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Video games, PC games, or other interactive media that's currently caught my attention ...

Sunday, October 04, 2009

Marvel Ulimate Alliance 2

(First Impressions.)

OK, I need to spend more time with Marvel Ultimate Alliance 2 ("M-UATU", for those who have been paying attention).

I've been looking forward to it for a looong time, and it's ambitious as all get out -- multiple combinations of players and powers; two continuity arcs re-imagined; truly taking advantage of next-gen hardware (the last one was early in the hardware cycle); hitting multiple platforms and control schemes; and the whole "licensing IP that has rabid fanboys" thing.

And it's fun. But it's not as fun (for me) as the original MUA. I'm trying to figure out if that's because it's not new like the first game was (which wasn't new, per se, but was a good franchise evolution over the excellent X-Men Legends titles). Maybe it's that it's competing with too much coming out at the same time that I'm playing (including stellar same-genre (IP, not game) offering Batman: Arkham Asylum).

Maybe it's because all of the stuff that I mention above is too ambitious, and the project struggles a bit under all of that weight.

For whatever reason, out of my current game queue (which also includes Batman, ODST, Bowser's Inside Story, Scribblenauts), MUA2 is last on the priority list. And I don't know if I'll be able to get it cleared out before I move over to Modern Warfare 2, BrĂ¼tal Legend, L4D2, and New Super Mario Bros.

What I haven't done yet is multiplayer. Since I'm a big co-op fan, the "fusion" gameplay mechanic looks tailor-made for it, and it feels like they've fixed the camera over the original MUA, this may be a serious additive grace for the game.

Hopefully, more detailed thoughts soon.

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Thursday, September 17, 2009

Chrono Trigger

I'm on the road a lot lately the last several weeks, so that means I'm DSing it.

Having missed Chrono Trigger the first time around, I'm now playing it on the Nintendo DS, and it's stellar.

Being updated to take advantage of the DS control scheme and touch screen is keen, as is the implementation of dual screen support. I also dig the the real-time battle option.

I'm spoiled; not sure I could have played this JRPG the first time around, but the "DS enhanced" version really works for me.

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Friday, August 14, 2009

Mystery Dungeon: Shiren the Wanderer (NDS)

I picked up Mystery Dungeon: Shiren the Wanderer for the Nintendo DS because I wanted to play a polished roguelike on the handheld.

Liking it so far, though I think after it, I want to find a darker roguelike game. If I can't find one, I may make one.

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Sunday, August 12, 2007

Eternal Sonata

Wow, if you haven't yet, you should check out the Namco Bandai Eternal Sonata demo from disc 73 of The Official Xbox Magazine, or download it from Xbox Live Marketplace.

I'm not really into Japanese-style RPGs, but this is one charming, beautiful little game. Besides, it's got a decent mix of turn-based and action RPG mechanics. You have all the time in the world to decide your attack move with your three-person party, but once you move at all (like, accidentally bumping a thumb stick), it's on, and the attack meter ticks down quickly until your turn is done. Stupid giant wild boar.

And, as far as high art goes, this game is set in Polish composer Chopin's dreams (subconscious?) as he's on his death bed. So, his music is throughout the game. So it's audibly gorgeous, too.

So what are you waiting for? Go play the free demo, slacker.

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Wednesday, March 21, 2007

Dungeons & Dragons: Heroes (Xbox)

After playing Gauntlet Seven Sorrows the other night, when a buddy came in from out of town Monday, we decided to dig out our mutual favorite original Xbox co-op game Dungeons & Dragons: Heroes.

This is a freaking fantastic game, and you shouldn't miss it. Seriously.

The title probably didn't get its due because being an Xbox exclusive in the early days restricted its visibility, and it's licensed fare. And let's be honest, some reviewers hate licensed fare (to be fair, most licensed fare sucks).

Sure, there are some hack-and-slash tropes in the game (a la Baldur's Gate), but this is a pretty game, has great level design, differing feels for each level, fun side quests, and well-done cut scenes (though there are a couple that seem disjoint on the graphical side, but that's only when compared to the others of super high quality).

Actually, the cinematics (I think mostly done by Dragonlight Productions, Inc., who I don't know if is even still around) are high quality, with solid voice work, interesting, cinematic flare, and are head and shoulders above most video game cut scenes.

And the game has prettiest, most subtly effective water I've seen. Last-Gen or Now-Gen. Seriously.

And a game like this, designed to be played together, really shines with 1 to 3 friends questing along.

And there's a whole bunch of "little" stuff this game does well.

Things like the water. Usability things like your most recent saved game moves to the top of your save/load games menu. The game slows down action while you make button assignments, but doesn't stop the action. Your characters change looks (onscreen and in menu) as you swap out armor and weapons. It's easy to buy / sell / drop / give items.

Keep in mind, this was 2003.

You can pick up this game for dirt cheap new or used. I highly recommend it.
Would I rent? Yes.
Would I buy? Oh, yeah!

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Friday, February 02, 2007

Dungeon Master (PC)

I recently discovered the Windows PC recreation of Dungeon Master, Return to Chaos (RTC).

