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Adam Creighton, Voice & Film Actor (Ramblings) (Subscribe)

People, by nature, have some interesting things to say. Here are some of my things. Some about acting. All about living ...

Sunday, November 15, 2009

On making decisions (video)

Life decisions. We all have 'em.

Here's a pseudo-animated rendition of a semi-dream my psyche tried to work through for a recent pair of my upcoming life decisions.


And it's available in HD. Because I found that funny.

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Thursday, August 20, 2009

Resume, voice, and industrial updates

I've posted a few updated gigs to my resume (HTML and PDF), and the related voice clips.

I did an industrial for AMD for their Computex show in Taipei this summer, and also updated the site with a couple of my recent video game credits -- Mangled Metal (based on the WARMACHINE property), and Forbidden Terror on Station Z! -- an on-rails zombie shooter.

There is another clip from Mangled Metal I'll upload soon, and I'll probably capture some video from the game for both clips, since the voiceover works a lot better in the context of the video.

Linkies:


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Saturday, June 06, 2009

Another new podcast (toy job)

Miss my voice?

Of course you do.

Anyway, there's a new podcast over at http://egtpm.blogspot.com from me and a couple of my toy job co-workers. The three of us have a decent working relationship and good chemistry, and at Vince's spontaneous "let's do a podcast right now", we churned out a quick, breezy, non-shilly round table with our take on the recent Electronic Entertainment Expo (E3) video game event.

Enjoy!

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Monday, July 28, 2008

Another place to catch my voice

Besides auditions, gigs, and related out-takes, for the voice acting side of my acting, there's kind of another place you can catch me.

Over at the Unofficial Emergent Game Technologies Website, I've posted the first of (hopefully) many podcasts I'll be doing for EGT.

This is part of how I'm merging my acting and toy job, in hopes of staving off the insanity that could be brought about by double-mindedness.

So, if you're into video games, podcasts, snarkiness, or all of the above, check out the post (you can also subscribe to the RSS/Podcast feed here).

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Tuesday, March 04, 2008

Voice acting in Condemned 2

Video games and cartoons got me into voice acting.

Condemned was one of the best (and under-rated) launch games for the Xbox 360 (playing in the dark with surround sound almost made me soil myself).

Now, Condemned 2: Bloodshot is on its way, and SEGA's released a very cool VO session video.

Check it out to see VO Director Art Currim (Black Powder Media) work his magic with some talented folks.

Enjoy performances from André Sogliuzzo (protagonist Ethan Thomas), Dave Mitchell (Agent Dorland), Phil LaMarr (Lerue/Bum), Henry Dittman (SKX/Pilot), Keith Szarabajka (Inferi), Angel Parker (Agent Rosa), and Michael Bell (Magic Man/President).

Oh, and there are some interesting bits from Associate Producer Marty Caplan, Lead Designer Frank Rooke, Cinematics Director Rocky Newton, and heaven forbid we forget the ADR Group

Don't necessarily take technique tips from all of the performances. While they're all talented actors, voice over is a unique skill set, and some of these folks aren't necessarily experienced in voice acting -- but kudos to them for getting the chance to leverage their acting chops in new ways, and watch Art give concrete microphone technique and acting direction.

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Sunday, March 02, 2008

On voice acting and pole dancing

A week ago, I was at the Game Developers Conference, which turned out to create multiple unexpected opportunities on the acting front.

Now that I'm formally in the video game industry, the weeks up to, during, and after GDC have been a new level of insane as I transition from outside-in hobbyist to lifestyle professional.

And it's been really, really good on the acting front.

A quick summary of acting-related events in and around GDC:

Voice Acting:

My company did a tech demo for this year's GDC that is, in essence, a mini level of an on-rails shooter game. There is a lot of voice over, which I stayed out of even though I'm (A) a professional voice actor, and (B) know the audio house in LA to whom we subcontracted for the voice over work.

