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Video games, PC games, or other interactive media that's currently caught my attention ...

Saturday, August 01, 2009

Mortal Kombat vs. DC Universe (Xbox 360)

I'm a bit of a Mortal Kombat fan. I'm a comic book fan. I sooo wanted to be a fan of Mortal Kombat vs. DC Universe.

Unfortunately, so many things worked against the title for me, that I'm not a fan.

Granted, since I'm a fanboy, I had expectations. And they were dashed.

The fighting is frustrating, it devolves to button mashing that's not even fun (like Soul Calibur is fun), feels unpolished (art to animations to transitions to performance), the dialog and expositions are stilted and heavy-handed, and it just didn't do it for me.

Now, that said, it is fan-fare -- So I dig seeing my guys and gals in tights in a new setting. And while the characterization and dialog is challenging for the most part, a lot of love was obviously spent just on the Joker -- and he comes across well. There is one cut-scene moment Joker reaction when the main baddy is announced that is money, and makes the whole game worth it. Actor Richard Epcar doesn't take the place of Mark Hamill's joker for me, but he sells it.

The other thing to note is I played the whole thing on the Xbox 360 using standard controllers, and the 360 D-pads are crap -- especially for fighting games.

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Tuesday, June 24, 2008

Dragonball Z: Burst Limit

I'm about an hour and a half and three chapters in to Dragonball Z: Burst Limit.

This is a solid licensed fighter, but limiting it to that would be a disservice.

For fans of the creative intellectual property, DBZ: Burst Limit finally gets it right (at least in relation to the recent spate of games).

But for fanboys -- you may wet yourself (I'm dry, but just barely).

DBZ:BL (like that?) is a decently deep fighter, contains IP (and genre) signature tropes that I totally dig (for example, sub or dub purists? You can play with English voice dubbing, or in Japanese, with English subtitles.

On the feeling empowered / pushing myself "as the character" front, I really felt like Kaioken x3 was the shizzle (relax, x4 was a cutscene, so it didn't do the same for me); I can't wait to hit super, let alone take on Freiza (and Cell? Please? Majin Buu?).

And while I genuinely suck at button mashers, I genuinely feel like the controls for DBZ:BL are more intuitive, and I find myself doing things "right" more often than with, say, Soul Calibur (much as I love that franchise, I get pwned more often than not).

Don't get me wrong, this DBZ game isn't perfect -- the camera at times seems a little floaty, I can't figure out why they made some of the stage and cut-scene transitions, the rating system is overly complex, and I have a love/hate relationship with the unlock notifications.

But those are trivial detractors from a great overall package.

C'mon Atari -- you're not the love from my youth, but I'm still rooting for you. Knock out some more like this one.

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Tuesday, October 04, 2005

Marvel Nemesis: Rise of the Imperfects (Xbox)

I'm playing Marvel Nemesis: Rise of the Imperfects. It's a slick, stylized, appropriately dark fighter with a story mode that doesn't totally suck. I'm not sure I'm stoked about EA's Universal Control Set, but I'm adjusting.

The game is frustrating because it has potential not realized, and feels like it was forced out the door before it was ready, which may have been a timing restriction due to the partnership with Marvel and its tie-in mini-series.

There's a fairly blunt insiders view of the game from an EA employee over at game girl advance.

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