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Sunday, January 06, 2008

The Games of 2008: Q3, Q4, and TBD

See also:

Lotta good games coming in 2008. Quarter three's typically the slow one of the year as publisher's lose their audience to summer, and feel out where they fall in the holiday onslaught.

Quarter four is tough to predict with any accuracy, and a lot of the "to be scheduled" games get shunted into the last two quarters as placeholders for fiscal forecasting.

So I'm lumping the two quarters and uncommitted titles together.

Happy Tree Friends False Alarm -- Cutesy crude IP, of which I'm already a fan. I'm in.

Battlefield: Bad Company -- Interest in the Battlefield franchise for a lot of folks is like interest in the Victoria's Secret network fashion show -- it's their if you happen to stumble upon it. This iteration will add a single-player campaign and deepens the online component, and hopefully removes some of the concessions they've made to enable massive online play in the FPS space.

Ninja Gaiden II -- Itagaki-san has a rock star mentality, and that entertains me. Ninja Gaiden made me curse. I play it to make me think I can handle "games made for gamers".

Fable 2 -- Action RPG from the master of video game visionary promises. As long as the dog makes it in, I'm playing.

Halo Wars -- The CGI trailer has nothing to do with the gameplay, and I don't like RTS games. But the gameplay footage (available via Xbox Live) does look compelling, and may get me into the genre. Plus, it's Halo, so it'll print money.

Too Human -- I can't wait for this thing to get out of the fog of game engine heartburn. I think this has the potential to be a brilliant take on my Norse mythology love.

Fallout 3 -- I'm Fallout fiend (maybe just a Fallout fan; or just an alliteration amateur). I suspect this'll be a fun, immersive, time-suck of an RPG.

Brutal Legend -- Jack Black marries Tim Schafer and they birth a spiritual success to KISS's under-rated Psycho Circus. Tell me why you won't be playing this gem.

Alan Wake -- I'm trying to stay interested in this survival horror title. Knock off the delays and keep this thing funded on the publisher front.

Saboteur -- I think this stealth game with an innovative colorization game mechanic looks amazing. Can't wait, though I'm torn that I may be rescuing France.

LEGO Batman -- Have you played LEGO Star Wars? Have you seen the LEGO Batman toys? I am going to own this game, and my be-otches will play LEGO Robin online by my side.

LEGO Indiana Jones: The Videogame -- See above. Minus Robin.

LEGO Universe -- A LEGO MMO. A. LEGO. MMO.

Borderlands -- Hundreds of gun combos. Everything else is gravy, but I'm expecting a lot of gravy.

Fracture -- Real-time terrain deformation as a gameplay (and multi-play) mechanic. From LucasArts.

Mushroom Men -- I miss the Oddworld franchise. Mushroom Men looks to be that foot that bill. Again, from publisher Gamecock.

Dead Space -- Electronic Arts bucks behind a team that wants to create a survival horror title, inspired by the likes of Alien. A potential brown trouser excursion.

Ghostbusters The Video Game -- This game wants to be Ghosbusters 3. If they pull it off, it should rock. I hate Slimer.

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

The Games of 2008: Q1

2007 is now a distant memory, and while I've still got to finish The Orange Box, Assassin's Creed, and Mass Effect (and, um, Viva PiƱata), I'm already looking to the games of 2008.

So what's up for the next year of gaming after arguably the most prolific and quality-high year in the industry? Did the industry peak in 2007? Does life after Halo 3 and Portal seem a letdown?

Here are my picks -- and don't get your Underoos in a knot if your favorite game isn't here. I'm a PC and 360 gamer, so those titles are a priority for me, as are those titles on other platforms that look compelling for artistic or commercial reasons.

So "your" game may not be here, I may have forgotten some, dates may change, the game may suck, blah blah blah, wah wah wah.

Kingdom Under Fire: Circle of Doom (X360) -- Hey, an action RPG brawler retake on an action RTS mainstay, playable co-op over Xbox Live? I'm in (even if the demo was less than accessible).

Pirates of the Burning Sea (PC) -- An MMO that's not orcs 'n' elves?Let's see how it does. I probably won't play until the ninja community mod expansion pack kicks in.

Devil May Cry 4 (X360, PS3)-- I'm a franchise fan, and even if it's more of the same (but bigger, faster, more insane), it being available out of the gate on the 360 makes it a grabber for me.

Super Smash Bros. Brawl (Wii) -- If I can get a Wii, this and Super Mario Galaxy are the two boxed titles I'm likely to buy.