This about drove me insane to not be involved. In some ways it should have been a lock for me to exploit the opportunity to get my voices all over the project. But I made a professional decision to stay out of the way, avoid any conflict of interest issues, and support the teams in my official capacities to make the project successful (which it was -- beyond expectations).

Soooo hard.

But, I was inadvertently rewarded when -- the Friday before GDC -- the team wanted a voice over intro for the game. With no time to ramp up the contract house, I grabbed my home recording equipment and put down a track (after spending way too much time trying to find an XLR cable, since mine are in storage, Chapel Hill is no Austin, and it took our phenomenal office admin Brady to save the day and chase down a cable).

The game is an homage to video games and 1950s B-movie horror flicks, titled "Forbidden Terror on Space Station Z!", so my voice over is cheese ball, AM-style schlock (I even compressed it a bit so it had the AM-radio crackle vibe), and a lot of fun. You'll be hearing it soon in various places, and I'll put a version on the site here, too.

I also was able to provide reference audio for a little boy audio clip that -- recorded by a voice actress and missing the creep factor -- was too bright and girlish, and didn't work for its place in the game. So I edited it closer to what we wanted, and our audio contract folks were able to take the original audio and match it more closely to my reference audio.

Theater Presentations:

Part of my job as a product manager for my company is to be a public face at events like GDC, so I did about ten theater presentations over the few days of the show. I totally dig emcee gigs, so I enjoyed the chance to present to the masses and do some carnival-style barking to fill our theater when attendance was low.

I also got the chance to practice my actor listening chops in a new way. I was co-presenting with a Swedish licensee for one of the presentations, and we did the presentation differently every time. I reacted well off of him, because I knew my part cold, but listened to what he had to say, and responded accordingly (and freshly) each time. That was an unexpected opportunity to practice my madd acting skilz.

Pole Dancing:

The GDC Microsoft XNA party started out far too slowly. When this kind of thing happens, I have a tendency to work to make something happen. Sometimes that manifests in different ways.

Turns out the party venue had mini stages with brass poles on the third floor (no, I don't know why).

Regardless, since things were moving slowly on the entertainment front, a co-worker turned to me at one point and said, "I bet you won't pole dance for twenty dollars."

He then proceeded to pull out $40, then $60, at which point I stopped the bidding war, pocketed the money, strode across the dance floor (after a brief hug with the technical director of a huge entertainment company), hopped up on the stage, and shook, shimmied, and spun around the pole like the pretty, pretty man I am.

I then hopped down, handed his money back to him, and ordered a drink.

Because, sober as I was (and as much as I like money), the truth is he had me at "I bet you won't" and "pole dance". I didn't feel good taking his money.

I'd already decided I'd do it without any additional incentive.

Over think it? No. Be scared or embarrassed? Why?

"I bet you won't" to me as an actor is like saying "don't" to a two-year-old -- it goads me into action.

I'm an actor. Bring on the pole.

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Tuesday, October 23, 2007

Voice acting video game interviews

Since I'm a voice actor and a gamer, I look for interviews with actors on their techniques and processes for video game worlds.

A couple have popped up for one of my more anticipated games -- Mass Effect from Electronic Arts BioWare.

First up is an MTV Multiplayer interview with Seth Green, the wunderkind creative and voice actor behind things like Robot Chicken (but to me, he'll always be Oz from Buffy, with his leaving signifying a brief downturn in the watchability of the show).

Then there's this video interview with veteran actors Keith David, Lance Henriksen, and Marina Sirtis.


David has some good stuff to say (including the fact that "acting is acting -- it's either good acting or it's bad acting"), as does Henriksen (with nuggets highlighting some of the differences between voice acting and on-camera acting).


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Wednesday, August 08, 2007

On-spec gig

Check out this on-spec piece for which I did VO. My voice is a minor part, but the commercial (faux-fifties-style) is pretty funny.

And my acting buddy rocks. So does his director friend.

