
  • "Playstation 3 doesn't have a battle-tested, feature-rich online service the way the Xbox does."

He does say things may get better, and, "Next holiday season, it just might be worth it", but his conclusion is harsh:

"... unless you spent last night camped out in front of a Gamestop, buying a Playstation3 is not an option. Congratulations: you made the right call. And you smell better for it, too."

Wii:

I'm frustrated that I can't find the links, but there were a few postings over the weekend about the Wii that matter to me -- mainly, things about their motion sensing implementation, and their choice to be "New Gen" rather than "Next Gen".

By eschewing hi-definition (as opposed to Sony and Microsoft), it sounds like Nintendo may have missed some basic usability options. For example, evidently the console doesn't adjust its output for the display (like at least the Xbox 360 does, and I'm assuming the PS3 does as well), stretching (in particular) virtual console games when played on a widescreen display, making you adjust the display.

And I can't find anything about the Wii implementation with a projector screen. I don't like the whole physical sensor bar thing, anyway, but it doesn't make sense in a projection setup, where the consoles, A/V switch, and projector are at the back of the room, but the sensor bar has to be up front. Have they included 20-plus feet of cabling with the Wii? More, at least one reviewer who was taking video of his setup and play experience mentioned he had to offset his camera "because it messed with the Wii's sensor bar." What, I've got to keep the space between me and the sensor bar totally clear? Other electronics in the room will screw with the setup? I don't think so.

Of course, all of this is speculative at best -- I need to have some sit-downs with some Wii owners and see what's really up.

I'll look for these links, and post updates if I find them.

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

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