Lost Odyssey (X360) -- This may be the JRPG that gets me into JRPGs (sorry, Blue Dragon). Yeah, it's Mistwalker Studios, but it's from Hironobu Sakaguchi (creator of the original Final Fantasy series), composed by FF music creator Nobuo Uematsu, art by manga creator Takehiko Inoue, and written by Japanese novelist Kiyoshi Shigematsu.

The Club (PC, PS3, X360) -- Take a top-notch racing game developer and throw them at a stylistic, Running Man-esqu thinking man's FPS? I'm in.

Turning Point: Fall of Liberty (PC, PS3, X360) -- An FPS in alternative 1950s America where the Nazis won? Of course it's on my list.

Insecticide (DS, PC) -- "Insecticide is a film noir action adventure game set in a decaying world run by bugs. " Plus it's published by Gamecock Media. Who are in Austin, TX, and make me laugh.

Condemned 2: Bloodshot (X360, PS3) -- The first Condemned is one of the strongest launch games on the 360, and it still stands up. Add a more polished version of one of my favorite other vertical game engines (Lithtech) and multiplayer, and I'm ready for another "brown trouser" excursion (thank you, Brits, for that expression).

Bully: Scholarship Edition (X360, Wii) -- Bully for Rockstar for doing something different with this game. Sure, it came out the PS2 a while ago, but this version will have new classes, new content, and achievements (on the 360). Plus, the 360 version is being built using Emergent Game Technologies's Gamebryo game engine.

Viking: Battle for Asgard (PS3, X360) -- I'm a big fan of Norse mythology, action brawlers, and SEGA. It's a lock.

Destroy All Humans! Path of the Furon (PS3, X360) -- I know the writer for this, so I would suck if I didn't list it. Plus the franchise genuinely rocks on all fronts.

Haze (PS3) -- Free Radical has my eternal love for the TimeSplitters franchise (bring me TS 4!). Haze looks smart and subversive. Just bring it to 360, kids -- I'd hate to see a sales shortfall for the potential franchise by limiting yourselves to a PS3 SKU.

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

Wednesday, October 10, 2007

Halo 3 and BioShock Reviews

I've posted reviews of BioShock and Halo 3 on that side of my Website, and included links to those (hopefully balanced) reviews and balanced them with the ultimate in snarky reviewing -- the Zero Punctuation embedded video reviews from The Escapist.

Halo 3:

Adam's thoughts:
Zero Punctionation review of Halo 3:


BioShock:

Adam's thoughts:

Zero Punctionation review of BioShock:

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

Friday, August 31, 2007

Nerves ... nerves ...

I am a wee bit nervous.

Why?

Halo 3 went Gold this week, on its way to into my hot little hands on Sept. 24th, midnight (note to my new employer: I will likely be "ill" Sept. 25th).

So, why the nervous?

My replacement Xbox made horrible sounds last night. Like clicking, whirring, sparking, snapping sounds inside is plastic chassis. And I was playing the Call of Duty 4 multiplayer beta, so there was no disc involved.

I'm hoping this "new" 'box doesn't brick before Halo 3 arrives. "Hoping", but not "praying", mind you. I do save that for genuinely important stuff.

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

Wednesday, August 22, 2007

Watch the Team Fortress 2 soldier in action ...

Do yourself a favor -- go watch the Team Fortress 2 soldier trailer from Leipzig this week.

I'll have more Leipzig stuff later but ... just go watch this video.

A reminder that there is goodness in the world. Twisted goodness, but goodness.

UPDATED: While you're waiting for my brilliant winnowing of the Leipzig wheat from the Games Conference chaff, you can get the relevant tagged stories at the fine sites below. By "fine", I mean "other".

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

Friday, August 03, 2007

QuakeCon happenings ...

Wow, things are flying fast and exciting at QuakeCon, id Software's love-fest for all things id.

First, they've finally announced their new game, Rage, which will be a first-person shooter adventure thing. id's CEO Todd Hollenshead summed up the game:

"It's more than just a first-person shooter, we will show vehicles and racetracks, driving and racing elements," he said. "It is an action-oriented game but with a lot of adventure elements. It will be story driven, but you can also choose your own route to go through things."
Perhaps even more exciting, the game will built on the new id Tech 5 engine, which makes the promise to "allow a developer to create games for the Mac, the PC, the Xbox 360 and the PS3 simultaneously by using identical media for all four platforms". If the promise holds out, this is huge.

Why? Because you don't need separate development teams for each port, and you effectively quadruple your target platforms and quarter your resources (that is, mathematically; after living through a lifetime of "write once, debug everywhere" Java realities, I'll wait until the end of the year when they start licensing to other folks).

Also announced was a free web-based version of Quake 3 multiplayer, dubbed Quake Zero. Free, and supported via in-game ads.

And the fragfest classic Quake Arena will be coming to Xbox Live Arcade.

