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Friday, February 05, 2010

Microsoft Drops Xbox Live Support for Original Xbox Games

Bummer.

In mid-April, Microsoft's pulling the online rug out from under original Xbox consoles and games, including Xbox games playable on a Xbox 360, and the Xbox Originals they sell in the Xbox Live Games Marketplace.

While it sucks that they're going back on Xbox Live support for the awesome that was the backwards compatible games list [sic], it's surprising they're also yanking network support for their Xbox Originals, which are Xbox v1 games downloadable and playable on 360, that they sell on Xbox Live Marketplace (granted, only like 4 of them support mutliplayer, but hey -- it's the principle).

Bigger, though, is Microsoft calling out that this will also include Halo 2. Now, the cynical savvy side of me says H2 (and maybe other Xbox 1 games) are waaay to popular on Xbox Live, and cannabilizing sales on online play of other 360 (and maybe even, specifically, Halo titles).

This is far from conspiracy theory. Back when Microsoft's resident mouthpiece, Larry "Major Nelson" Hryb (majornelson.com), was actually reporting breakout of Xbox Live activity, Halo 2 was far and away more played than 360 titles. He at one point even briefly removed original Xbox games from his list, until people cried foul, and it went back on the report -- but without the unique user data that was pretty damning for Xbox 360 online titles.

Admittedly, holding on to and supporting older tech can slow down forward movement quite a bit (look at Sony's waffling about PS2 support, first supported with what was basically a physical PS2 inside the PS3, and then later removed from post-launch versions of the console).

Worst case, this reduces cost for Microsoft (which is balls as far as benefits for gamers, since it's not like cost savings will be passed on).

Part of me is hopeful that the upcoming breaking changes that are "incompatible with" original Xbox games will be so compelling that folks don't even miss the dropped support for original Xbox titles.

And honestly, as a guy working in games, I find myself playing fewer and fewer older titles on a recreational basis, since it's kind of like designing the next version of an operating system and using Windows ME as my reference materials.

But, I am concerned Microsoft is making this change "because they can" -- what are gamers going to do?

Anyway, here's the official announcement from Xbox LIVE GM Marc Whitten (Notwen):

http://gamerscoreblog.com/press/archive/2010/02/05/gh789.aspx

A Letter from Marc Whitten: Discontinuation of Xbox LIVE for Original Xbox Games

Dear Xbox LIVE Members,

On April 15 we will discontinue the Xbox LIVE service for original Xbox consoles and games, including Xbox v1 games playable on Xbox 360 and Xbox Originals. I want to start by saying this isn't a decision we made lightly, but after careful consideration, it is clear this will provide the greatest benefit to the Xbox LIVE community.

Seven years ago we laid out our vision for the connected console when we launched Xbox LIVE. We believed then that the power of the Internet to connect people would revolutionize living room entertainment. It started with amazing multiplayer games, and we've since seen that bet pay off again and again with the launches of Xbox 360, Marketplace, Netflix and powerful social features like Facebook, Twitter and Last.fm. None of this would have been possible without the success of LIVE as a multiplayer gaming network.

There’s no greater example of the power of the Xbox LIVE community than the “Halo” franchise. “Halo 2” has had an amazing run on LIVE, with a dedicated community more than five years after launch and well into the next generation of consoles. It has fundamentally changed the way we play video games. And while it’s difficult to see that run come to an end, the “Halo” franchise continues to act as the benchmark for multiplayer gaming in this generation, with “Halo 3,” “Halo 3: ODST” and soon “Halo: Reach” on Xbox 360.

Your Xbox LIVE community has grown to 23 million strong. And as we look down the road, we’ll continue to evolve the service with features and experiences that harness the full power of Xbox 360. To reach our aspiration, we need to make changes to the service that are incompatible with our original Xbox v1 games. We will contact the Xbox LIVE members directly impacted by this change and if this includes you, I encourage you to check your LIVE messages and associated e-mail account over the coming weeks for more details and opportunities. We view you as a partner in this process.

We’ll share more details soon, but in the meantime I want to assure you that the best is yet to come for Xbox LIVE. I believe we’ll look back on 2010 as a landmark year in gaming and home entertainment, and I couldn't be more excited about what we have in store with “Project Natal” and LIVE. The LIVE community is the driving force behind everything we do, and it’s because of the community that ground-breaking experiences on Xbox continue to be possible.

See you on LIVE,

Marc Whitten
Gamertag - Notwen
www.twitter.com/notwen

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

Monday, October 12, 2009

Upcoming games (through the end of the year)

OK, I meant to follow up fairly quickly from my basically Q3 list of upcoming games, and got distracted -- Largely because I've been playing several of those games, and some from the new list: Games from Q4 (I need sexier names for my lists).

To review from last time, I list the games I'm excited about as an armchair analyst, industry professional (?), and gamer -- particularly with an affinity for co-op games (so, L4D2, New Super Mario Bros., and Borderlands rise to the top.

Here are the games:

Dreamkiller (360, PC) -- There need to be more, frenetic, memorable PC first-person shooters, a la Painkiller (not related to this title, other than it looks like it's unofficially "inspired-by"). So, this title has my interest because of that, and because I've been carefully watching ASPYR and it its evolving business model over the years. I hope the game does well on PC, and while I hope for the same on 360, I expect it to falter as it goes up against top-notch FPS offerings like Modern Warfare 2, ODST, and even L4D2 -- but especially against Serious Sam HD on XBLA, which will provide that same super-frenetic action, with über polish and a fractional price point.

South Park Let's Go Tower Defense Play! (XBLA) -- A South Park tower defense game? Brilliant!

Lucidity (XBLA) -- LucasArts brings a new platformer to the XBLA platform? Brilliant!

Magna Carta 2 (360) -- I'm always on the lookout for a gorgeous, accessible JRPG. Magna Carta 2, the sequel to the 2002 PC title, may just foot the bill.

A Boy and His Blob (Wii) -- I'm a big fan of the original, and the absolutely beautiful nature of this new one has me really excite. I own a Wii, but play very few games for myself, but Q42009 will likely change that.

Brütal Legend (360, PS3) -- It's Tim [bleeping] Schafer, ladies and gents! And while this game was on my "must get, but maybe not right away" list, the demo changed that for me. If it's representative, this game is the perfect mix of Shafer humor and gameplay, Jack Black is used appropriately (not overwhelmingly), and the game seems to be scratching every itch for me. I'm excited. Wicked excited.

Fallout 3: Game of the Year Edition (360, PC, PS3) -- This single-player, first-person RPG is one of my all-time favorites, and now you can get the GOTY edition, which comes with the original game, and all five DLC expansion packs (The Pitt, Operation: Anchorage, Broken Steel, Point Lookout and Mothership Zeta). And you'll probably be able to find it for cheaper than full price or with purchase incentives. If you haven't bought this game before, you should. Both of you.

Marvel Super Hero Squad (Wii, PS2, NDS, PSP) -- I am such a fan of Marvel's cutified franchise, and while I worry about the possible rushed quality of this licensed brawler title, I'm likely to pick it up regardless for its scratching my multiplayer-plus-fanboy itch.

FIFA Soccer 2010 (360, PC, PS3, Wii, PS2, PSP, NDS) -- I'm not a big soccer fan, but I'm savvy enough to know this sport is the big dog 'round the world, and one of the biggest movers for EA (and therefore, biggest moments for sports-minded gamers). So it gets listed.

Uncharted 2: Among Thieves (PS3) -- This Sony exclusive is arguably the big-dog for October, and probably the first of the genuine heavy hitters for the holiday. Taking a Tomb Raider formula that actually works, injecting top visuals and gameplay mechanics, story, and the introduction of multiplayer, this week's midnight launch will likely have people stacked up like cordwood throughout the nation.

Ratchet & Clank Future: A Crack in Time (PS3) -- You gotta respect the R&C, and this additional PS3-exclusive is (I think) going to make those console faithful happy with an updated take on the franchise.

