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Adam Creighton, Computer and Video Gaming (Subscribe) |
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Friday, June 06, 2008Gamebryo 2.5 ships!Gamebryo 2.5 has shipped -- the newest version of Emergent Game Technologies's game engine and tools (check out the new Terrain System), and my first release since joining the company as Senior Product Manager for the product.I'm very impressed with the people who made this happen, proud of this release, and wicked stoked for the technology and culture foundation it's built for even bigger stuff coming down the pipe. And I'm a little bruised from the all-out NERF-fueled real-world celebratory team deathmatch that may or may not have involved an alcohol haze for some or many of the participants. I'm in the throws of physical and digital shipping, forum announcements, and related activities, but expect to see more noise out and about if you're in the industry. ![]() Labels: announcements, Emergent Game Technologies, Gamebryo Share: SOURCES: Gamespot.com, joystiq.com, kataku.com, evilavatar.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others. Wednesday, May 14, 2008Games are coming, color me stoked ...The Microsoft Xbox 360 Spring Showcase Round Up and Electronic Arts's Spring Break Games Day are overlapping, and those two events plus some other announcements have me excited. (And thank you, kotaku.com, for giving me an all-in-one link source.)
Labels: announcements, events Share: SOURCES: Gamespot.com, joystiq.com, kataku.com, evilavatar.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others. Sunday, January 27, 2008Kudo Tsunoda goes to Microsoft for next Gears of WarKudo Tsunoda, former boss of now-defunct Electronic Arts Chicago (shuttered last November), is now over at Microsoft.Tsunoda, the rock star (both in work output and persona), has Fight Night 2004 under his belt, and was working on the working-titled Marvel Fighting Game (which better see new life, or I'm going to be peeved). GameTap, who reported the story, even goes so far as to say, "His hire is part of a reporting reorg being implemented by [new Xbox Boss Don] Mattrick, say sources--who also say Tsunoda is project lead on an upcoming Gears of War title." Dude seems talented, so let's hope his early Midas' touch benefits the Microsoft stable. At the very least, he arguably has a big enough personality to go toe-to-toe with the Gears folks. Labels: announcements, companies Share: SOURCES: Gamespot.com, joystiq.com, kataku.com, evilavatar.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others. Wednesday, January 09, 2008Darth Vader and Yoda in Soul Calibur IVSo I'm torn.I like Star Wars. (Pre-new trilogy.) I'm also a big Soul Calibur fan. But putting Darth Vader and Yoda in Soul Calibur IV? I need to think about this. Your thoughts? Labels: announcements, fighting Share: SOURCES: Gamespot.com, joystiq.com, kataku.com, evilavatar.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others. Monday, December 03, 2007Activision Blizzard WebcastI'm online listening to the Activision Blizzard Webcast, and will be sort of live blogging, so refresh often.This thing has been the works for at least a year. Blizzard has an revenue of $1.1B, and operating income of $517M (and break even on all other activities). There are more than 9.3M World of Warcraft, and claims to be the leading Western entertainment franchise in Asia. Awe, he's saying nice things about Activision brass. Activision slides aren't advancing. The merger deal is appealing to respective company's shareholders. Go figure. Activision is touting their IP pipeline -- Guitar Hero IV, Call of Duty 5, their entry into racing (by acquiring Bizarre), new Tony Hawk, James Bond, new Marvel titles, and new Dreamworks titles. Activision is spelling out the market growth opportunity for the merger -- "margin expansion opportunities", and "operating models providing more leverage", etc. Planning to be the "only publisher positioned to capitalize on all online and offline properties" -- there's a nod to leveraging the [expletive] out of mass market IP and sequels. CFO Thomas Tippl is up to present the transaction structure and terms of the deal. They're looking at 3-4 points margin expansion over the next two years for each of Sierra's and Blizzard's markets in the next two years. They're claiming the mantle of "Most valuable Pure Play competitor" in the market -- easily double Electronic Arts. There is an acknowledgment this merger brings together "the best development resources in the industry". Now they're opening up to general questions. (I got distracted after this, so check out Joystiq and Kotaku for summaries. I'm actually curious as to whether there will be any knock-on effects from this merger.) Labels: announcements Share: SOURCES: Gamespot.com, joystiq.com, kataku.com, evilavatar.