On the partnership front, id and Valve Software have signed an agreement to make most of the id library distributable on the Steam distribution service. The full list is available on Kotaku.com.

As far as the Hollywood connection, Hollenshead said id Software did license film rights for Return to Castle Wolfenstein, and Roger Avary (Silent Hill, Beowulf) will be writing and directing the movie. Not badmouthing the Doom movie, Hollenshead did say they wanted to "learn to do things better". (Good thing they didn't ask John Carmack his thoughts.)

Allegedly, "B.J. Blazkowicz" will remain the name of the lead character in the film. Hope they call him whatever "B" is short for, or "Beej", or something.

Check out Kotaku.com's posts tagged "QUAKECON07" to see more QuakeCon news.

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

Wednesday, August 01, 2007

"Project Offset" update

Continuing my once-a-year update on the Project Offset game (allegedly for PS3 and Xbox 360), take a look at what is hopefully gameplay footage. Looks friggin' nice.

No dates, yet, and no response yet on my promptings to the do voice work. We'll see.

Previously:

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Wednesday, July 18, 2007

No Halo 3 Live co-op ...

So, I'm pretty miffed. Commence pissy post.

In an interview with Electronic Gaming Monthly (EGM), Bungie's Frank O'Conner said online co-op (via Xbox Live) isn't likely to make it into the shipped Halo 3 in September:
"We know that people want it and we're trying to make it happen. I think the biggest problem for us for online co-op is that we have a situation where you can be in a Warthog with five troops, almost a mile away from the other player. That's a significant challenge. And there's lots of design things you could do to prevent that from happening, but they would make it not feel like Halo anymore. If we can make it happen in a way that works well, we will - and if it works badly, we won't."
So, I'm not working on the game, but brass tacks is it sounds like they didn't design this from the get-go, and they're making the decision now to short the feature.

Think of the original Halo, where you can co-op, and if you get behind, the lagging player is teleported to the same location as the lead player. Not ideal, but it is pretty smooth.

Now think of games like Doom 3 (also on the old Xbox) and Gears of War (on the Xbox 360) that do support online co-op. So, Halo 3, coming out a year (or years) after these other titles, not supporting the feature, is a bit of a setback, and arguably provides a stumbling block for the "king of the now-gen shooters" for which I'm sure Bungie is angling.

O'Conner does say the feature could show up later as a downloadable update, and that they know people want it ("We're not dumb").

I'm a manager and lead for development, projects, teams, and services, so I understand the prioritization of features, and some things need to get dropped to make dates.

Halo 3 has a high bar, though. Three years in development, and the stigma of a roughly ended Halo 2 and the missing (and badly stubbed out ) online co-op that seriously irked fans in that title. And they have new high bars to reach in the form of Epic's Gears of War, and their upcoming Unreal Tournament 3. Not to mention Ubisoft's upcoming Haze, which (according to their Website) will feature 4-player online co-op.

So, for a lot of gamers, September and Halo 3 isn't just about "finishing the fight"; as a trilogy ender, it's the expectation that Bungie "finishes the game."

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

Sunday, July 08, 2007

Things I'd like to see in "Halo 3" ...

The Halo 3 beta has come and gone, and it was a blast.

There are a lot of folks complaining the graphics and gameplay weren't "revolutionary", but keep in mind, this was a "beta".

The purpose of a software beta is to kick the tires and shake out the bugs, usually on a scale and load that internal QA is able to approximate, but not replicate.

Bungie, I'm sure, is making good use of the multiplayer data they received. Network (packet, lag, etc.) and other technical data, to be sure, but I'm guessing they also listen to folks' feedback on gametypes (seriously, "shotty snipers" sucks; and it wasn't just me saying it each night).

Also, it's a beta -- and this is Halo 3. I'm thinking there's a bunch more for us to get excited about come September. Some of this has already been revealed, like the Brute Chopper, flyable Pelican, and customizable armor.

All that said, for me the beta was a ton of fun. If that was the sum of the multiplayer component for the game, plus the reveals above, plus the additional "X button equipment" that's been promised, plus more maps? I'd be happy. But I expect there will be more.

Not that there aren't other things I want in the game. Here's my short list (I haven't checked online to see if any of these have been confirmed / nixed as of yet):

Multiplayer:

First and foremost, give me 4 player split screen same box. This is a staple for Monday nights on Halo 2, and I'm a bit concerned at the trend among 360 games to -- by design -- nix the in-room social appeal of gaming. I like to get four folks together and play in the same room on a projector. Good times. I will be angry if you take my good times away.

As far as co-op, I want online (not removed and badly stubbed, a la Halo 2), offline (same box), System Link (LAN), and drop-in / drop-out (the new hotness). The rumored 4-way co-op through campaign mode is appealing, and would be above and beyond. But give me two player co-op in all of the above flavors, por favor.