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Sunday, August 05, 2007

Comic-Con: Sunday

Previously:

This was a short day, and we spent it basically just trying to make the most of the Exhibit floor. I talked to some more companies and individuals, looked for last minute schwag, and tried to help my buddy find some gift for his girls (I was useless).

Toys:

I took a few quick picts of the new DC toys from Mattel, sculpted by the Four Horseman , and looked longingly at the Hasbro Legends series 3 and 4 stuff one last time.

Other Cool Stuff:

Saw Frank "Thank you for Spider-Woman" Cho, and talked to Steve Lieber about Whiteout. Good for him. Greg Rucka's been super good for comics, and I'm glad to see a guy like Steve on the upside of it.

What Sucked:

Having to leave. Oh, and our Dallas connection getting canceled; but I spun on a dime and got us to Austin ... by way of San Jose. An hour later, but at least we got home.

Pictures:









Twitterings:

(Reverse chronology.)

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Comic-Con: Saturday

Previously:

(Sorry for the delay; been wicked ill; as you were.)

Comic-Con on Saturday (July 28) was (oddly) less crazy than Friday. Maybe we just got used to the crazy.

And Saturday was fun. My buddy and I split up first thing, and he went to the Avatar panel while I hit the Exhibit floor to introduce myself to companies and individuals, meet up with folks I'd only previously known via Email and phone (like Mark Irwin, co-creator behind multi-format property Jack Secret; pitched as "Harry Potter meets Johnny Quest"), talk to a bunch of folks on Artists Row, pick up that Leinil Francis Yu signed Captain America "The Return" poster I'd eyed the day before, and so on.

Panels were great this day, too. The Marvel Spider-Man and Smallville panels, in particular, were what I expect panels to be. Poppy, unexpected, with panelists jumping in and out of conversations, having fun, and knowing their stuff.

Toys:

I picked up the "Ramathorr" figure from the Four Horseman's Seventh Kingdom, to complement the "Gauntlet of Vaskkh" figure with which I'd been gifted the day before. They guys offered to sign it, and were surprised when I told them I was actually going to take it out of the box for display.

Hasbro also added a bunch of their Marvel Legends series 4 figures to their show floor display case, so I snapped some picts of those, as well as their upcoming Japanese-derivative, 6-inch figures, which nonetheless look cool.

Panels:

The Marvel Spider-Man panel was a blast. It included writers, editors, and artist Dan Slott, Zeb Wells, Bob Gale, Marc Guggenheim, and Phil Jimenez, with Joe Quesada moderating. The panel was snappy, fun, well-moderated, and the guys are obviously having a blast (and taking seriously) the Spider-Man "One More Day" arc, then 3-times-monthly change-up. Writer Marc Guggenheim and artist Phil Jimenez are now exclusive to Marvel, and I felt bad that Jimenez let slip who makes out alive between Mary Jane and Aunt May.

And Dan Slott? Perhaps one of the funniest panel members I've seen. He was hilarious, punny, and having a lot of fun with the panel, and the absolute thrill ride that writing Amazing Spider-Man affords.

I also attended the GameTap "Re/Visioned" panel, consisting of Jim Lee, Warren Ellis, Peter Chung, Gail Simone, and Brian Pulido, and moderated by GameTap's Ric(k)ardo Sanchez. I'm really liking Simone's down-to-earth take on female empowerment, and it was fun to watch part 1 of Ellis's 3-part arc, at the same time he got to see it.

I also got to chat with Peter Chung and tell him "thank you" for the animated Æon Flux, and give him my voice demo. Very quiet, pleasant person. I was also able to meet the producer behind the Re/Visioned series, and let him know I was impressed with it.