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others. Sunday, December 02, 2007Wanna work in the games industry?So, I've been a bit cagey about my new gig in the video game biz.I have my reasons, but I may as well shake things up: "Hi, my name's Adam Creighton, and I'm a Senior Product Manager for Emergent Game Technologies." Emergent is an impressive video game middleware and services company. More than a once trick pony, Emergent has a lot of experience and offerings for people making games, and people offering services and looking to partner for new ways to get their products, technologies, and services out there. They're also one of the few (only?) of the many game companies with whom I've spoken that "get" there's a lot to be learned from the business and technical world from folks outside of the games industry, adn they're actively hiring for it. No, the games industry may not go ITIL or Six Sigma any time soon, but there are a lot of process and technical problems that have already been solved by the tech sector years ago. So, why break my "never talk about my day job in my blogs" rule? Because this is a video game blog. And I now work for a video game company. And they're hiring like crazy. Whether your technical, business, managerial, artistic, or whatever, check out the available jobs. Interested? Get a hold of me here, or via LinkedIn or Plaxo Pulse. And stay tuned -- there's another reason I'm coming clean about me and Emergent. Labels: announcements Share: SOURCES: Gamespot.com, joystiq.com, kataku.com, evilavatar.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others. The Xbox 360 Dashboard Update(OK, I've had too many requests for this, so here's a shortish version.)Microsoft is readying its next Dashboard update for December 4th, and it's a doozy. You can find the straight list of features here, or a slightly differently packaged one here (which worked better for me). And if you want to an in-depth breakdown of video FAQs, go here (DivX, baby!). There is a ton here. If I had to back up and extract some themes from the bulleted lists, I'd say "Social Growth" (Messenger, friends, etc.); "Increased consistency across Microsoft Products, Services, and Accessories" (XBL, Zune, Big Button, etc.); "Audio Video Performance and Functionality Enhancements" (DivX, media handling and streaming, etc.); and "Usability and Aesthetic Improvements" (a bunch, and some nice touches that could be considered "unnecessary"). The MSDN blog poster "IndieGames" gives some insight into the pretty impressive engineering feat showcased by the Dash update: "Did you know our system update package is only 7MB in size? Or that the entire 360 O/S resides on a tiny 16MB filesystem and when running it is only given 32MB of system memory?"As much as I dislike what I belabor as Microsoft's poor corporate decision to not guarantee a hard drive will be present on every console, the mother of necessity has pushed the team to do some cool stuff. And they're not dumping 5GB of game data on your hard drive, a la the PS3. (Allegedly.) The other thing this got me to thinking about is in the rush to "own the living room", it really struck me that Sony is competing with the O/S, software, and media intersection might of arguably the bar in the industry. Puts a different spin on the competition for me. Oh, and while I acknowledge the engineering feat here is impressive, I'm going to take quick issue with the MSDN blog poster's statement "Maintaining a twice yearly ship schedule is difficult." Yeah, and water's wet, so cry me a river. Try maintaining a twice a year ship schedule on a multimillion code line, mainframe and distributed, six thousand concurrent transaction per second system. Or 12 releases of varying sizes across 7 services (my last gig) in less than a year. Or being a doctor. Or a divorce attorney. Or sewer employee. Or ... Now just bring down the overpriced Xbox 1 games that are going to be available for download, and I'll be happier (and you'll make more money, Microsoft; unless you don't care if the downloads to cannibalize sales from brands you don't own, and won't realize any revenue from, anyway). Ooh, Crotchety Game Dude is back! Anyway, good stuff coming, and'll probably get better for gamers everywhere. Labels: announcements, Microsoft, XBLA, Xbox 360, Xbox Live Share: SOURCES: Gamespot.com, joystiq.com, kataku.com, evilavatar.