I first played Dungeon Master in the 80s on my Atari 520ST, and it's probably my all-time favorite game. DM was arguably the first realtime 3D RPG, had incredible ~50% sell through on the Atari install base (not sure what the later-released Amiga numbers were), and is an engaging, stylistic game that still holds up today. And Lord Chaos deserves to be in the Villains Hall of Fame (is there such thing? If not, I'm starting it right now).

Eschewing the turn-based RPG tropes of the day, DM bailed on the Dungeons & Dragons conventions and complicated rules to stats that updated based on actually doing stuff real-time in the game world. Monsters are varied, plentiful, and challenging (I think this is where my fear of all things scorpion-esque comes from), and there are a decent amount of puzzles, jokes, and brain teasers throughout. And leveling up is rewarding and makes a difference.

Wayne Holder, Doug Bell, and the other folks behind FTL Games and Dungeon Master are seriously impressive. So's this George Gilbert guy, who recreated the game "mostly as a work avoidance tactic in my final couple of months at university" (I can respect that). RTC includes not only the original Dungeon Master, but Chaos Strikes Back, Dungeon Master II (I'm admittedly not a fan of that last one), and a dungeon editor -- all in a 12MB download.

For non-Windows folks, there's (in theory) a Java version, but I've never gotten it to run (and I debug Java), and versions from other folks for Windows/Linux/Mac/Pocket PC.

If you have a chance, you owe it to yourself to try this game out. Seriously, finding this port has pulled me away from finishing Lost Planet on the Xbox 360.

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Wednesday, January 10, 2007

Marvel: Ultimate Alliance (Xbox 360)

I recently finished Marvel: Ultimate Alliance for the Xbox 360, arguably one of the best comic book games to date (though it's in some ways a shiny skinned update to the X-Men Legends franchise, to which I'd given the title previously). And it may have to share that title with Rogue Trooper.

I finished the game for a number of reasons.

First, I was clearing by Xbox 360 plate for Friday's release of Lost Planet: Extreme Condition, and the upcoming Crackdown demo (then full game) at the end of this month and the end of February (respectively). Second, I want to give Raven Software some feedback on the game, and what I hope to see in the sequel. Third, I'm a comic book geek, and this game really scratched an itch.

And by "finished" I mean I finished the main story. I've also done a bunch of the training sims, but I'm missing about 4. And I'm missing two figures to unlock Black Panter. Mother.

First, a quick reminder of my past impressions:

Those two previous posts focus on some of the needed areas of improvements, so here's more of the positive. And some more areas for improvement.

Overall, this is a great game, and I think Raven really hit the mark. Being able to play with such a huge stable of diverse characters, multiplied by the number of variations that actually change their stats and leveling up, is wicked cool. And the types of costumers are real fan service, too. For example, as a fan of Captain America, it's a big deal for me to unlock the same WWII skin that's on my desk as a Marvel Selects figure. And getting to unlock the Beta Ray Bill variation on Thor is tops. Other skins aren't as great (I think the Iron Spider variation of Spider-Man, due largely to timing, isn't all that big of a deal).

I've seen the story badmouthed in a few places, which I'm not sure I understand. Pultizer-winning it ain't, but it's actually not a bad device for tying together the game, and I could totally see it as a comic book arc. There are a few artificial inclusions (like Atlantis), but better than a lot of games.

And there's a lot of good voice acting in the game, which is nice. There is also, unforgiveably, what sounds like Raven employees doing horribly bad voice over, like during simulation missions (voice over's not that easy, is it, guys?).

I also like how Raven's chosen to mix up camera angles over the traditional 3D isometric view. Occasionally, it's a bit wonky, but works most of the time.

Where the camera didn't work (and needs some serious help) is on same-screen cooperative play. I'm bummed that I introduced to friends to MUA as I finished the game on the final boss battle, which made for a wildy swinging camera, disorienting respawn repositioning of each other, and a generally frustrating, ungraceful experience for my cronies. And this was just 3-way play, and I suffered the same kinds of problems in 2-way play.

The training simulations in a lot of ways seem unbalanced. I was focused on leveling up Captain America throughout the game, but even with that, it was a long time after I found his training sim disc before it was playable. That play balance needs to be tuned quite a bit. Other levels (like Lizard), were serious walks in the park.

The whole My Team mechanic -- where I get create a dedicated super team and increase skills and reputation -- is pretty slick, but needs some tweaking as well. For example, the feature isn't unloocked until you're later in the game, and you're penalized (lose points) if you change out any of your team members. I think the mechanic should be available earlier (or outright), and you shouldn't be penalized if you switch out to characters or skins that weren't available when you first formed your team.

The replayability for the game is decent. But Raven needs to seriously fix the experience. This goes back to the "appropriate cutscene/mission briefing" gripe I've mentioned before (everyone learn from Dead Rising). To get pieces of the the same dialogue for things I've already completed is -- to me, in a now-gen game -- unecessary. Plus, I'd like to unlock some areas, or have things tweaked a bit. Going back into Mephisto's realm should be a bigger deal, because he should be pissed at my last foray into his kingdom.

Again, Marvel: Ultimate Alliance is a great game -- especially for comic geeks. But even if you're just a fan of great RPGs, this title should be at the top of your list.

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