The there was the Warner Bros. Smallville panel. Again, how I think a panel should be -- a lot of back and forth, people jumping in and out, playful, sexy people (Seriously -- Hartley? Vandervoort? Morris? Durance? Gough? Millar? Wow -- wicked sexy, all). The funniest exchange happened during the Q&A when a fan asked Hartley and Durance how they prepare for their steamy scenes -- and both of their spouses (and Hartley's daughter) were in the front row. Good feedback on the professional side of the preparation, though.

This panel was also a great example of how you video summarize an entire series, and tease the next season. Serious kudos to whoever pulled that off.

Other Cool Stuff:

Wow, what wasn't cool?

Talking with Leinil Francis Yu and getting the signed Captain America "The Return" poster?

Meeting writer/creator Mark Irwin in person and being the first to see the new Jack Secret preview art?

Talking with Peter Chung (and saying "thanks" for the animated Æon Flux; and giving him my voice demo)?

Chatting with artists like Chris Batista & Tom Nguyen?

The incredible (and incredibly redeeming) Marvel Spider-Man and Smallville panels?

Getting to meet and say thanks to Scott Porter in person for Friday Night Lights?

What Sucked:

Not having mentally linked clones of myself to run around the exhibit floor and attend all of the panels. Seriously, that's a good use for mentally linked clones.

Oh, and I was stuck in the Smallville line for forty-five minutes with a real-life, unfunny version of The Simpsons Comic Book Guy. Dude seriously hated every comic book arc since 1969, and every comic book TV show or film that didn't have George Reeves. I politely engaged him for 40 of those minutes, and expressed my opinions counter to his, until he started belittling someone in line merely for being born in 1982. I then told him I didn't understand why he was at Comic-Con given that he hated everything, and that we could either talk about something he actually liked about comic books, or something other than comic books. He stopped talking. Very sad, really.

Pictures:







Twitterings:

(Reverse chronology.)

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Friday, August 03, 2007

Comic-Con: Friday

Previously:

Friday (July 27) was the first full-on "crazy day" of Comic-Con. Bodies everywhere. We showed up early again, and rather than wait in line for the exhibit floor, we were trying to find the line to San Diego's Hall H so we could catch the Warner Bros. showcase.

This turned out to be a bad, bad experience.

Why?

Because of the "Elite III" staff. Or, as I came to call them, "Those %&*^$#! Red-Shirts". Hey, they were nice and all; just incompetent, and gave very authoritative, contradicting information -- today and throughout the week/end. We were trying to find the line to Hall H, "if it wasn't too long". We got sent back and fourth to the two opposite ends of the Convention center -- two times each -- before I'd had enough. We decided to divide and conquer, and I had my friend wait in line for the Exhibit Hall while I tried to find the fabled "The Line to Hall H" (tip: It's not in the same location as Hall H itself).

This eventually led me outside to a line that wrapped around the entire San Diego Convention Center. I made it two thirds around the building, asking every %&*^$#! Red-Shirt I met if these folks were going to get it in. I finally found a guy who said, "No man. No way. Most of these folks are in line for the second or third show in the Hall. If they're lucky."

So I walked back to the front of the Convention Center, only to find the entry line even for badge holders now snaked off across the convention lawn. So I called my buddy, told him to go do whatever he wanted, and I would sync up with him whenever I got in.

After a half an hour in the sun, I ended up where I'd been an hour before -- just inside the front doors. And as I walked in, soaking wet from sweating (and angry), I was greeted by a smiling %&*^$#! Red-Shirt who said, "Welcome to Comic-Con! Can I help you with anything?"

He was so lucky I was out of hair gel.

That said, I'm a glass - is - half - full - and - how - do - I - fill - the - other - half kind of guy, so I quickly spun through the Exhibit Show Floor and met with people and companies that were on my list. As you can see from my Twitterings below, I was a machine, and really enjoyed touching base with these neat folks and companies with whom I'd really like to work.

Toys:

In my "go this way, go that way" crisscross of the San Diego Convention Center, I did pick up my Comic-Con exclusive "Vanishing Bugs Bunny" from DC Direct. This was the "official" Comic-Con exclusive for the show, and I'd paid for it when registering for the conference. It's a slick, well-done little sculpt, but I'm debating what to do with it, as it doesn't really fit into my collection, per se.

