Adam Creighton's logo Adam Creighton
Other Blogs:
American McGee
Beautiful Pixels
Hideo Kojima
Hitachi Wasabe's Xbox 360

Xbox 360 Marketplace Updates: (MajorNelson.com)

Subscribe to RSS headline updates from:
Powered by FeedBurner

Adam Creighton, Computer and Video Gaming (Subscribe)

Wednesday, May 09, 2007

TimeShift ...

I was excited about TimeShift. Then I played the demo, and badmouthed it.

My, how things change.

With Atari fire-selling the Sabre Interactive-developed title to Vivendi Games, and Vivendi intelligently stopping the release of the game to polish (but not kill) the title, it looks like we may have a great game on our hands, with an innovative, non-Blinx, non-PoP use of time.

Check out the new "TimeShift: One Man Army" hi-def game trailer (not game play, I'm sure, but it shows the concepts off nicely). Even better, watch the interview with Senior Producer Kyle Peschel, where he (A) acknowledges he wishes the original demo never happened, and (B) talks to what sets TimeShift apart -- analog art input and damage persistence among them (and among my favorites).

Labels:

Share: Digg! | del.icio.us! | Reddit! | TinyUrl | Twitter

Contact Adam

SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

0 Comments:

Post a Comment

<< Home


View Adam Creighton's profile on LinkedIn

(More from IGN.com ...)


(More from wii.ign.com/ ...)


(More from IGN.com ...)


(More from Kotaku.com ...)


(More from Joystiq.com ...)


Powered by Blogger