Demon's Souls (PS3) -- YAPE (Yet Another PS3 Exclusive), this game is already garnering rave reviews, with people trumpeting the game's difficulty, but difficulty that makes you a far better gamer (akin to Ninja Gaiden, but with seemingly less profanity; slightly less). And the game looks slick.

DJ Hero (360, PS3, Wii) -- While it doesn't exactly float my boat, there are going to be a number of DJ-type games hitting shelves as the next wave of music-related games, so I'm curious to watch the trend. And peripherals make people lots of money. And it does look kind of nifty.

Borderlands (360, PC, PS3) -- (This one actually moved to Q4 after I did the original post) Teased for so long, with a relatively recent shiny new coat of paint, I have worked hard not to lose interest in this one. Gearbox has earned their place in the industry, so I'll likely pick up this game just to vote with my dollars as to how to do it right, and I'm guessing the game will live up to the studio that made it. This may be overselling it, but think "4-player co-op Fallout 3."

Tekken 6 (360, PS3) -- I've got a hankering for a new fighting game, and I like the marketing win of one of PlayStation's most venerable exclusive fighting franchises now bing on the 360 (starting with 5). That and I want to be able to pit a panda against a kangaroo. Over and over again.

Fairytale Fights (360, PS3) -- Twisted fairy tale trope at its best (and most violent). Think cutesy plus Kill Bill plus online multiplayer. Let's see if lands as expected.

Dragon Age Origins (360, PC, PS3) -- I think this Bioware RPG is going to be Oblivion / Fallout 3 awesome. Yes. That awesome.

Call of Duty: Modern Warfare 2 (360, PC, PS3) -- I actually expect this game to be the big mover for the holiday season. It addresses all of the right markets -- it's not console exclusive, so it sells more individual units; it's an FPS, so it hits that crowd; It's not as hardcore as a simulation, but hardcore enough to get both casual and hardcore FPS fans on board; it's not niche-genre ("modern war" is much broader than "zombie"); etc. Members of my CoD clan are actually planning to take the day off to play this game. Seriously. (There will also be derivations of this game on Wii, PSP, and NDS, but they are differently titled, obviously have very different game mechanics.)

New Super Mario Bros. (Wii) -- It's Mario. On the Wii. With co-op (and adversarial, it looks like), a la classic Super Mario Bros. My hope is to be playing this all holiday long with my sweetie, which may cost me Xbox and NDS time (and will be well worth it).

Phantasy Star (NDS) -- This game (which would make my list just because of my love of the franchise) is allegedly an action RPG amalgam of the best of Phantasy Star Online and Phantasy Star Universe. Sign me up!

Left 4 Dead 2 (360, PC) -- I should not be this addicted to the first game. It's short, it's too niche, etc. Instead, I'm like a social crackhead at a snow party. Every Tuesday night (every), I and 3 other guys get online and play and replay the same campaigns, go after insane achievements, and pull other peopleion for the online modes. And just a year after that game, the sequel is shipping, which makes me all sorts of happy. All sorts.

Assassin's Creed II (360, PC, PS3) -- This sequel to a great stealth title from two years ago looks to up the ante on quality, gameplay diversity, and historical tie-in significance.

Ok, that's what I have. Dates my change, I feel like I've missed some titles, etc.

But it's still more than I can play without being professionally paid to do so.

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Wednesday, August 26, 2009

360 and PS3 go (commercially) head-to-head

(Or maybe it's toe-to-toe.)

Regardless, while a lot of GDC Europe and Gamescom did not float my boat (and Microsoft's presser certainly didn't), I am excited by the recent Sony / Microsoft tête-à-tête.

What tête-à-tête, you may ask?

Why, the $299 PS3 "Don't - call - me - 'Slim' - 'cause - Sony - says - it's - just - the - new - PS3", and the $299 Xbox 360 Elite.

So, now, both consoles have a 120Gb hard drive, both have HDMI, both are at the same price.

Now things are getting interesting.

The new Ps3 "not-slim" is smaller than the original PS3. But it doesn't have backwards compatability (which the 360 does for a boatload of titles, along with full game downloads). Online play is free for Sony-ites via its online service (PSN), whereas Xbox 360 charges $50 a year for access to Xbox Live (but you get a lot more content for that fifty bucks, so arguably you get what you pay for).

The PS3 has built-in Blu-ray support, and the 360's HD-DVD add-on is a dead goat (or something). But Xbox has streaming Netflix exclusivity, which is huge for me (and it has Netflix party, but in it's current state, I call a negative).

Microsoft has (for me) way more compelling arcade titles, and I like their indie games marketplace (though the crap to more-like-gold ratio is high). Sony is getting ready to launch "minis", which sound like cheap(ish), polished short-attention-span-theater-style games (which sounds great). But those are likely just PSP.

Sony looks like they're offering just the $299 version as a single SKU offering; Microsoft has both the Elite at $299, and the Arcade at $199 (which is cheaper than the Wii).

So ... does this change anything for you? Sway you one way or another? PS3 because of the new, smaller (not slimmer) form factor? Xbox 360 because the Elite is now $299?

Let me know in the comments. Though things could get more interesting. Microsoft's got more levers (what if they made Xbox Live cheaper? Free?). Sony could actually do something on their box (media wise) with all of the film, audio, and distribution studios and companies they own.

Etc.

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Monday, June 01, 2009

Microsoft E3 presser

Blergh.

Three different live feeds, stuff was slow as all get-out.

Anyway, freaking exciting stuff.

It started out with the announcement that 1 vs. 100 should be live tonight, Rock Band Beatles looks fantastic (and had Beatles on-hand to amp up the coolness, and has exclusive song "All You Need is Love" for the Xbox).

Square-Enix (producers from Final Fantasy XIII) took the stage, and demoed the game running on the 360 -- A big (to me, kind of surreal) deal for gamers / industry folk. And they announced a spring 2010 release date.

New games premiers:
  • Tony Hawk's new game (and new skate deck controller) looks sharp
  • Modern Combat 2 continues to impress, but the trailer looks like the one shown on Spike's E3 preview last week. The live gameplay by the game devs looks stellar (though I'm a bit bummed by it's presentation, because while things like first-person ice climbing and massive snowstorm particle effects are cool, they're a bit slow to show at a presser). Snowmobile fighting was very cool, though. Two Modern Warfare 2 map packs will be timed exclusive to Xbox 360.
Exclusives -- titles secured just for Microsoft's console:
  • Shadow Complex -- Epic's (Chair Entertainment, represented by Donald Mustard) next Xbox exclusive is a AAA XBLA title, and it looks like an uber bastard child of Gears of War 2 and Contra. Still gonna feel weird if Xbox gets an arcade exclusive and PS3 gets a full-title exclusive.
  • Joy Ride -- a Big Park Live XBLA title, which allow for in-game Avatar use,
  • Crackdown 2 -- I was so hoping for this, it looks amazing (though it was cut-scene only), and now the bad guys are super-charged, too. Couldn't tell if this is going to be more of the same(ish) crime family motif, or more adversarial / /co-op / multiplayer, etc. I would like all of the above, please.
  • Left 4 Dead 2 -- I am very surprised at how quickly this coming (I believe November), and that it's an exclusive (in addition to PC, of course; which also helps Microsoft).
  • Tom Clancy Splinter Cell: Conviction -- Looks like it got a much-needed makeover, and looks intense and grittier. I really like how mission objectives and info are projected on the in-game scenes -- almost like playing a French indie action film. Things like the "mark and execute" mechanic may make the thing much more usable (and brutal). It will be shipping this fall.
  • Forza Motorsport 3 -- The successor to the Microsoft racing franchise, from Turn-Ten Studios. Set to be the "best-looking racing game on any platform". The community-inclusion aspect of custom painted cars, community videos, etc. built into the game is pretty impressive.
  • Halo 3 ODST -- Joe Staten showed off new cut scene and playable footage. the playable character is primarily the "rookie" -- alone and separated from his squad. It looks to have nice gimicks for ODST visor and sound-suppressed weapons. And the pistol smacks of Halo CE awesomeness. I also like the gameplay device that flashes back to other playable ODSTs for gameplay diversity and "piecing together the mystery". I don't like that the voices sound like "Red v. Blue" cast voices, which takes me out of the gameplay. It will have co-op (yay!). Ships December.
  • Halo Reach -- The top-secret project from Bungie leaked though a forum gaffe this weekend, the game hits 2010, but people buying Halo 3 ODST will get a beta key for Halo Reach. Halo Whores, unite!
  • Alan Wake -- From Remedy Entertainment, the playable footage they showed gives me hope the the action genre is back. The flashlight-weakening mechanic to weaken enemies before shooting is cool, and the generator start up and flare gun was a cool twist on that.
  • Metal Gear franchise -- Hideo Kojima said the next title, Metal Gear Solid Rising, is in development for the Xbox 360 -- and will feature Raiden. Not sure this one is an exclusive, but given Microsoft's "everything from here on out is exclusive to Xbox 360", it seems like it.