I also picked up some Shockinis from Shocker Toys (a custom and the Wizard World skeleton exclusive), and talked to the guys about using their toys for my stop-motion efforts. They were really nice, and very supportive of me using their toys, carte blanche. Which is better than some other toy companies have been with me.

My buddy sneaked away and got me the Four Horseman figure "Gauntlet of Vaskkh", which is a bad-a$$ looking rhinoceros warrior action figure, and part of the Four Horseman's own "Seventh Kingdom" line of toys. This is a perfect gift for me, and another Comic-Con exclusive. And it makes me want the Four Horseman to do figures from the Hip Flask universe.

Panels:

Mattel / DC Comics:

We attended the Mattel / DC Comics panel, which was fun, and way more upbeat and jovial than Thursday's Hasbro panel. They showed a lot of stuff from the Justice League animated series, and copped to the poor design that makes them top-heavy and tough to display. They also announced new six-inch figures (with build-a-figure components) from none other than Four Horseman Studios. Orion and Etrigan, in particular, look pretty cool.

I can't help but wonder if the fan support for Mattel is due to where they are with the license. They're comparatively in the initial stages, and haven't hit the over-under arc where the trade-off for collector and mass-market hits the fan, which is what I think was the tension under the Marvel / Hasbro panel.

Joel Silver: Return to House on Haunted Hill and Moonlight:

I only caught the last half of the "Joel Silver: Return to House on Haunted Hill and Moonlight" (the Moonlight part), which was a bummer. I'm not a gore fan, but I wanted to see the innovative "Navigational Cinema" stuff they're allegedly putting on the Blu-ray and HD DVD versions of the film. I'd like to see someone do something with the new technology.

Moonlight looks and sounds compelling, but it's going to need to work to stay out of Angel's shadow, and Blade's (the TV series) curse. This was my first time hearing Joel Silver speak, and he's pretty interesting.

Halo Universe:

I was semi looking forward to this panel, and semi expecting it to be a disappointment. Brian Michale Bendis doesn't disappoint, and he was talking about the new comic book series (I took picts, but I'm not going to post stuff before the series goes to retail), so that was good.

WizKids Brand Manager Mark Tuttle did a great emcee job, which was good, given his company had done the big Halo reveal the day before. The Topps trading card discussion was pretty mheh, and Eric Nylund, while a great author, was (like everyone) hamstrung by what he couldn't say. Since there were no Bungie or Microsoft folks on the panel, not much Halo 3 stuff was going to be revealed. (I did see them in the audience, about six rows in; with sniper rifles, I'm sure, should any of the panelists revealed too much.)

Warner Bros. Animation: The Batman / Legion of Super-Heroes:

This was a great panel, if for no other reason than Phil Morris, voice and on-camera actor, and comic fan; and Andrea Romano, single handedly responsible for casting some of my favorite voices in Batman: The Animated Series; Animaniacs; Pinky and the Brain; Superman; and Justice League. The next seasons of both The Batman and Legion of Super-Heroes looks to up the ante, get a little darker, and build on the intensity and team dynamics. I'm looking forward to it.

I even got to run alongside Ms. Romano as she headed to the Warner Bros. booth for a signing, so I could say "thank you" for her work on things like Animaniacs and Pinky and the Brain, and for the extras stuff she shares on her craft on many of the DVD extra features.

Ray Harryhausen and 20 Million Miles to Earth: 50th Anniversary Edition:

Ray Harryhausen is a hero of mine. I've seen his films. I read his coffee-table crushing book. I was inspired to do my own stop-motion as a device for getting my voice out there. And 20 Million Miles to Earth was a film he'd wanted to do in color, but didn't have the budget to do so. 50 years later, we were able to watch the newly colorized version of the film -- for the same first time as Mr. Harryhausen -- and have him give live commentary on the film, his processes, and his views on fiction and criticism. He will probably not do this again.