Movie replay:

This is a cool feature. For those not familiar with it, it saves a data file of what happened from the host machine's perspective, so you can replay the greatness (or embarrassment). The beta version was bare bones (yet solid), but we're promised more feature richness in September.

And since this is a data file, and given some of the ways the Xbox 360 works (in theory, for all games), I think there ways to expand the functionality in cool directions.

For example, how about an option to view the film from a "My Kills", "My Deaths", "My Medals", etc. perspective? I think this would be a great way to meet the sadists, masochists, and egomaniacs where they're at. (And let's not forget the sado-masochist egomaniacs.)

Also, given the 360's custom soundtrack option, it seems like you could play a "My Kills" montage with your track of choice, with auto fade in/out (not customizable audio, as that's probably too onerous and not really needed).

Licensing aside, it seems like a chance for some Bungie staff fun, too (say, Vivian Green's "Just One Of Those Days" or Limp Bizkit's "Break Stuff", or other Bungie-selected tracks).

Or licensing not aside: What if the Microsoft "Xbox Live Artist of the Month" is the auto track for recorded films? There's a cross-promotional opportunity some portfolio manager should be investigating (or did that go away?).

Regardless, it's a great feature as-is, and I'm grateful for it.

Gametypes:

Shotty Snipers -- I hate it. It needs to be said again. And again.

Gameplay mechanics:

Crouching should be toggle-able. That would be nice. A lot of games let you set whether it's toggle-able or not. They have for a long time.

I'd like to be able to hand weapons and objects to teammates (the flag, the skull, "X button equipment", etc.). In the beta, one screenshot seemed to indicate you can pass the oddball to each other in Team Oddball. That would rock. I want to play team rocketball and try handing off the ball. Or I want someone else to ("Double Kill" + "Carrier Kill" + "Stick-It" = hilarity.)

These are all wish list kinds of items. But I think all doable in the remaining time frame, or already done. We'll check back on these things in September, and expect a rant if my four-way splitscreen needs aren't met.

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Thursday, July 05, 2007

Pre-E3 coverage ...

Next week is E3, and even though it's a scaled-down, arguably insiders affair, the pre-coverage is pretty hefty, and pretty exciting.

GameSpot.com now has their E3 microsite up, and is tracking a wealth of E3, and tertiarilly E3 happenings, as is IGN.com.

Also, Eurogamer has (an at least current for now) list of the games of E3.

Not everything at E3 will be playable, but I'm looking forward to the playable, new announcements (a la Electronic Arts), and if anything anecdotally interesting comes out of the parties (mostly because I like the slant alliteration of the phrase "anecdotally interesting").