Media convergence:

  • Last.fm -- Microsoft announced a music deal with Last.fm, making it available later this year to gold members for free. I know people there, and I am impressed they did not leak this to me. Though I would not have leaked the leakage.
  • Netflix -- They've updated the service to remove needing a PC to set up the download queue, and simplified it -- just click "play".
  • Sky TV -- Brings live TV to the UK. Hey, what about the U.S.?
  • Zune video -- Microsoft's updating the Xbox video library to full 1080p, there's going to be no delay in play, the user experience has been streamlined, and the service is expanding to 18 countries (from 8)

Social Technology -- special versions for Microsoft's console:

  • "Every Xbox Live game, music, and video experience can be an Xbox Live Party experience."
  • Facebook integrated with Xbox Live (friends, photos, status, and sharing screenshots to Facebook from in-game; sounds like games will need to explicitly take advantage of the functionality, and hopefully it's taken advantage of more than the PS3 YouTube functionality).
  • Twitter integration with the Xbox 360 dash (my office mate will hate this, and I will rub his face in it).

Hardware announcements:

  • Super controller "Natal" -- Microsoft announced its own full-body motion capture, voice recognition uber controller. Looks ambitious, and if it delivers -- boy howdy -- "Controller free entertainment". It will work with every past Xbox, and will ship with every new Xbox. Steven Spielberg joined Microsoft's Don Mattrick on-stage in pushing the new technology, is at least tertiarily involved in the project, and will be "coming up with some good stuff" to take advantage of the technology.

    Kudo Tsunoda was on-stage to narrate the demonstration of "Natal" -- I was wondering what he was up to since the Fight Night franchise, and did not expect this. As an aside, I think paint party is great fodder for a drinking game over Xbox Live . I am concerned about the "stencil" functionality :- . Very compelling live demo, though.

    Peter Molyneux was on-stage to show what Lionhead is doing with the Natal technology. The Milo demo -- a virtual boy with emotional demonstration and response -- was stunning. I had shivers. You have to see the video to believe it, and if it's real ...

Anyway, Microsoft is first out of the gate, and their media blackout may have done its job -- I'm 90% ready to declare a presser winner right now.

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Sunday, May 31, 2009

Pre-E3 2009

E3 is coming, and hopes to nod more toward its glory days from before the past few years -- and it may just do that.

I'm looking forward to several things, and while there are lot of predictions out there, I'm keeping mine fairly small and fairly me-centric.

And while I'm going to comment on some of the rumors out there, I'm not going to chat up anything I may have knowledge about thanks to my day job -- that would be bad form, and this industry has enough problems with loose lips.

First up and close to home, I'm excited about four titles powered by Gamebryo tech from Emergent Game Technologies that will likely be making a big splash next week. Two will definitely be on the show floor, two are likely, and I'm not going to announce any of them until they make their debut. And we have some long-time and new licensees that will be doing some exciting pitch work at the show, but I won't talk about that, either.

See, I'm starting out as a tease.

Here's the big presser line-up:

  • Microsoft conference – 6/1, 10:30 a.m. Pacific
  • Electronic Arts conference - 6/1, 2 p.m. Pacific
  • Nintendo conference – 6/2, 9 a.m. Pacific
  • Sony conference – 6/2, 11 a.m. Pacific

On the big announcements front, I hope Microsoft or Sony do an announcement similar to Microsoft's disruptive Netflix announcement from last year. I hope Sony doesn't just announce they have Netflix, too -- because that would feel me-too(ish), and not as fun. It would take away from Microsoft's differentiation, though, so that would be a smart business move.

There are all sorts of rumors for peripherals or some other announcement from the Big M, which as a consumer I've been expecting for a while. Have you been paying attention to what feels like really liquid pricing on the current 360 camera, including dirt-cheap pick-ups for in-game bundles of it? Noticed the wireless headsets selling for nearly half of its MSP? Etc.

Maybe Microsoft will do something with convergence -- what can they do to leverage the PC, Console, Zune, and windows mobile platform across each other? We've gotten a bit of this with the announcement of Zune HD and the Zune Store being made available to 360 owners. That's good convergence, and the Zune is seriously under-rated. Maybe there's a Windows Mobile 6.5 or Windows Mobile Microsoft - says - it - doesn't - exist - but - get - real version 7 crossover opportunity? Microsoft's exciting challenge there is to not cannibalize any of those platforms (for example, intro'ing an iPhone competitor would hurt both Zune and Windows Mobile)

But really, I'd like to know: Where the #### is Live Anywhere?

Sony needs to do something. I can't get my head around Microsoft doing so well on the media catalogue / media convergence thing against Sony -- They have a freaking extra-dimensional monster closet vault of music and video, so why aren't they doing something with it? Is there some mistaken notion that it will undercut the value-add of the PS3 as a Blu-ray player?

I'd like to hear some big announcements on Sony convergence, and maybe that'll be PS3 / PSP (or rumored PSP Go) or PS3 / Sony Ericsson phone or -- dare I dream -- an announcement for a massive, unified Sony device synergy that is real and awesome. I don't think the "PS3 Slim" will be there, and I don't think it would be wise -- I think it would hurt PS3 sales, and unless they've done power and heat dissipation magicks, I don't think it would be a full-featured PS3, which could cause consumer confusion (and raise gamer ire).

Nintendo is going to be Nintendo, which you can take as you will. They will be innovative, their handhelds and Wii own the commercial consumer non-core space, and the company is still printing money, if a little slower than they were. I hope they surprise everyone with yet another new peripheral. And by surprise, I mean something that makes people say, "Wii remotes and nunchucks and Balance Boards and MotionPlus and Wii Speak, and everything else -- those are cool, but this, this I must have!"

I do expect some game coolness for Nintendo, but think it may come uncharacteristically from 3rd parties (I'm hoping the High Voltage Software Wii FPS The Conduit does as well as that developer and SEGA hope it does).

Despite a ridiculous amount of pre-E3 leakage, Microsoft is uncharacteristically under wraps, so I'm hoping for bigness, because they're talking a big game.

And I honestly am hoping for a bit of competitive rodeo, because Microsoft's presser goes first this year, and if you're Sony or Nintendo, how do you head off the under-wraps Microsoft?

Traditionally (besides having big stuff of your own) you take away the differentiators -- take away Netflix, or something. Maybe do more with Miis on the Wii than Xbox Avatars are doing -- but watch out, because I don't expect Microsoft to keep those still). Better, leapfrog the differentiators by announcing Netflix, and something like an XM exclusivity.

And someone needs to add a social networking component. (In a way that matters.)

Yeah, but it's all about the games, right?

Right! (I'm lying, but the games are cool.)

What am I stoked about?

Besides the Gamebryo titles I hint at above (and genuinely, as I'm off the clock and out of shill mode), here are some of the titles or rumors I'm looking forward to.

Modern Warfare 2. Infinity War is top-notch. The previous game was fantastic, and this one continues on. And despite the reveal in Game Informer Magazine, they claim "big surprises" are still in store for this title. I hope we learn those at E3.