From a Biz perspective, I arguably "should" have been at the Doctor Strange premiere, trying to connect with Craig Kyle, Marvel's senior VP of creative development animation.

But this film, with Ray Harryhausen, was historical. It was being there for a guy that informed a part of my creativity.

Other Cool Stuff:

I spoke with Leinil Francis Yu, mainly to say thanks for his work on New Avengers in general, and issue #22 in particular. Really pleasant, talented guy. I also noticed he had forward-thinking, hopeful "Captain America: The Return" print that I thought I wanted, but needed to think about.

The Four Horseman "Gauntlet of Vaskkh" gift from my buddy absolutely rocks, and hit me in a soft spot.

And the 20 Million Miles to Earth screening was a piece of history, and getting to attend it with a friend who gets it as much or more than me? Awesome.

What Sucked:

Those %&*^$#! Red-Shirts. And not having hair gel.

Pictures:

www.flickr.com




Twitterings:

(Reverse chronology.)

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Thursday, August 02, 2007

Comic-Con: Thursday

Previously:

Thursday (July 26) was the first full-day of Comic-Con. We showed up early, and waited in line for an hour and a half to get into the exhibit floor. The plan was to get to the Hasbro booth to get tickets that let you get in line to buy stuff. Like convention exclusives.

That didn't happen, because they let the folks registering for one-day Thursday badges in before all of us that had already shelled out for four-day badges. That was poor, and it could have made for a frustrating day. That is, if I hadn't been willing to pay folks (and my buddy hadn't been willing to front me the cash) who did have tickets to buy exclusives they weren't going to buy for themselves. Like the super hero My Little Pony. (What? I'm a sensitive guy.)

The exhibit floor was better than on preview night, because people were split between attending the panels and the show floor. that was an improvement.

And I totally blended in with my fellow geeks, as airport security had confiscated my gel (I suspect they thought I would use it to make deadly hair spikes and gore fellow passengers), and I was breaking out like a teenager (probably from the stress of them blocking my goal of goring fellow passengers). Nice.

Thursday was ostensibly about toys and Halo.

Toys:

There were a whole bunch of new things at the Hasbro booth that hadn't been out the night before, including three things for which I've been waiting.

First up was Marvel Heroscape. I like the craft and extensibility of the existing Heroscape, but it's this comic-book themed release for which I'm been waiting since it was announced in January -- of 2006. So, 1.5 years later, it was nice to see in person, and since it's finally going to retail, I didn't worry about purchasing it.

Next up was Marvel Legends. Hasbro took over the fan-favorite line from Toy Biz, and promptly unfan-favorited it. Seriously, the sculpts for series 1 and 2 were poor in quality, appropriate articulation, and likeness. But I've said before, series 3 looks to improve upon the formula, with a 1940s Captain America, and a Hydra soldier (and variant) that look like they'll nicely complement my Baron Von Strucker Face-Off variant. (Or compliment Von Strucker: "Ja, Herr Strucker, you look wery nice!"). And series 4, announced at the panel, look even better.

Then there were the additions to the Marvel Super Hero Squad, a semi-super-deformed offering that I dig. Made for kids, the series has found new life with collectors and fanboys. There are a ton of new offerings, and I'm interested in the upcoming new Mega Packs, which add the likes of to-scale(ish) Galactus and Sentinels, and (revealed at the show) Apocalypse and Ultimate Giant Man.

I wasn't so gung-ho on the Hasbro Comic-Con exclusives of Marvel Legends renditions of Stan Lee and She-Hulk (picts below). I'm glad Stan's getting an action figure, but the whole changing him out of actual clothes makes him a little too ... doll-like to me. I fight that battle enough as is. The good news is (as of right now) those two exclusives are still in stock on HasbroToyShop.com.

