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People, by nature, have some interesting things to say. Here are some of my things. Some about acting. All about living ...

Thursday, August 20, 2009

Resume, voice, and industrial updates

I've posted a few updated gigs to my resume (HTML and PDF), and the related voice clips.

I did an industrial for AMD for their Computex show in Taipei this summer, and also updated the site with a couple of my recent video game credits -- Mangled Metal (based on the WARMACHINE property), and Forbidden Terror on Station Z! -- an on-rails zombie shooter.

There is another clip from Mangled Metal I'll upload soon, and I'll probably capture some video from the game for both clips, since the voiceover works a lot better in the context of the video.


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Thursday, September 20, 2007

Industrial gig

I had a great industrial shoot this week.

This was repeat work for a previous client, and while it's always nice to be asked back, this group of folks, in particular, is a pleasure with whom to work. The director / writer (Jim) is fun/ny, very clear in his direction, and patient to get the "interesting" reads he wants -- even though we were shooting an industrial (typically dry affairs). The DP (Norm) and audio guy (Robert) really know their stuff, have been doing this for years, and have a pleasant, easy going way of working. We also had a new camera guy (Dieter "ja-now-is-da-time-ven-ve-dahnce"), who was pleasant, professional, and had a good eye for framing the shot.

(I'm hoping I can get some outtakes from the shoot.)

And sure, they're industrials, but since I wasn't completely happy with my previous performance when I watched it on the DVD (I was servicing the dialogue in places, not the scene or my partner), so I worked harder this time to listen better to my fellow actors, and not worry about "getting it right" -- because that prep part was taken care of, and worrying wasn't additive or productive.

I think it went well. It was a relatively easy (if lengthy) shoot, because this time it was 3 scenes (not six), and (for me), all in the same room, in the same wardrobe, shot from various angles.

On the technical side, we had two cameras this time (not just one), which made set ups, coverage, and master shots a lot quicker. I also enjoy acting in a multi-camera set-up; it's more challenging, gives me more to do, and gives more options.

Audio options for three actors (four, if you count the TV, which was a core component of the setup) were more open with two cameras , since we could have three lavaliere mics and one shotgun mic on a boom. (Our sound guy, Robert, is a great guy with whom to work.)

And my scene partner, Mikel McCurdy, is professional, talented, and a bunch of fun with whom to do a shoot. And she's one of my "favorite other wives".

All in all, a great industrial experience. Amazing that I get paid to work with folks this good.

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Tuesday, June 19, 2007

Fantastic Industrial gig ...

I just finished two days of shooting for an industrial gig, and it was a fantastic experience.

Stereotypically, industrials can be dry affairs, sacrificing entertainment for information.

Not this one.

This thing was the unholy child of an "Friends" episode(ish) indie short and useful marketing collateral. In a good way.

Best part? Top to bottom, folks were phenomenal -- skill-wise and chemistry-wise. I'm talking Advertising agency, writer / director, DP, sound guy, clients, and content providers. Top-notch, good folks good at their craft.

And my fellow star Mikel McCurdy, totally steals it. Mikel and I have known each other for a while and done class, Samurai, and workshop intensives like Leadership & Creativity together. But this was the first time we were able to do a creative project together -- and we had a blast.

Great, witty banter, physical comedy, great crew, and a great scene partner makes for a great couple of days.

The finished product will be done this week, and show to a large trade-show crowd this year, so I'm pretty stoked to see how it all turns out.

This is one of those great-to-be-an-actor kind of weeks.

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