Crackdown 2. I don't think this is on anyone's radar for E3, but a sequel to one of the better games on the 360, after a premium theme randomly popped up for purchase? C'Mon, show me some super-cop love.

Dead Rising 2. Sure, the games not going to be shown, but the US arm of Capcom will likely be in attendance, so maybe it will. I so dug the first game, despite hating the save and escort mechanics. I really thought it was an indicator of what next-gen gaming could be, and it sounds like the sequel -- as long as gameplay is pushed as hard as raw polys -- could build on and explode that legacy. Plus we should all be practicing for the inevitable.


BioShock 2. If you don't know why, you haven't played the former. Go do that then come back and apologize.


Assassin's Creed 2. Sure, it was a bit of a super-polished more intricate period-piece Crackdown, but it was a rocking super-polished more intricate period-piece Crackdown.


New Splinter Cell. Ironically, wetworks dude Sam Fisher has gone dark in the real world, too. Ubi says he's back, so show him to us, and make us uncomfortable. Very.


God of War III. We need next-gen sacrilege on the PS3. It will move consoles.


Halo ODST will be there (it's not E3 without Halo), but I hope there's more excitement about it then announcing an attractive female actress as part of the voice cast. Maybe also give us an update on the Peter Jackson Halo effort (or tell us it's dead, so the mourning can begin).

Capcom could surprise and delight me with a new Marvel vs. Capcom (it's my fantasy, dammit), I wish Epic would update us on what People Can Fly are doing, they may announce Cliff's horror game (though the rumored PS3-exclusivity seems like an ungrateful thumbing at Microsoft for the the Gears and Gears 2 successes).

I still hold out hope that the 3D Realms is doing a masterful Duke Nukem feint, thought that's feeling less and less likely.

Shooters Singularity and Brink have me intrigued, given Raven's and Bethesda's / Splash Damage's pedigree (respectively).

I'm losing interest in Borderlands, and I want them to change my mind. Lost Planet 2 doesn't have to do much pwn me, because while I can't articulate it, the first game pwned me too.

Aliens vs Predator will be there. And it will rock. I listen to my gut on this one (just before it's used as a footstool for a chestburster).

And while the cinematics and roster aren't as big as the previous title, Marvel: Ultimate Alliance 2 will be in my library, so I'm excited for more info that shows me this is doing comic books right again.

Mini Ninjas from Eidos looks cute and fun.

From EA, I don't think Brütal Legend can fail, so I hope it doesn't. Dante's Inferno is interesting, and I want my spiritual successor Dead Space Extraction to do well. Because I'm that kind of dad. Dragon Age: Origins needs to show me gameplay, I'm fanboy nervous about G.I.Joe, and I'm curious about Spore Hero. I go back and forth on The Saboteur.

I'm hoping Painkiller: Resurrection fits my previous guilty pleasure, but it'll probably make me upgrade my PC to do it.

I want A Boy and His Blob and Flip's Twisted World to be good for Majesco and for platformers.

Maybe the last 4 years have been good to Huxley?

Marvel Super Hero Squad may make me buy a personal Wii this fall. Wish they'd hire me for voice work.

I want Valve to wow me. I've got an itch in the back of my brain about a team that is using their tech that had some promising stuff, and it escapes me now. The itch tells me I'm mildly iterested if it's them.


On the more dark-horse(ish) front, BlActivision's been teasing an "all-new" game -- what if it was exclusive to one console? Square-Enix has teed up new games -- exclusives?


What about a 360 MMO?

And I want Heavy Rain to cross the uncanny valley. And build a bridge so others can follow.

And now I'm rambly.

It's going to be noisy, and I am concerned publishers will try to take advantage of the eyeballs to push everything -- not just their top-tier offerings. Think movie tie-ins, other licensed fare, and non-AAA sequels. That may take away from the good stuff, and the sleepers (who can ill-afford it).


I think E3 still suffers from an identity crisis (is it a consumer or industry show?) but maybe this year will help it suss out what it wants to be when it grows up.

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Monday, April 13, 2009

Who should buy Midway

Midway is on the chopping block. It's been a weird, relatively recent spiral for the game industry mainstay, but sadly, it looks like Midway may go the way of Atari or Acclaim (if it's lucky), reborn in another skin for a venerable brand.

So who should buy Midway? The brand's got cachet, IP, and ... loads of debt (likely the biggest stumbling block for purchase).

Allegedly, at least three companies are vying for Midway: Warner Brothers, Ubisoft and "a private Chicago investor" (not that that went well previously).

The first two are interesting options, I'm not going to speculate on the third, but what about a dark-horse fourth?

What about Epic Games?

Now, I'm being totally speculative, have no apriori knowledge, and this probably won't fly, but it struck me this morning that this could be a good match.

Think about it, Epic's into buying good dev teams in their bid for world domination (a la Chair Entertainment and People can Fly), Midway has a whole lot of experience using the Unreal Engine (basically making it their company-wide tech), but have grumbled about it (with some possible legal fallout that could be absorbed in an acquisition), the Unreal Tournament license has gone from Atari to Midway, and given Midway's current state, I doubt they can hold onto it.

I'm just saying.

I don't know what Epic's cap table looks like, if an acquisition is even feasible, what other discussions Epic is having with the likes of Microsoft in relation to the Gears franchise, or with Electronic Arts, who is the named publisher for the People Can Fly title, etc.

So, it's wildly speculative. But sometimes the more interesting Biz Dev thoughts are.

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Saturday, October 11, 2008

Tokyo Game Show 2008

Overview:
The Tokyo Game Show is in full swing, and other than putting some links over on the left to TGS tags or sections of industry sites (IGN, Joystiq, and Kotaku*), I haven't been able to write much -- though I've been keeping up.

So what's the big news at TGS?

Depends what you like.

If you're of a certain type, maybe it's all about the TGS "companions" and their "outfits".

I'm not writing to your type. Ever.

Industry Happenings:
From a lightweightish touchpoint of the industry perspective, the platform representation is a bit interesting. Not definitive by any means, but the percentage of titles per platform at TGS08 is an interesting indicator of commercial interest (and therefore, addressable market) for those platforms. Obviously, the data slightly skewed due to the regional (and, therefore, regional consumer interest) nature of show.


Unofficial breakout of platforms represented at the 2008 Tokyo Game Show
Attendance is down around 11,000 from last year (continuing a downward trend), probably due to Nintendo's continued absence, and the in-betweenness of big shipping titles and not-yet-playable titles, and/or Microsoft as one of the big publishers still not being the Japan draw that Sony is (or Nintendo would be, if they deigned to show).

But ignoring jaded gaming press's various wailing's about "not much happening" at TGS this year, for gamers who still love games, there's some good stuff, and Saturday's public attendance (from picts) at least looks respectable.

Microsoft:
If you're an Xbox 360 fan, there was a lot of good noise on that front. Besides the formal announcement the New Xbox Experience (NXE) coming November 19th, (confirming what we already knew, based on an XBL ad), it sounds like the monolothic, twice-a-year Xbox dashboard updates of the past may give way to more fleet-of-foot updates, which as a gamer, program and former development manager, makes me happy. Plus, the videos of the new dashboard in use is pretty exciting.

And the laggard "Bringing it Home" downloadable content finally showed up (anyone else find it funny that Xbox Live's Major Nelson seemed surprised by the content?). Oh, but good luck finding it in one place on your Xbox, since I have yet to find the TGS08 button there, what with all of the "Shocktober", Quantum of Solace, Gears of War 2, and other noise on the dashboard. (UPDATED: Turns out I got to it by going to Marketplace --> Spotlight --> Games --> Tokyo Game Show 2008 (37 slots down from the top? Seriously?).)

If you're more on the 360 fanboy side, you should take glee in Microsoft's further eroding of the Sony exclusives by taking Tekken 6 (out next year), adding to the usurped Grand Theft Auto and Final Fantasy franchises.