Halo Action Clix:

Yeah, this gets its own section, both because -- just by impact relative to their size and scope -- WizKids owned the show floor Thursday. And because they owned a big chunk of my afternoon as well.

I was there for big reveal of the Comic-Con exclusive version of the Halo ActionClix scarab (it was one of the big things to which I was looking forward at the con). This is a battle-damaged, limited edition (500 total) version of the largest, playable clix-type figure WizKids makes. It is stunning and brilliant, and that plus the fast-paced version of the Halo entry, over the already stellar HeroClix, has got be pretty stoked. And, since I won a ticket that allowed me to purchase one of the limited edition monsters ... I did. And I spent a ton of time in line, or checking the booth to see if I'd won, when I could buy, when I could give them my shipping info (thing's a freaking monster), and whether I won an on-the-spot version (didn't).

I'm still weighing the purchase, but for me, things are bought to be used and played with -- not resold at markup. Besides, I'm a community kind of guy, and if I have the scarab, that helps me draw and center Halo ActionClix tourneys.


And the WizKids folks? Top-notch, every one of them. Brand Manager Mark is a machine, and Rae and Jenny (both of whom I'd known earlier only via Email) are phenomenal, and super-community and super-business minded. I made sure to introduce myself to all of the WizKids folks, who were all kind and helpful.

And (without me asking) they hooked me up with a Target exclusive two-pack of the Master Chief and Arbiter. Normally you only get this by pre-ordering Halo 3 from Target. Look for that to show up on my toy blog soon.

And a guy in full Spartan armor was there throughout the day. Just for effect.

Panels:

Just two panels for the day -- the "Hasbro Marvel" panel and the "DC Group Therapy" panel.

Hasbro:

The Hasbro panel was a bit ugly. We missed the first few minutes of it, but there were some angry folks inside for some reason. It might be due to some folks being upset about the Hasbro take on Marvel Legends (kinda understandable), but there were some (2) vehement folks in the room. It felt more like they were mad because they're completests(ists?), and things like chase variant figures make it hard to be a completest. My thought is (a) don't be a completest, and / or (b) realize that if we didn't have at least the figures as chase, we wouldn't have them at all.

I think collectors need to realize that Toy Biz version of legends catered to the collector, but Hasbro is all about the mass market. There are trade-offs there. More on that when I talk about Friday's Mattel / DC panel.

Hasbro did reveal some really cool stuff, like the Marvel Legends Wave 4, which seem to even more improve on the line, and includes first-appearance Daredevil (and red-suited variant), Black Bolt (and blue-suited variant, but I wish he was yelling), Punisher (with Crossbones variant). Wal-Mart will be getting two-pack exclusives of Cannonball & Domino and Cable & Marvel Girl, and on the Icons side we'll be seeing red suited Daredevil (with a first-appearance variant), Phoenix (with Dark Phoenix variant), Colossus, and Nightcrawler. In the case I also saw what looked like an Astonishing X-Men Cyclops Marvel Icon.

There are also going to Marvel Legends of Tigra, Nova, and Astonishing X-Men Beast, probably before December.

I also met writer / columnist Troy from Newsarama.com, who was knowledgeable and very pleasant.

DC Group Therapy:

This was a fun panel, and while I'm not a huge DC fan, per se, I really like Dan Didio, and all of the panelists -- Geoff Johns, Sean McKeever, Gail Simone, Tony Bedard, Eddie Berganza, Mike Marts, Mike Siglain, and (especially) Dwayne McDuffie.

Other Cool Stuff:

I missed the Marvel / MAXUM Games "Demons of Mercy" panel, which I really wanted to attend to check out the comic book / video game interaction. But I was in the room a couple of panels after that, and found that someone had left their Comic-Con Demons of Mercy comic. So, score!