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others. Activision + VU Games = WTF (I mean, "Activision Blizzard")Seriously, I didn't see this coming.There's going to be a live Webcast Monday at 8:30 a.m. (Eastern). I'm guessing the Sunday press release is to head off leaks and rumors. Vivendi Universal Games (VU Games, the interactive adjunct of Vivendi Universal), owns Blizzard Entertainment (who owns the Warcraft MMO, and the Diablo and Starcraft universes) is merging with Activision, and they're calling themselves "Activision Blizzard". As an aside, this is an interesting elevation of the Blizzard brand. I almost wish they'd pulled an Infogrames, and elevated defunct Sierra like Infogrames elevated the defunct Atari brand (which isn't Atari to me, but I'm a purist). But the Blizzard brand is actually alive, and has more market and consumer pull. This is a "mega-merger" for this vertical (and most others, at ~$18 billyun), and makes for interesting times in the publishing / developing landscape. And it opens all sorts of opportunities for "If they mated" style jokes (the folks at Joystiq and Kotaku have been awake longer than me, and beat me to the "Guitarcraft" and "elves on skateboards" jokes. Personally, I'd like to see "World of Bournecraft", but that didn't require a merger. "Brutal Legend Bee Game" requires a merger. "Marvel Ultimate King's Quest Alliance" requires a merger. I could go on. Anyway, here's the press release. More on this tomorrow. Labels: announcements, rumors Share: SOURCES: Gamespot.com, joystiq.com, kataku.com, evilavatar.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others. Sunday, November 18, 2007DisclaimerSo, it's finally happened.After an approximately three-year focused effort, I'm officially working in the video game industry, hopefully leveraging that perfect storm of my technical skills, business savvy, passion for games, and snarky attitude toward traditional corporate America for the benefit of gamers everywhere. I am so jazzed. The recent sporadic posting on this site is because of the physical cross country move ("Goodbye, Texas! Hello, North Carolina!") and new job baptism of fire -- not because of any conflict between the job and this blog. As a matter of fact, the new paycheck-givers are very supportive of my blogging prowess (or proliferation; they didn't really say -- I'll claim both). So I'll keep blogging my mix of video game news, business analysis, thoughts, ramblings, and rants. Keep in mind my thoughts don't necessarily reflect those of my masters. To wit: "Viewpoints expressed in this Weblog do not reflect or represent the thoughts,There. Think I'm covered now. Exciting times ahead, kids. Labels: announcements, ramblings, releases Share: SOURCES: Gamespot.com, joystiq.com, kataku.com, evilavatar.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others. Tuesday, November 13, 2007Xbox titles downloadable!The future is digital downloads.Well, not the future, but a future. Or, more like a part of the future is digital downloads. Except they've been happening for a while now. So let's just say a part of the retro future is digital downloads. Anyway, part of the Xbox Live Fall (?) Dashboard update will include (tambor rollo, por favor) the ability "to download and own full Xbox games, such as 'Halo,' 'Psychonauts,' 'Crimson Skies: High Road to Revenge' and 'Fable,' among others". Download, own, and play games. Imagine. It's like GameTap on Xbox Live. More deets*: "With no disc necessary, and at just 1,200 Microsoft Points per game, Xbox LIVE members can easily rediscover these hit titles, or check out a game they missed the first time around. This launch lineup is only the beginning, as Xbox 360 owners can expect to see a growing catalog of Xbox games to download and own over the coming year."`I can't find details on the list, but I wonder if it will be limited to Microsoft-published games (Brute Force, anyone?), or will include all of the backwards compatible titles (Breakdown downloadable? Sweet mother ... Of course, 1,200 Microsoft Points per game is too ridiculously high -- $14.99. You can buy many of the games on the Xbox backward compatibility list for $9.99 (new) or lower (especially used), just like you can buy a DVD boxed set way cheaper than you can download all of the episodes from Xbox Live -- and someone's pocketing the difference, since there's no $4-$8 physical manufacturing cost. It's in the right direction, though. Once they fix the pricing model across XBL, I bet they see an explosion in digital purchases. *Like my street lingo? I'm trying to keep it real with the articulate online gamer peeps. Fuh ral, dat's da shizzle. Labels: announcements, Microsoft, Xbox 360, Xbox Live Share: SOURCES: Gamespot.com, joystiq.com, kataku.com, evilavatar.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others. Xbox Live turns 5; gamers winHas it been five years already?