Oh, and Halo junkies? Bungie finally got to make their late- and- undercut announcement of Halo: Recon, a boxed-title expansion pack for Halo 3, that will be a prequel (single player campaign and new multiplayer maps and modes), featuring a playable Orbital Drop Shock Trooper (ODST) marine -- a bad-ass looking character I've been waiting (and I'm pretty sure I've been promised I'd be able) to play since Halo 2. The trailer shows off the repeat top-notch, triple-A, traylor madd skilz we've seen in past Halo universe trailers. Some of the cool stuff is pretty subtle (which makes it cooler).

Of similar interest is the Halo Wars RTS, and I'm hoping it gets the love it needs from Microsoft and Ensemble, given the former's recent shuttering of the latter.

Public service announcement: I still want Otogi 3, but From Software's Ninja Blade will likely fill the gap until someone comes to their senses and makes that other thing happen.

And on the free- publicity- better- than- your- own- game- PR- could- do front, I'm not sure Microsoft could get better than Kotaku calling Banjo Kazooie "More Like LEGO Grand Theft Auto".

Sony:
Sony folks? Were you bummed like I was that anticipated title White Knight Chronicles -- a game showing up this year -- wasn't playable on the show floor, and its session was a PowerPoint presentation? Hey, at least 4-player co-op news snuck out.

But the Resistence 2 (PS3) and Resistence: Retribution (PSP) interconnectivity sounds nifty (actually the whole "PSP Plus" tie between the PSP and PS3 (including DualShock functionality) feels cool, and I hope devs exploit it).

I'm watching to see if LittleBigPlanet becomes the atypical console mover I think it could be. But the brilliance of leveraging Sony's IP as Sackboys (Kratos from God of War, Nariko from Heavenly Sword, "Old Snake" from Metal Gear Solid 4, Sephiroth from Final Fantasy VII), while kind of a "duh" move, showcases the kind of tactical marketing savvy I like to see. Now, if they could only do the same thing with their video and music catalogs on PSN...

Multiplatform:
On the multiplatform front, Resident Evil 5 is looking grr-eat, and the co-op deets (I'm a co-op bigot) make me happy.

Konami's going to get us a new Xbox 360 and PS3 Castlevania, but other details or neigh non-existent.

Namco Bandai's Afro Samurai? Looks wicked sweet.

And, no, Square Enix didn't announce a date for Final Fantasy XIII. [Sigh]

And this Street Fighter IV trailer? Art. Again. I want the game to look like the ink or watercolors or sand post-processing effect. Please?


Changing Business Models:
On the "changing business models front", Microsoft's NXE goes a long way in that direction, because it will give better access to the wealth of content that's made the 360 a victim of its own success, and it'll be an interesting experience in the "core, non-core, social interaction" realm (a la the avatars and LIVE Party). Sony making all first-party PSP titles downloadable is a very cool, moving- into- the- digital- distro move, and Level 5's surprising ROID digital distro (Steam?) competitor gets props for super sexy packaging, and console- transformer- red- herring tease (but they don't have any PC or mobile games in their portfolio, do they? Hmm.).

Philosophy:
As a left-field kind of thing, I really like what I think is an important industry statement from Peter Molyneux (Fable II):

"More and more we are saying these ones here are core games and these one here are casual games. Actually I think that is an incredibly divisive thing and if we're not careful the amount of attention we put into these core games will get less and less because they are so expensive to make."

Show Floor:
Here's an embed of what the Tokyo Game Show floor must be kind of like, from blip.tv / Kotaku (who, despite my rant below, I think are probably fine folks).

More as I think about it. Maybe.

* (What is up with Kotaku? Much as I like those guys, why the hell do I have to dig through so many fractured tags to get all of my TGS info? ("tokyo game show 2008"? "TGS08"? "Lets TGS" [sic]? WTF? Oh, and there's TGS content not tagged. Nice.)

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Monday, September 29, 2008

Fill your back catalog at GameStop

So this is kind of cool.

GameStop is doing "Buy 2, Get 1 Free Sale" on all used games and accessories (you can use coupon code GSB2G1 if you're ordering online).

If you have an Edge Card, you get an extra 10% off. What makes this particularly cool is if you're not inappropriately fixated on "next-gen" graphics, there are a bunch of original Xbox, Gameboy Advance, GameCube, etc. titles you can get for peanuts, that all play on their now-gen successors.

For example, print out the Xbox backwards compatibility list (from Xbox.com, once it's back online), and pick up things like Project Snowblind for $2.49, Hunter: The Reckoning (a personal fav) for $2.99, etc. (if you're looking online, I just sorted used Xbox games by price). And this is all before discounts.

Of course, the discount applies to current-gen games too, so it makes GameStop's not-discounted-enough titles more palatable, if you're looking for new or recent titles.

(I'm not affiliated with or paid by GameStop / EBGames. ;-)

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Tuesday, July 22, 2008

Comic-Con 2008

Every year, Comic-Con becomes more and more the "everything" pop culture mecca.

I'm not going this year (not that last year was enough), but I will be watching for that peanut butter and chocolate mix of comic books and video games that I so desperately crave.

If I don't post Comic-Con-related shenanigans this week, be sure to check in on the convention-skewed offerings from Kotaku.com and IGN (they'll also be at the left side of the page for a week or two).

I'm sure Microsoft will be adding their Comic-Con specific coverage and Xbox downloadable goodies shortly (starting last year, they became great givers to the comic/geek/Adam crowd).

I'll add more links as I find them.

EDIT: Added the Xbox.com Comic-Con page.

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Monday, July 14, 2008

E3 2008: Day 1

I'm tired, but it's been a big day on the announcement front.

You can catch my live tweeting of the Microsoft press conference.

Biggest announcement was Final Fantasy XIII coming to Xbox 360. Other cool stuff includes a NetFlix announcement (download videos via Xbox Marketplace, for the cost of the NetFlix account), Xbox Dashboard redesign this fall (sexy 3D-ish), sequel Portal Still Alive is a 2008 exclusive to the 360, content deals with NBC / Universal, and titles Fallout 3, Fable II, RE:5, and Gears 2 all look fantastic.

Electronic Arts robbed the Activision cradle (?), snagging id Software and Rage, and introduced Nucleus, a system/service that will connect a bunch of their games (29 by end of 2009), and Rupture, an API that "allows anyone to bring data in and out of the Rupture website. The API has two major components, the Rupture Client API and the Rupture API."

Sony's and Nintendo's and pressers are on Tuesday.

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E3 Preview(ish)

E3 starts Monday, with the console pressers on Monday and Tuesday.

I'm excited to see what shakes out, but there are a number of titles and rumors that have me pumped.

On the titles front, I'm going to miss something I dig, but Borderlands (Gearbox Software) just looks fun; I'm hoping Sid Meier's Civilization IV: Colonization continues the great stuff from Civilization: Revolution; Capcom's got me jonesing for Resident Evil 5 and Dark Void, Flock has me intrigued, and I'm hoping "New games from Capcom Interactive" include Dead Rising 2; from D3 Publisher, I think Onechanbara: Bikini Zombie Slayers looks to be the video game version of wonderfully trashy camp; Dead Space looks be a brown trousers equivent to 28 Days Later; Mirror’s Edge may improve on the Breakdown formula for "first-person thing"; Warhammer Online: Age of Reckoning may be the MMO that gets me on board with the genre (and it's Gamebryo-powered); I'm hoping The Lord of the Rings: Conquest successfully merges the Tolkien IP with the Star Wars Battlefront gameplay; Left 4 Dead could be the shot in the rotting arm the zombie genre needs (like it needs anything); Mortal Kombat vs. DC Universe may be a great expression of the component IPs; and SquEnix's The Last Remnant and Infinite Undiscovery look like uber-epic super-production value offerings.

As far as console rumors, I'm hoping they all do something actually phenomenal with media intersection. Brass tacks, Microsoft owns the show with Xbox Live, Sony should have exploded a long time ago (since it has the media and video content six ways to Sunday), and Nintendo could get so much more addressable market if they would get into that space (by way of focused online).