So what am I excited about? (List scalped from Kotaku.com, who scalped it from Eurogamer, who really should have just pointed to IGN.com.)
  • Call of Duty 4: Modern Warfare (PS3, Xbox 360) -- CoD is a stellar franchise, and I want to see what they do to the modern world.
  • Enemy Territory: Quake Wars (PC, PS3, Xbox 360) -- Battlefield, but with a cooler mythos. Hope it runs better than Quake IV.
  • Spiderman: Friend or Foe -- Anything comic book related for me. Anything.
  • The Witcher (PC) -- Dark, twisted, adult-themed RPG with moral ambiguity? Sounds like my toy job!
  • Fallout 3 -- Middlingly. I'm a big Fallout franchise fan, but this one's a ways out.
  • Devil May Cry 4 (PC, PS3, Xbox 360) -- You seriously don't need me to explain, do you?
  • Rocketmen: Axis of Evil (PC, PS3, Xbox 360) -- "The game is a top-down action title that is something of a mix of an old-school stage crawler with Robotron controls.... you advance through levels while plowing through countless numbers of unnamed soldiers."
  • Talisman (PC, PS3, Xbox 360) -- I think online board games are the New Hotness. Or the new flash-in-the-pan. Which still makes them hot. And this one is a fantasy-themed boardgame with 4-way play.
  • Cliver Barker's Jericho (PC, PS3, Xbox 360) -- Cliver Barker's Undying has some of the best audio on a game to date. And it had good gameplay. And Clive Barker's a talented storyteller. Twisted, but talented.
  • Rise of the Argonauts (PC, PS3, Xbox 360) -- Like comic books, anything mythology related. Please don't suck.
  • Turning Point: Fall of Liberty (PC, PS3, Xbox 360) -- In this alternate history FPS, the cab that hit Winston Churchill kills him, and the Nazis take over Europe. Now, it's 1952, and they're invading America.
  • Age of Conan (PC, Xbox 360) -- Bloody good fun.
  • Hellgate: London (PC) -- Just because I still like the premise, have been rooting for it for a long time, and want to see how the free-versus-subscribtion thing works out for them (and us).
  • Medal of Honor Airborne (PC, PS3, Xbox 360) -- Gameplay videos have been me excited about the franchise again.
  • The Simpsons (PS3, Xbox 360, Wii, PS2, PSP, DS) -- Hey, Matt Groening is the final boss!
  • Dungeon Hero (PC, Xbox 360) -- I have this unnatural attachment to all things GameCock (even if they don't return my Emails). But this is a dungeon crawler without the boredom. Sign me up!
  • Fury (PC) -- MMO without the grinding? PvP? Maybe I'll see you in the demo this weekend.
  • Hail to the Chimp (PS3, Xbox 360) -- Love this game. Man crush on Wideload and Alexander Seropian. 'Nuff said.
  • Mushroom Men (Wii, DS) -- Oddworld aesthetic. 'Shrooms. Need I go on?
  • Two unannounced titles from GameCock (One's probably Section 8)
  • Metal Gear Solid 4 -- I'd love an Xbox 360 announcement on this next week, but the game alone, with its hopefully challenging moral mechanics and deep storytelling, has got my attention.
  • Fracture -- This "terra-deforming-as-weapon" from LucasArts has be sweaty palmed. No new news on The Force Unleashed, though?
  • Kengo: Legend of the 9 (Xbox 360) -- I think this is Majesco's first next-gen game (it's at least their first 360 game). Looking for more info, but looks like a Dynasty Warriors-esque take with 9 historical Japanese figures.
  • Blue Dragon (Xbox 360) -- Really want to play this bad boy ...
  • Fable 2 (xbox 360) -- The single-player RPG to beat on the original Xbox, let's see what the former Lionheads do under Microsoft's watch.
  • Halo 3 (Xbox 360) -- You think this wouldn't make the list?
  • Halo Wars (Xbox 360) -- Just for the trailer. Fortunately, leaks about the RTS gameplay have been positive. But they have to go up against Tom Clancy's Endwar.
  • Lost Odyssey (Xbox 360) -- Gorgeous. Just brutal and gorgeous. "We are the Knights Who Say Ne -- Oh SWEET MOTHER! MY EYES! MY EYES!" [*gushing blood*]
  • Mass Effect (Xbox 360) -- RPG of the century? Mayhap.
  • Unannounced XBLA titles (Xbox 360) -- Knock my socks off. You keep dissing my proposals, but you keep giving me stuff I like. So we're good.
  • John Woo's Stranglehold (PC, PS3, Xbox 360) -- I'm excited about this. More I see, I'm excited.
  • Unreal Tournament 3 (PC, PS3, Xbox 360) -- Unreal Championship II was under-appreciated, maybe because it was a gamers game. This looks to be that and more.
  • Beautiful Katamari (Xbox 360) -- We've suffered long enough without beauty, thank you very much.
  • Dynasty Warriors: GUNDAM (PS3) -- Honestly, I just want to see if they can take this Artichoke and jelly mix and make it work.
  • AION (PC) -- An MMO without grinding, and a leveling system "not like you'd expect"? Demons versus angels (ish)? Wings for both factions (no @#$%^&! earning mounts crap)?
  • Dungeon Runners (PC) -- I'm playing the free version of this MMO from NCsoft, and really enjoying it.
  • Richard Garriott's Tabula Rasa (PC) -- He gets to put his name on it. I want to support that.
  • Condemned 2 (PS3, Xbox 360) -- Sequel to the early Xbox 360 sleeper hit, now bloodier, with a revamped combat system and (wait for it!) multiplayer!
  • Gas Powered Games' RPG (PC) -- I respect GPG, so I'm waiting to see this.
  • Iron Man -- Anything. Comic book. Related. (Anything.)
  • TimeShift (PC, PS3, Xbox 360) -- Rescued from the steaming pile of crap not being all it could be, the revamp looks to wow.
  • Heavenly Sword (PS3) -- This could be a console seller for Sony. Hey, it got teased on Heroes.
  • Killzone 2 (PS3) -- C'mon, show me something to wash the tast of the lied about "not-prerendered" debacle.
  • LittleBigPlanet (PS3) -- Have you seen the videos? How fun is this?
  • The Agency -- An MMO from Sony that's not fantasy-themed, and not half-baked sci-fi license. Just don't be stealing from the DC MMO talent pool, kids.
  • BioShock (PC, Xbox 360) -- I want to play this game. And struggle with the choices I've made.
  • De Blob -- THQ is a savvy publisher. And I really like the art aesthetic.
  • Assassin's Creed (PC, PS3, Xbox 360) -- I think they're hiding the full awesomeness that is this game.
  • FEAR sequel (PC, PS3, Xbox 360) -- The first made me almost soil myself. Raise the bar, Warner.