(Rhetorical.) Xbox Live launched November 15, 2007, and this week sees a lot of love from the Big M (no, not The Mouse). What do you get? How 'bout a free Xbox LIVE Arcade game,(downloadable between 12:01 a.m. PST on Nov. 15 and 11:59 p.m. PST on Nov. 16); rumor says it's Carcassonne, which is an awesome board-to-video game adaptation. Want more? How about an all-night gaming session with classic Return to Castle Wolfenstein? Get more info about the "5IVE" celebration at Xbox.com, or the various WMA/MP3/PodCast itnerviews at MajorNelson.com. Enough about this. Now to write the post I really want to write. Labels: announcements, events, Microsoft, XBLA, Xbox 360, Xbox Live Share: SOURCES: Gamespot.com, joystiq.com, kataku.com, evilavatar.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others. Thursday, October 18, 200740GB PS3 for USFollowing up on the 40GB PlayStation released in Europe (and lacking backwards computability), a similar model has finally been announced for release in the U.S.According to Reuters.com: "The new version of the PS3 will come with a 40-gigabyte hard drive, cost $400, and go on sale on November 2, said Jack Tretton, president of Sony Computer Entertainment America.But don't forget: "For the new 40-gigabyte PS3, Sony has removed its ability to play games for the predecessor PlayStation 2, which is still selling strong despite its aging technology."Me? If I were to buy a PS3 (I'm not), I'd try to find one of the discontinued 60GB models still in stores that does play PS2 games. Labels: announcements, PlayStation3, Sony Share: SOURCES: Gamespot.com, joystiq.com, kataku.com, evilavatar.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others. Thursday, October 11, 2007EA buys BioWare and PandemicInteresting.So, Electronic Arts just worked it out with Elevation Partners to buy VG Holding Corp, which owns BioWare and Pandemic. From a business perspective, this is a great way for EA to add top-tier Intellectual Property (IP) and talent to their stable. And it's not all that surprising a move to me, since John Riccitiello is the CEO of Electronic Arts, but was the co-founder and Managing Director of Elevation Partners before that, and the President / COO of EA before that. It does sadden me a bit, as BioWare / Pandemic were an interesting happening in the independent developer scene. And there's a local connection for me, since "It will enable [Electronic Arts] to further the careers of the passionate, creative and hard working teams at BioWare Edmonton and BioWare Austin." (The "Austin" part is the local connection, for those non-regular readers. And welcome!) I'm curious as to whether there are other reasons EA did this. The cynical side of me worries this is akin to the EA purchase of Criterion, which I would argue wasn't so much for the RenderWare engine, as it was for the Burnout and BLACK IP. Also, what does this mean for the Xbox 360 exclusive Mass Effect, published (currently) by Microsoft Game Studios? Sure, it probably won't impact the first iteration, but Mass Effect is a franchise, and was a planned trilogy of titles (at the least). Sure, there was no guarantee before that the game would stay an Xbox 360-exclusive, but given the "we'll finish it this hardware generation" mindset, it would be hard to envision it on other systems as well -- EA is arguably the king of multi-SKU titles (to be fair, so are other commercially successful big dogs like Activision and THQ). And what about other deals? Like the BioWare / SEGA deal for the Sonic RPG? Almost more importantly, will all of this impact EA's BLACK sequel on the 360? I'm kinda waiting for an update on that. It came out during an investment call update. Now, nothing. But really, as long as the BioWare / Pandemic people are taken care of, the other stuff is pretty academic. (As an aside, I don't really care about console exclusives, per se. I just want the games on the platforms I own to rock. Devil May Cry 4 and Orange Box for everyone? Suh-weet. Dead Rising and Lost Planet quality across multiple platforms? The more the merrier.) Labels: announcements, BioWare, companies, Microsoft, RPG Share: SOURCES: Gamespot.com, joystiq.com, kataku.com, evilavatar.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others. Monday, October 08, 2007New Xbox 360 bundlesLooks like there are a couple of new Xbox 360 holiday bundles, and since the price doesn't raise and they include ~$90 in games, I'd say it's a good deal.The Xbox 360 "Pro" / "Premium" / "Main" SKU (or whatever they're now calling it) stays at $350, and comes with Forza Motorsport 2 and Marvel Ultimate Alliance, two fantastic games (the latter especially for me). The Xbox 360 Elite stays at $450 and comes with the same two games. The bundles should be available near the end of this month, and are called "Holiday Bundles", so they're probably limited run jobbies. I also don't know if the Marvel Ultimate Alliance is the standard version, or the Gold version that includes the new downloadable content. That would be an extra nicety, but might be a bit greedy. Labels: announcements, Xbox 360 Share: SOURCES: Gamespot.com, joystiq.com, kataku.com, evilavatar.