For Sony, it's probably a bit stupid of me that the most exciting thing for me would be a Twisted Metal follow up, (a la Black). Oh, and Quantic Dream's Heavy Rain looks closest to bridging the uncanny valley -- and tugging the heart strings to boot. On the hardware front, I wonder if Sony will drop the price of the PS2; seems like a win/lose, because it'll bring revenue, but feels like it'll cannibalize PS3 adoption (unless there's an equivalent PS3 drop, which I don't expect).

For Microsoft, I wonder if there'll be any motion controller announcement, to add to the news of the price drop for the Pro SKU. I'm a Halo be-otch, so Halo Wars, Peter Jackson's project, or whatever the #### Bungie is working on would be keen. Aside from that, I'd really love "Live Anywhere" to materialize (or even "Live Somewhere") -- like some big E3 presser announcement, simultaneous dashboard download and Windows Mobile update. That'd be sweet.

Nintendo? They say they haven't abandoned the "core gamer", so I hope that means some unexpected announcements from them. A Nintendo DS more akin to the Wii, or integrated with the Wii, or something, with content that matches the stereotypical gaming demographic. Franchise wise, I'm thinking Donkey Kong. What about the Wii? I'd love for Nintendo to do something disruptive -- a "Wii 1.25", or something -- with basics like DVD, a focused network initiative, etc.

So that's my quick-and-dirty preview -- more in a few hours.

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Sunday, July 13, 2008

Xbox 360 20Gb drops and deals

Ahead of its E3 keynote, Microsoft has made official the rumored $50 price drop for its 20Gb Xbox 360, ahead of the release of the new, replacement 60Gb version.

Not only can gamers get the 20Gb version starting today at most major retailers, some are doing shopping incentives in addition -- like Target, who's are giving $25 gift cards plus the fifty-buck price drop.

(Dunno if the new 60Gb version will be $300 or $350.)

Full Microsoft press release:
Redmond, Washington—Microsoft is giving consumers more gigabytes for their buck. The company today announced an Xbox 360® console with triple the storage space of the original console, but for the same price of $349 (U.S.) estimated retail price.

Available in retail stores in the U.S. and Canada starting in early August, the upgraded Xbox 360 will include a 60GB hard drive for storing the growing wealth of digital entertainment available for the console, including music, movies, television shows, and game content. In addition, Microsoft today dropped the price of its 20GB Xbox 360 console in the U.S. and Canada to just $299 (U.S.) (ERP) while supplies last, a savings of $50.

"We know consumers need more and more space to store the amazing digital content Xbox 360 offers, and we're giving it to them at no extra charge," said Albert Penello, Xbox director of product management at Microsoft. "No one device offers the depth and breadth of entertainment that Xbox 360 can deliver, and now you'll have three times the storage to manage all that great content."

Xbox 360 is just one of three Xbox 360 gaming and entertainment systems Microsoft offers. Microsoft's Xbox 360 Arcade, which comes with a 256MB memory unit and five Xbox LIVE Arcade games, is a value for the whole family for $279 (U.S.) (ERP), and the premium Xbox 360 Elite console is available with a 120GB hard drive for $449 (U.S.) (ERP).

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Monday, May 26, 2008

PS3 vs. Xbox 360 graphics leg wrestling tourney

GameSpot.com has a feature comparing the graphics of the PS3 and Xbox 360 through specific games (Assassin's Creed, Half-Life 2, Grand Theft Auto 4, Call Of Duty 4, Burnout Paradise, Rainbow Six Vegas 2, Need For Speed Pro Street, Madden NFL 08).

Console fanboys are going to say their console won regardless of the comparisons, and the upshot is, really, you should go with the console(s) that have the platform-only game(s) or deepest library that meets your needs.

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Sunday, January 06, 2008

The Games of 2008: Q3, Q4, and TBD

See also:

Lotta good games coming in 2008. Quarter three's typically the slow one of the year as publisher's lose their audience to summer, and feel out where they fall in the holiday onslaught.

Quarter four is tough to predict with any accuracy, and a lot of the "to be scheduled" games get shunted into the last two quarters as placeholders for fiscal forecasting.

So I'm lumping the two quarters and uncommitted titles together.

Happy Tree Friends False Alarm -- Cutesy crude IP, of which I'm already a fan. I'm in.

Battlefield: Bad Company -- Interest in the Battlefield franchise for a lot of folks is like interest in the Victoria's Secret network fashion show -- it's their if you happen to stumble upon it. This iteration will add a single-player campaign and deepens the online component, and hopefully removes some of the concessions they've made to enable massive online play in the FPS space.

Ninja Gaiden II -- Itagaki-san has a rock star mentality, and that entertains me. Ninja Gaiden made me curse. I play it to make me think I can handle "games made for gamers".

Fable 2 -- Action RPG from the master of video game visionary promises. As long as the dog makes it in, I'm playing.

Halo Wars -- The CGI trailer has nothing to do with the gameplay, and I don't like RTS games. But the gameplay footage (available via Xbox Live) does look compelling, and may get me into the genre. Plus, it's Halo, so it'll print money.

Too Human -- I can't wait for this thing to get out of the fog of game engine heartburn. I think this has the potential to be a brilliant take on my Norse mythology love.

Fallout 3 -- I'm Fallout fiend (maybe just a Fallout fan; or just an alliteration amateur). I suspect this'll be a fun, immersive, time-suck of an RPG.

Brutal Legend -- Jack Black marries Tim Schafer and they birth a spiritual success to KISS's under-rated Psycho Circus. Tell me why you won't be playing this gem.

Alan Wake -- I'm trying to stay interested in this survival horror title. Knock off the delays and keep this thing funded on the publisher front.

Saboteur -- I think this stealth game with an innovative colorization game mechanic looks amazing. Can't wait, though I'm torn that I may be rescuing France.

LEGO Batman -- Have you played LEGO Star Wars? Have you seen the LEGO Batman toys? I am going to own this game, and my be-otches will play LEGO Robin online by my side.

LEGO Indiana Jones: The Videogame -- See above. Minus Robin.

LEGO Universe -- A LEGO MMO. A. LEGO. MMO.

Borderlands -- Hundreds of gun combos. Everything else is gravy, but I'm expecting a lot of gravy.

Fracture -- Real-time terrain deformation as a gameplay (and multi-play) mechanic. From LucasArts.

Mushroom Men -- I miss the Oddworld franchise. Mushroom Men looks to be that foot that bill. Again, from publisher Gamecock.

Dead Space -- Electronic Arts bucks behind a team that wants to create a survival horror title, inspired by the likes of Alien. A potential brown trouser excursion.

Ghostbusters The Video Game -- This game wants to be Ghosbusters 3. If they pull it off, it should rock. I hate Slimer.

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The Games of 2008: Q2

(See also, "The Games of 2008: Q1".)

The further out we go into the year, the more sketchy things get on the release front.

But here are the games that ring my bell to one degree or another for the second quarter of this year.

Grand Theft Auto IV (X360, PS3) -- Dunno about you, but this iteration of the GTA franchise (with its displaced, unwilling Russian anti-hero) might actually pull me in. If I don't play it, it's because all of the meta stuff irritates me -- namely, "Hot Coffee" and Manhunt irresponsibility.

Rez HD (XBLA) -- Weird(ish), on-rails(ish), shooter(ish) game from Q Entertainment / Hexa Drive.

PlayStation Home (PS3) -- Sony is late -- but ambitious -- to the console online party dominated by Xbox Live. I'm curious to see how this Second Life / Xbox Achievements mashup thing either innovates, or looks like a late, console(ish), poor man's Second Life / Xbox Achievements ripoff.

Sid Meier's Civilization Revolution (X360, PS3, DS) -- This strategy games been on the PC forever, and now it's bringing its hard-coreness to the console and handheld space.

de Blob (Wii) -- Painting stuff in games as a game mechanic is the New Hotness, and THQ's jumping in with new IP.

Pirates vs. Ninjas Dodgeball (X360) -- It's "Pirates vs. Ninjas", and published by Gamecock. Golden!