This is just the stuff we know about. I'm hoping we get some surprises from folks not yet announced. Certain Affinity. Junction Point. More GameCock than you can shake a stick at. And so on.

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

Friday, June 29, 2007

New TimeSplitters!

Longtime readers know my Timesplitters / Free Radical love. As much as I'm stoked about Haze, I was worried that game and the "Secret LucasArts Project" were going to shaft F.D.'s next Timesplitters, a la Halo to Oni (back in the day).

If you're not a fan of the franchise -- you're broken. Fortunately, Kataku's Mike Fahey sums up why you should be:
"I've always found the Timesplitters series to be the among most entertaining and technically proficient console FPS games ever created, plus I get to be a monkey in multiplayer which is a selling point no matter what genre your game is."
Want more? Free Radical's Steve Ellis says "they're 'gearing' up to insert monkeys and guns into all the wrong places".

Nice ...

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Tuesday, June 19, 2007

Halo merchandise monstro-morphs...

Dang, I'm good.

From an earlier post of mine:
"(I wonder if JoyRide Studios lost the Halo franchise to McFarlane Toys? That would be sad.)"
Turns out McFarlane Toys is now doing the Halo 3 toys, with five figures (Master Chief, Brute Chieftain, Jackal Sniper, a two-pack of Grunts, and light-up action Cortana) and three mini (3-inch plastic and die-castmetal) vehicles (Warthog, Ghost, and Brute Chopper). The Brute Chopper is new for Halo 3, and this may be the first place it's been officially confirmed.

It's nice to see the figures will maintain a sense of relative scale (5", 6", 5", 3.5"and 4.5", respectively), and despite my previous rantings (across a few blogs) about the lack of articulation in McFarlane's toys, the press release says at least Master Chief will have "more than 18 points of articulation" (would that be "19"?), which ups the Joyride Series One's 15 points. No articulation notes are given for the other figures, which makes me nervous.

But wait, there's more!

Fox, having co-stalled the film that was to be co-produced by them and Universal Pictures, have now signed on to be the primary licensor for Halo, and will provide "a broad array of products, from books to apparel to collectible merchandise."

I've got mixed feelings on all of this licensing. As pro-game as I am, it's a game, not a blockbuster movie. Now, 14.5 million units on a franchise is inarguably market penetration, but is it enough? Also, even executive VP of domestic licensing for Fox Elie Dekel acknowledges, "Fox's licensing division focuses primarily on teens and young adults instead of kids". That makes Halo a great fit for Fox, but does it make for mass-consumerism for a mature-rated game (17 or older) demographic?

Also, the McFarlane toys, oddly, are due "by spring 2008" -- putting them 6 months (or more) after the release of Halo 3.

But the franchise undoubtedly has legs, so I'm curious to watch how all this licensing plays out.

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Thursday, June 14, 2007

Back in the saddle ... (Updated)

I haven't written in a week. Fine. I've been on vacation.

Apologies to those of you who hang on my constant industry updates and insights, and ...

Y'know what, screw it. People who need daily updates probably stopped reading this thing a week ago.

For those sentimentalists among you, I'm going getting into the WayBack Machine and doing a post similar to the original "Xbox Buddies Newsflash" of years ago -- lotta brief summaries.

In brief:
  • Video game comics
  • Tenchu Z
  • Castlevania film update
  • Gamecock's EIEIO
  • Halo 3 "goodies"
  • Soul Calibur IV (video)
    (Updated)
  • Xbox 360 changes
    (Updated)
  • David Jaffe
  • Gears of War DLC
  • 3D Realms announces announcements
  • BioWare's 2009 MMO
  • Carmack's game engine (video)
  • Junction Point updates
  • Steamed Capcom?
  • Sony launches blog
  • Dark Sector due 2008
  • Episodic content expands
  • Usability and Human Factors
  • Peter Cullen (video)
Here we go ...

Video game comics:

It's not just Halo and Marvel -- now Gearbox Software and Dynamite Entertainment are going make a comic book series based off upcoming Brothers in Arms: Hell's Highway. Relative newcomer Dynamite is pretty amazing to me (check out their titles), and I'm looking forward to more comic book goodness from them.

Tenchu Z:

Tenchu Z finally hits the Xbox 360 stateside. The Japanese demo I played way back when left me underwhelmed, but I'm sure this thing has gotten at least two coats of polish since then. And there's the overwhelmingly redeeming facet of getting to fight pirates -- as a ninja. Seriously.