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others. Wednesday, September 19, 2007Intel buys HavokAMD bought ATI.Intel did not buy Nvidia, but for some reason, many folks think they did (it was just a cross-licensing partnership, kids). Then *BAM!* Intel buys Havok, makers of the gold-standard for physics engines (hard to argue), character behavior (maybe arguable), and animation (arguable). AMD? Your turn. What does this mean? For Intel, it represents a significant additional revenue stream, as Havok's technology is used in top-tier games (BioShock, Stranglehold, Halo 2, Half Life 2, The Elder Scrolls IV: Oblivion, Crackdown, Lost Planet: Extreme Condition, MotorStorm, etc.) and movies (Poseidon, The Matrix, Troy, Kingdom of Heaven, Charlie and the Chocolate Factory, etc.). Practically, for gamers, the purchase may not much. I mean, Intel says "Havok will operate its business as usual", but there is the upside that they will be able to "take advantage of Intel's innovation and technology leadership". To be honest, despite the happy happy press intonations, I think Intel does do a better job than a lot of folks with their driver releases and robustness, so the Havok acquisition may additionally benefit gamers on that front as well. Labels: announcements, companies Share: SOURCES: Gamespot.com, joystiq.com, kataku.com, evilavatar.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others. Wednesday, September 12, 2007Halo 3 toys give me hope, confirm fearsSo, picts of the fully painted sculpts are out for the new Halo 3 toys at McFarlane Toys. I'm not posting the picts, because I haven't receive permission yet -- but here's my deconstruction of them (and a major pro is they're based on a 6-inch scale).To review:
Anyway, as far as point #4 (from a prior post): ...at least Master Chief will have "more than 18 points of articulation" (would that be "19"?), which ups the Joyride Series One's 15 points. No articulation notes are given for the other figures, which makes me nervous. Master Chief does, indeed, look decent. The photos, unfortunately, are not good at showing how much range of articulation the figure has. A little of critical analysis yields encouraging stuff, though:
What I can't tell from the photos is what the hip joints are like (Photo 2 is closest to giving a view, but it's too dark to see). To be fair, hip joints are hard -- you have to avoid the whole "adult diaper" look (epitomized by Hasbro's Marvel Legends White Queen). But I can't tell if the Chief can stand straight, or he's eternally ready to crap Brute spike grenades. The deco looks spot-on, though, and I'm curious about the tenuously attached frag grenade -- Clever magnet gimmick? Pin and socket? Breakable and child snortable in waiting? Cortana is a non-articulated statuette with a light up base. And honestly, Scott Fischer set the sexy bar for our favorite semi-corporeal Femme AI in The Halo Graphic Novel. That's the new Femme AI Sexy Bar, or FAISB(TM). And "Mother" from Alien is our favorite non-corporeal Femme AI. So I'm mheh on this sculpt until I see it in person. The Brute Chieftain has probably the coolest deco scheme of the lot. The picts are also better about showing a range of motion the other product photos don't. The gravity hammer accessory is almost a character in itself (hmm, new weapon for the game?). My only concern is whether his "I'm compensating" loin cloth thingy gets in the way of posing the figure. I dig the sculpt, though. Imagine if there was unholy wedlock between Pan (the goat dude, not the cross-dressing broadway dude/tte) and Skeksis (from The Dark Crystal). This would be their baby. The sculpt and deco are complex and detailed, the picts again show a more varied range of motion, and I'm curious what the spiky things on the head and forearms are made of. I'm more curious as to the balance of the figure, given the goatish legs. This will either be amazingly done, or amazingly frustrating. Speaking of balance, that could be the bugaboo with these cooly crafted little ... buggers. The Grunt Two-Pack has one each teal and burnt orange armoured Grunts (What? Specificity is good.) that look great, down to the nubby little feet that could make their back-heavy Notre Dame(ish) humpbacks a problem. But if the weighting is good (and the rock-like feet are cleverly sculpted to compensate for character tilt), these could be a couple of little winners. I do hope the guns are removable. And I wonder if it's too late to have Jason Staten voice clips emanate randomly from the figure as they sit otherwise quietly on the shelf? So, there's my unsolicited (but stunningly brilliant) deconstruction of the toys. If I get permission to post picks from McFarlane Toys, I'll update this post with those. Labels: announcements, Halo, media intersection Share: SOURCES: Gamespot.com, joystiq.com, kataku.com, evilavatar.