LittleBigPlanet (PS3) -- This game looks artsy and stylish and fun. How cool would it be if this became the PS3 console-seller?

Brothers In Arms Hell's Highway (X360, PC) -- Gearbox Software keeps revisiting WWII, and not only does it not feel tired, it feels important.

Iron Man (PS2, PC, X360, PS3, PSP, WII, DS) -- Yes, it's a movie tie-in, but it's a comic book tie-in. Yes, a lot of comic book games suck beyond belief, but I like comic books, and this title looked good at Comic-Con last year. So they're going to have had ten months to finish, tune, and polish the game.

Spore (PC) -- If this ever comes out, its modern incarnation of a god game may be one of the most innovative titles released this decade.

Robert Ludlum's The Bourne Conspiracy (X360, PS3) -- I like the folks at High Moon Studios, and the time they're taking with title -- which will launch well outside of the film vehicle -- keeps me interested. I wish they'd rename it, though; I'm tired of the whole "[bigNameIwantToSeeInLights] + [longTitle]" formula.

Warhammer Online: Age of Reckoning (PC) -- It is so time for this MMO.

Metal Gear Solid 4: Guns of the Patriots (PS3) -- Hideo Kojima wants to do something important with games. This is going to probably be his best something important.

Left 4 Dead (X360, PC) -- More zombie games. Always need more zombie games.

Hellboy: Science of Evil (X360, PS3, PSP) -- The footage and grabs from one of my favorite comic book franchises gives me the warm fuzzies.

Legendary: The Box (X360, PS3, PC) -- Hate the game name, but I dig the Pandora's Box device to populate the world with the mythological beasties I love. Then kill them, FPS-style.

Hail to the Chimp (X360, PS3) -- Wideload Games rocks (go play Stubbs the Zombie), and Hail to the Chimp looks to be a funny, politically themed brawler with the same trademark humor. And it's published by Gamecock Media.

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Sunday, December 02, 2007

The Xbox 360 Dashboard Update

(OK, I've had too many requests for this, so here's a shortish version.)

Microsoft is readying its next Dashboard update for December 4th, and it's a doozy.

You can find the straight list of features here, or a slightly differently packaged one here (which worked better for me). And if you want to an in-depth breakdown of video FAQs, go here (DivX, baby!).

There is a ton here. If I had to back up and extract some themes from the bulleted lists, I'd say "Social Growth" (Messenger, friends, etc.); "Increased consistency across Microsoft Products, Services, and Accessories" (XBL, Zune, Big Button, etc.); "Audio Video Performance and Functionality Enhancements" (DivX, media handling and streaming, etc.); and "Usability and Aesthetic Improvements" (a bunch, and some nice touches that could be considered "unnecessary").

The MSDN blog poster "IndieGames" gives some insight into the pretty impressive engineering feat showcased by the Dash update:
"Did you know our system update package is only 7MB in size? Or that the entire 360 O/S resides on a tiny 16MB filesystem and when running it is only given 32MB of system memory?"
As much as I dislike what I belabor as Microsoft's poor corporate decision to not guarantee a hard drive will be present on every console, the mother of necessity has pushed the team to do some cool stuff. And they're not dumping 5GB of game data on your hard drive, a la the PS3. (Allegedly.)

The other thing this got me to thinking about is in the rush to "own the living room", it really struck me that Sony is competing with the O/S, software, and media intersection might of arguably the bar in the industry. Puts a different spin on the competition for me.

Oh, and while I acknowledge the engineering feat here is impressive, I'm going to take quick issue with the MSDN blog poster's statement "Maintaining a twice yearly ship schedule is difficult."

Yeah, and water's wet, so cry me a river. Try maintaining a twice a year ship schedule on a multimillion code line, mainframe and distributed, six thousand concurrent transaction per second system. Or 12 releases of varying sizes across 7 services (my last gig) in less than a year. Or being a doctor. Or a divorce attorney. Or sewer employee. Or ...

Now just bring down the overpriced Xbox 1 games that are going to be available for download, and I'll be happier (and you'll make more money, Microsoft; unless you don't care if the downloads to cannibalize sales from brands you don't own, and won't realize any revenue from, anyway).

Ooh, Crotchety Game Dude is back!

Anyway, good stuff coming, and'll probably get better for gamers everywhere.

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Tuesday, November 13, 2007

Xbox titles downloadable!

The future is digital downloads.

Well, not the future, but a future. Or, more like a part of the future is digital downloads. Except they've been happening for a while now. So let's just say a part of the retro future is digital downloads.

Anyway, part of the Xbox Live Fall (?) Dashboard update will include (tambor rollo, por favor) the ability "to download and own full Xbox games, such as 'Halo,' 'Psychonauts,' 'Crimson Skies: High Road to Revenge' and 'Fable,' among others".

Download, own, and play games. Imagine. It's like GameTap on Xbox Live.

More deets*:
"With no disc necessary, and at just 1,200 Microsoft Points per game, Xbox LIVE members can easily rediscover these hit titles, or check out a game they missed the first time around. This launch lineup is only the beginning, as Xbox 360 owners can expect to see a growing catalog of Xbox games to download and own over the coming year."
`I can't find details on the list, but I wonder if it will be limited to Microsoft-published games (Brute Force, anyone?), or will include all of the backwards compatible titles (Breakdown downloadable? Sweet mother ...

Of course, 1,200 Microsoft Points per game is too ridiculously high -- $14.99. You can buy many of the games on the Xbox backward compatibility list for $9.99 (new) or lower (especially used), just like you can buy a DVD boxed set way cheaper than you can download all of the episodes from Xbox Live -- and someone's pocketing the difference, since there's no $4-$8 physical manufacturing cost.

It's in the right direction, though. Once they fix the pricing model across XBL, I bet they see an explosion in digital purchases.

*Like my street lingo? I'm trying to keep it real with the articulate online gamer peeps. Fuh ral, dat's da shizzle.

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

Xbox Live turns 5; gamers win

Has it been five years already?

(Rhetorical.)

Xbox Live launched November 15, 2007, and this week sees a lot of love from the Big M (no, not The Mouse).

What do you get?

How 'bout a free Xbox LIVE Arcade game,(downloadable between 12:01 a.m. PST on Nov. 15 and 11:59 p.m. PST on Nov. 16); rumor says it's Carcassonne, which is an awesome board-to-video game adaptation.

Want more?

How about an all-night gaming session with classic Return to Castle Wolfenstein?

Get more info about the "5IVE" celebration at Xbox.com, or the various WMA/MP3/PodCast itnerviews at MajorNelson.com.

Enough about this. Now to write the post I really want to write.

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

Friday, October 26, 2007

Another reason to not like game journalists

(Caveat: I'm not a games journalist. I'm just some dude who likes games and is gifted on the snarky communication front.)

I get frustrated with video game journalists for a lot of reasons, not least of which is their jaded take on games. They'll downgrade the score of great little gems because they're not a fan of the franchise, or they've gotten so greedy with escalating feature sets they penalize a smaller developed title for not including the feature.

The other reason I riff on games journalists is their lack of any sense of history. If it's not related to a violation of their fanboy franchise, it's dead to them.

Take, for example, Microsoft's Entertainment and Devices Division, which includes Xbox, making money this past quarter. Read a lot of the trade press coverage for this, and you'll have people downplaying the profitability because it's "only" due to Halo 3 sales.

OK, so let's review, jaded journalists:
  1. The Entertainment and Devices Division wasn't projected to be profitable until 2008.
  2. 2008 was a bump up from the original profitability projection of 2010.
  3. This is Microsoft's second profitable quarter for the Entertainment and Devices Division in a row.

So, the division is profitable for 2 years, and 203 quarters (depending on how you count) earlier than planned, and it has a track record, and (going into holiday sales), a likelihood to continue.

Never mind things like the Xbox was never expected to be a contender in the console war, and arguably bested Nintendo last generation and Sony this (so far). And the Entertainment and Devices Division also includes Zune, which is doing well, and also wasn't supposed to even be a contender in the MP3 / personal media devices front.