Castlevania film update:

Paul W.S. Anderson (Mortal Kombat, AVP: Alien vs. Predator) is out. Sylvain White (Stomp the Yard, Ronin) is the new Castlevania hotness. To quote Kotaku's Michael Fahey, "So we have a relatively untested director with one major sleeper hit under his belt, but White is also slated to direct Frank Miller's Ronin, and Miller's properties aren't exactly fluff that studios hand out to just anyone."

Gamecock's EIEIO:

This is mainly for its local Austin connection (and my respect for these particular industry folks). but indie-publisher-looking-to-break-the-deep-pockets-mold Gamecock Media is throwing a party at the same time as this year's greatly reduced Electronic Entertainment Expo (E3). Gamecock's shindig is called the "Expo for Interactive Entertainment: Independent and Original" ("EIEIO"; those guys are nothing, if not punsters).

The gig looks to be shaping up to be less inclusive and more Gamecock-y, but they've got 6 titles for which I'm already stoked, and promise two "major unannounced next-gen titles" (does anyone ever promise two minor titles?). I'm guessing at least one of those two will be from Big Rooster.

Gamecock has not knocked down my door and invited me to their party. I'll let you know if that changes.

Halo 3 "goodies":

Can't get enough Halo 3, now that the beta is over?

Get ready for two, limited-edition wireless controllers (one Spartan, one Covenant), and a limited-edition wireless headset. The controllers will set you back an extra $10 (at $59.99 MSP) over the non-LE wireless controllers, but you get a free Halo 3 figurine. Given the art and figurine are designed by Todd McFarlane (an amazing business and licensing creative), I'm looking for pretty-to-look-at, non-functioning tchotkies. One would hope this applies just to the figurine (Toddy, I like your stuff, but if they aren't fully articulated, it's just your take on the Precious Moments concept).

Better picts of the accessories are available at spawn.com.

(I wonder if JoyRide Studios lost the Halo franchise to McFarlane Toys? That would be sad.)

Soul Calibur IV:

I'm sorry, but weapons-gimmicky button-mashing franchise Soul Calibur is my favorite fighting game. I'm so happy Soul Calibur II now plays on the Xbox 360. And I don't feel like I missed out on the PS2-only Soul Calibur III, given critical and popular reception. But Soul Calibur IV looks to add beautiful interlocking fiber armor and more ... Ivy (fans of the franchise know what I mean). And, so far they're guaranteeing 60fps and 1080p when the game hits sometime in 2008. Buttery ...




UPDATED: I like this open letter to Namco posted on Kotaku.com.

Xbox 360 changes:

Picts of cracked open repaired Xbox 360s reveal something interesting. A new (additional) heat sink / pipe combo.

So, if we tally up the following:
  • Heat sink / pipe combo (now)
  • Quieter DVD drives (now; in new units and some repaired units)
  • Smaller, cooler, cheaper CPUs (July-ish)
  • Smaller, Cooler GPU (Fall 2007)

By this Christmas, we should see a quieter, more robust 360 -- a scant three years after the console's release.

UPDATED: From Microsoft (a la Kotaku.com):

"Regularly updating console components is commonplace within the industry
and is a standard aspect of the business for a variety of reasons including cost
reduction, improved manufacturability and improved performance."

David Jaffe:

The dude behind God of War and Calling All Cars might be making good on his "going independent" mutterings. Cell phone picts have surfaced on Jaffe's site, indicating an in-process build out, possibly of a development studio. Will he become a Sony "Second-party" Dev (playing it safe), or will he branch out and show some Wii, 360, PC, and other love? We'll see ...

Gears of War DLC:

A Gears of War free title update (with new achievements) hits late tonight (June 14th) / tomorrow. It'll add eight new achievements for the "Annex" game-play type and Hidden Front Maps. It also includes an improved version of the "Roadie Run" controls.

Also, according to Major Nelson:

'The "Annex" gametype is now available for free and the "Hidden Fronts" Multiplayer Map Pack is available on Xbox LIVE Marketplace for 800 Microsoft Points. All four multiplayer maps will be available for free after Sept. 3, 2007.'

3D Realms announces announcements:

3D Realms, the developers of the forever-in-development Duke Nukem Forever, have two upcoming non-DNF announcements. Says creative director Raphael Van Lierop:

"I can say that we have a big announcement coming in the next four weeks, and I'm not sure, but I believe we have another major announcement coming in the next four to six months... while I can't say exactly what these are, are they about Duke Nukem Forever? No."

BioWare's 2009 MMO:

BioWare Austin's (Star Wars-themed?) MMO opus won't be hitting until 2009. Yes, "9". Last I heard, they were using a middleware solution so they wouldn't have to build their own engine, so maybe all the extra time is for incredible MMO add-ons and deepenings. PvP newness. Branching paths to the nth power. Cross-platform play. Voice acting for every NPC organism (call me). Important stuff like that.