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others. Tokyo Game Show (Microsoft)I'll have to post more about this tomorrow, but here are some of the highlights from the Microsoft's Tokyo Game Show press conference (mostly lifted from Kotaku.com):
Labels: announcements, events, XBLA, Xbox 360, Xbox Live Share: SOURCES: Gamespot.com, joystiq.com, kataku.com, evilavatar.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others. Tuesday, September 11, 2007Disney on the move?Hmm, Disney may be up to something -- on the video game and downloadable content (DLC) front. I mentioned my thoughts suggesting Disney buy SCi / Eidos, but I am seeing an amazing amount of Disney activity among my video game industry contacts, their blogs, and micro updates.I wouldn't mention it as a rumor except I have never seen this much concerted traffic among all the gaming people and updates I follow, all pointing back to a single company. We're talking touchpoints to a couple of dozen (otherwise) unrelated publishing and developer entities, all within a few days. We'll see. Could be nothing. Could there's just one active Disney networking beaver, and he's playing "Corporate Partner Pokémon". Labels: announcements, rumors Share: SOURCES: Gamespot.com, joystiq.com, kataku.com, evilavatar.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others. Thursday, September 06, 2007EA's Marvel Fighting GameTo summarize (again):Adam Creighton. Video Game Nut. Comic Book fanboy. Actor. Biz and Tech Dev Wunderkind.So of course I was stoked about EA's Comic-Con announcement of their upcoming fighting game, currently referred to as just "EA's Marvel Fighting Game." Sure, folks may be a bit put off by EA's previous comic book brawler, Marvel Nemesis: Rise of the Imperfects, for its lopsided execution and poorly-done, non-transparent marketing tie-in, but nay-sayers should consider three things:
There was a preview of the game when it first aired on SpikeTV's Game Head, but I noticed clips showed up online today. They're not the whole picture that was in the full episode, but they do give you gameplay, CGI cinematics, and behind-the-scenes insight. Besides Tsunoda (who continues to look like he's channeling his inner Tomonobu Itagaki), there are sound bites from Liam Miller (Line Producer), Darren Bennett (Senior Produce), Josh Tsui (Art Director), Dave Pasciuto (Lead Environment Artist), and Nathan Turner (Lead Environment Artist). For comic book fanboys, yeah, that looks like Ultimate Captain America in the gameplay, and possibly a variation of Ultimate (shirtless) Juggernaut, but (thankfully) with the traditional helmet. The game's still a year out, but already looks great, and I can totally see EA Chicago rising to the high bar set by Raven Software and Activision with their Marvel Ultimate Alliance game. There better be customizations and unlockables out the wazoo. And on the sour grapes side, I'm irked host Geoff Keighley got placed into the game, when I as a trained and skilled voice and on-camera actor can't get EA to give me the time of day. And Chicago is a union town; but maybe Canuck Geoff's SAG. Dunno. End Gripe. Anyway, the vids: The Hulk’s Destructive Gameplay: Level Design on the Marvel Fighting Game: Labels: announcements, comic books, fighting, Xbox 360 Share: SOURCES: Gamespot.com, joystiq.com, kataku.com, evilavatar.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others. Austin GDCEvery year I try to go to the Austin Game Developers Conference.And every year, the universe conspires to keep me from going. Not little stuff -- it's stuff like my dog dying on the first day, or working a 120-hour work week dev death march for the weeks leading up to the conference, or getting bronchitis / sinus impaction / the flu (yes, all at once). This year, the universe may have won. We'll see what tomorrow brings, but in case I'm not able to make it to the Austin Convention Center at all this year, check out these other sources for Austin GDC coverage:
As an aside, one of my pet peeves is people with no sense of history. Or can't remember where they parked their car. The game industry seems to be particularly full of both. Anyway, a lot of the online sites are talking AGDC's "new theme" of being MMO-centric this year. | |||||