And, brass tacks, they're making money. Lots of money.

Honestly, I don't get the haters mentality (toward Microsoft, Apple, Electronic Arts, etc.) -- it just seems to be sour grapes from the have-nots and don't-want-to-work-for-its.

I'm fine with opinion pieces on things like the Microsoft numbers -- just call them "opinion", rather than "reporting". Or call them "second fiddle to Adam's snarky brilliance".

Let the hate mail begin...

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

Monday, October 22, 2007

Contradicting fall game sales predictions debunked

OK, it's not that I don't like the guy, but I when he does video gaming analysis, this guy at CNet falls flatter than me.

Below is a version of the comments I left on his blog. Last time I did this, he wrote a defensive response post, aimed at "people", and never referencing my comments. Let's see if we get a repeat infraction.

Like I said, I don't have an issue with him. He's got a good gig (more power to him). But folks like him (and I) need to recognize (and acknowledge) where we're stepping out of "analysis" and into "opinion".

Anyway, read his whole post for context, but he basically says this is his projection for each of the consoles this holiday:
  • Overall Xbox 360 outlook for the holiday season: mediocre.
  • Overall Nintendo Wii outlook for the holiday season: strong
  • Overall Sony Playstation 3 outlook: moderate to strong

And he says parents not able to find a $250 Wii will buy a $400 Ps3. Why they would do that rather than a $280 or $350 Xbox 360 feels a bit off to me. Maybe he's thinking parents will recognize the Sony brand over the Microsoft brand?


It's an interesting analysis, but it is lacking (and not accurate) in so many areas.

Many of the comments in response to his post point out the major misses in the article.

In addition, I'd say his analysis neglects basic market factors, and doesn't even address things like the recently released NPD numbers, which paint a very different picture than he does. And while every company is going to have their spin on these numbers, Sony's "forward-looking" take is pretty telling.

He's also inconsistent in pointing to bundles as being factors (or non-factors) in holiday sales, but doesn't mention things like the recently released Xbox 360 bundles (the Arcade bundle and the Forza 2 / Marvel Ultimate Alliance bundle).

On the PS3 side, you doesn't go into any detail about the brief history of (and differences between) the price-dropped 80GB, 20 GB, phased-out 60 GB, and recently-released (but feature reduced) 40 GB models.

And he says with Halo 3 out and Mass Effect the only exclusive this holiday, the 360 won't see enough of an upswing from those titles.

Seriously? Does he think the Halo 3 tailing occurred that fast?

I would argue that console exclusives (like Halo 3 or Gears of War) are console sellers, Mass Effect will likely do far better than for which he credits it (the Electronic Arts acquisition by itself is arguably indicative of this market confidence). And I don't think the "BioShock boost" is over yet, either.

And I would argue the non-exclusives are huge console draws (they are for me; I'm looking for a console's total gaming portfolio which is why Microsoft is first for me for its retail offerings; Nintendo is second because of its great Virtual Console offerings, and Sony is last).

For example, "Oh, I can also play Call of Duty 4 on Xbox 360, which is a better FPS platform? Oh, Madden '08 looks and plays ridiculously better on the 360 than the PS3? I don't need to buy a PS3 to get Devil May Cry 4? I can play Orange Box (definitely) and Assassin's Creed (probably) earlier on the 360 than the PS3? Etc.

Again, the guy has some interesting commentary, but it's super lightweight, and way behind (both in terms of time and depth) industry analyst professionals like Michael Pachter or Colin Sebastian.

He also trumpets a previous forward-looking post he did as pseudo credentials for his analysis. Avoiding a rebuttal to the idea of "Why 'Halo 3' will decide the Xbox 360's fate", I'm not sure I'd recommend trumpeting a September Halo 3 post written the day before the game was released -- when industry analysts like Pachter and Sebastian had posted deeper, more accurate predictions weeks (in some cases, months) before. And those guys, as storied as they are in their dedicated vertical market, are only "right" around 60% of the time (in a non-representative, but random, and repeated, an non-overlapping personal sampling).

Anyway, those are my thoughts. Looking at comments written in response to his post while I was writing this one, though, looks like I'm not alone in my grousing.

Hey, for those of you who have been writing to complain about me not having done a "Crotchety Gamer" post in a while ... you're welcome.

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

Thursday, October 11, 2007

EA buys BioWare and Pandemic

Interesting.

So, Electronic Arts just worked it out with Elevation Partners to buy VG Holding Corp, which owns BioWare and Pandemic.

From a business perspective, this is a great way for EA to add top-tier Intellectual Property (IP) and talent to their stable. And it's not all that surprising a move to me, since John Riccitiello is the CEO of Electronic Arts, but was the co-founder and Managing Director of Elevation Partners before that, and the President / COO of EA before that.

It does sadden me a bit, as BioWare / Pandemic were an interesting happening in the independent developer scene. And there's a local connection for me, since "It will enable [Electronic Arts] to further the careers of the passionate, creative and hard working teams at BioWare Edmonton and BioWare Austin." (The "Austin" part is the local connection, for those non-regular readers. And welcome!)

I'm curious as to whether there are other reasons EA did this. The cynical side of me worries this is akin to the EA purchase of Criterion, which I would argue wasn't so much for the RenderWare engine, as it was for the Burnout and BLACK IP.

Also, what does this mean for the Xbox 360 exclusive Mass Effect, published (currently) by Microsoft Game Studios? Sure, it probably won't impact the first iteration, but Mass Effect is a franchise, and was a planned trilogy of titles (at the least). Sure, there was no guarantee before that the game would stay an Xbox 360-exclusive, but given the "we'll finish it this hardware generation" mindset, it would be hard to envision it on other systems as well -- EA is arguably the king of multi-SKU titles (to be fair, so are other commercially successful big dogs like Activision and THQ).

And what about other deals? Like the BioWare / SEGA deal for the Sonic RPG?

Almost more importantly, will all of this impact EA's BLACK sequel on the 360? I'm kinda waiting for an update on that. It came out during an investment call update. Now, nothing.

But really, as long as the BioWare / Pandemic people are taken care of, the other stuff is pretty academic.

(As an aside, I don't really care about console exclusives, per se. I just want the games on the platforms I own to rock. Devil May Cry 4 and Orange Box for everyone? Suh-weet. Dead Rising and Lost Planet quality across multiple platforms? The more the merrier.)

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Tuesday, August 07, 2007

Xbox 360 price drop (Updated)

Microsoft announced starting Wednesday, the Xbox 360 will be cheaper.

The Elite model will be $449 (down from $479), the "Halo Limited Edition Xbox 360" (when it is available in September) will be $399, the standard (was "Pro" or "Premium") will be $349 (down from $399), and the core ("why?" version) will be $279 (down from $299).

The reason? Madden 08. Seriously. Microsoft is looking to scalp PS2 owners looking to upgrade.

So why not drop the Core model down a full $50, to make it even with the Wii's price? That would have been fun....

UPDATED: The $349 Standard / Pro / Premium will soon have HDMI standard. So, if you were waiting for a price drop to buy this 360 SKU, you may want to keep your eye out for a box that has an HDMI logo (probably sticker) on the outside of the box -- for the same price. (These versions may also have other enhancements, like 65NM chips and quieter hard drives, but that's still to be verified.)

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Monday, July 30, 2007

Comic-Con summary (UPDATED)

I've got an initial summary of Comic-Con over on my Acting / Ramblings blog, with more daily summaries to follow.

Those will be soup-to-nuts kind of things, covering acting, comic books, film, cartoons, toys, and video games.

A lot of stuff happened on that last front, and I had some great conversations with everyone from NCsoft to SEGA, and played stuff from the Cartoon Network MMO to TimeShift, and saw hands-off demos for things like Iron Man.

I'll post summaries as it makes sense, but you can also get a ton of Comic-Con content downloaded from Xbox Live (for a limited time), and hit up the following sites / posts for more Comic-Con video game goodness:

UPDATED: Added links for MajorNelson.com (Final Comic-Con content), IGN, and Newsarama.

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