Carmack's game engine:

Demoing during a Steve Job's keynote address, id Software's John Carmack showed off the new "id Tech 5" game engine -- designed for Xbox 360, PS3, PC, and ... Macintosh. Looks slick, promises to make amazing development easy, blah blah blah.

It is cool that it seems to decouple the game play from the asset reworking, so, after finalizing game play, you can still "put artists on it to go ahead and make it look as good as we have time and resources to do."



Junction Point updates:

Another on the Austin gaming connection, over at the recently reworked junctionpoint.com, new concept art for unnamed game(s) is showing up throughout the pages. And there's a new, bare-bones WordPress blog for Warren Spector and other Junction Point devs to use as a pipe through which to share their brilliance with the rest of us.

Steamed Capcom?:

Capcom's jumping on Valve's Steam distribution / download service, which is huge. Microsoft, Sony, GameTap, RealNetworks, Valve -- there are a ton big (and a plethora of small) players in this space. As broadband speeds increase, ultra-wideband wireless becomes a reality, and fiber becomes the norm, the winners are going to win big.

Sony launches blog:

Joining the now-gen, Sony has launched an official Playstation blog, with the inaugural post by none other than President & CEO Jack Tretton. Some good, reasonably transparent stuff here.

Dark Sector due 2008:

For gamers, this holiday is going to rock. For those (like me) waiting for Digital Extremes' Dark Sector, you're going to need to wait until after the holiday. According to D3Publishing:

"We've decided to pull Dark Sector out of a very crowded holiday season and it is now slated for release in Q1 2008."

Episodic content expands:

Telltale Games got a $6 million influx. What they're using it for is more of their successful multi-platform episodic content.

Honestly, "Episodic Content" and "Digital Distribution" are two of the two New Hotnesses of gaming, so Telltale is on the forefront, and playing this wicked smart.

Usability and Human Factors:

Usability is not a choice. Good usability is. So I like this apropos Penny Arcade strip. Devs, take note.

Peter Cullen:

Peter Cullen, the voice of Optimus Prime in the 80s cartoon, upcoming Michael Bay Movie, and video game tie-in, gives a brief video explanation of his role and the voice of Optimus. As a voice actor, I'm inspired. As a fanboy, I have goosebumps.

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Wednesday, May 23, 2007

Give Microsoft and Bungie your feedback ...

Hey, Microsoft wants your feedback.

So, rather than gripe and grief through your headsets on your Cheetos-stained couches, take advantage of some open forums:

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Monday, May 21, 2007

Serious(Sam)ly ...

So, Croteam is evidently got a new version of their in-house "Serious Engine", and they're going to do a Serious Sam 3.

I'm a huge fan of the first two games (OK, an average-sized fan, but hugely fanatical about the franchise), so this news by itself has got me stoked.

But add in some tech demo picts of what the new engine can do, and the additional tease of a new, forthcoming, non-Serious Sam title?

Bliss.

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Wednesday, May 09, 2007

TimeShift ...

I was excited about TimeShift. Then I played the demo, and badmouthed it.

My, how things change.

With Atari fire-selling the Sabre Interactive-developed title to Vivendi Games, and Vivendi intelligently stopping the release of the game to polish (but not kill) the title, it looks like we may have a great game on our hands, with an innovative, non-Blinx, non-PoP use of time.

Check out the new "TimeShift: One Man Army" hi-def game trailer (not game play, I'm sure, but it shows the concepts off nicely). Even better, watch the interview with Senior Producer Kyle Peschel, where he (A) acknowledges he wishes the original demo never happened, and (B) talks to what sets TimeShift apart -- analog art input and damage persistence among them (and among my favorites).

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Thursday, May 03, 2007

New "Gears of War" maps ...

Epic Games has just released the "Hidden Fronts" Multiplayer Map Pack 2, which includes four new Gears of War maps and will set you back 800 Points ($10 USD, per the Microsoft Points Converter). The maps will be free after September 3, 2007.

Here are the maps:
  • Bullet Marsh -- "Kryll-infested swamp"
  • Garden -- "overgrown and crumbling conservatory"
  • Process -- "subterranean Imulsion processing plant"
  • Subway -- "Timgadā€™s Central Subway Station"

Full details here.

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Wednesday, May 02, 2007

"Stranglehold" related news ...

If, like me, you're looking forward to Stranglehold, the John Woo video game sequel to the Hard-Boiled movie, you may want to check out my other blog for news of the Stranglehold "True to John Woo Short Film Contest".

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