And I got to meet a ton of cool people, and connect with folks I hadn't seen for a while. The Cartoon Network MMO folks in particular, are a great group of folks, and were very helpful in letting me try out the "alpha" version of the game answer questions, hook me up with a prelude comic, and just generally have fun. I also talked to several game and animation companies on the voice acting front, and they were much more helpful and responsive than I've experienced (sadly) in Austin.

What Sucked:

We had big plans to see the Superman Doomsday premiere that night, and the panel following that would include Bruce Timm, Gregory Noveck, Brandon Vietti, Lauren Mongomery, and Duane Capizzi.

But remember the lines I complained about? This night, we were victims. After waiting in line for an hour, we were the first people not allowed into the ballroom. We're talking they literally stopped us at the door, we could see in, and they wouldn't let the two of us inside. And then things got ugly. People who allegedly had been inside couldn't get back inside. People who had friends inside that were saving seats couldn't get inside. Then the fire marshal was doing a sweep, said there were too many people, and they were going to eject more. After about a half an hour of this ugliness, we left, bummed to have missed the premiere and the panel with one of our mutual idols.

The silver lining? The fine folks at Microsoft made the panel available for download over Xbox Live. Score again!

Pictures:

www.flickr.com





Twitterings:

(Reverse chronology.)

  • "Linear Men are time, Monitors are MultiVerse. Two different things." from web
    (This is the END of the "DC Group Thereapy" panel coverage.)
    (Didio said this like it was common knowledge. Funny.)
  • Not having characters get together in DCU likened to avoiding "last season of 'Moonlighting'." from web
  • While I'm not a from web
    (Noticed m.twitter started truncating posts. Should have read, "While I'm not DC fan, per se, I'm a fan of these creatives, and the process is cool.")
  • Wow, some fans are incredibly brave asking questions. They look almost out-of-there skin nervous in public ... from web
  • Didio on the spot for leaking "52" ending ... from web
  • Creators share there 2 favorite character / interactions to write (Hal Jordan & Batman for McDuffie, etc..). from web
  • Brief derailment on classic ("Lightning Lad") versus modernizing ("LiveWire") debate ... from web
  • Perception is everyone's killing everyone on the DC team books ... from web
  • Wolfman / Perez Outsiders may be making a return. More on Sat.... from web
  • Dwayne McDuffie joining the DC panel ... from web
    Interesting to hear DC's Didio cop to Marvel's market dominance ... from web
  • Live Blogging the DC group therapy panel at Comic-Con ... from web
  • Listening to DC's Geoff Johns, Sean McKeever, Gail Simone, Tony Bedard, Dan Didio, Eddie Berganza, Mike Marts, Mike Siglain ... from web
    (This is the START of the "DC Group Thereapy" panel coverage.)
  • Seeing Peter Mayhew (Chewbacca) ... from web
  • Watching someone really pull off a Black Cat costume ... from web
  • Spider-man 6" _and_ build a figure coming from Hasbro this fall! from web
    (This is the END of the Hasbro Comic-Con panel coverage.)
  • Attending the Hasbro Comic-Con panel ... from web
    (This is the START of the Hasbro Comic-Con panel coverage.)
  • In line to purchase a Halo Action Clix. Feeling a little insane ... from web
  • Getting ready for Wizkids Comic-Con reveal. See my video gaming blog ... from web
  • Taking a bath on Comic-Con exclusives ... from web
  • Breaking out like a teenager. must be Comic-Con sympathies ... from web

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Monday, July 23, 2007

New voice demo! Studio "wring-out" session!

The voice demo:

Big things are afoot on the acting front!

Besides last week's headshots (the number-one calling card for on-camera talent), I recently cut and mastered my new character / animation voice demo (the number-one calling card for voice talent)!

I'm very happy with this demo, and it showcases how my range and technique have grown since my original voice demos.

I've did a decent amount of pre-production on this, because there were specific things I wanted to accomplish.

Besides obviously showcasing my range and diversity, I wanted a demo that translated my recent film training intensity. The "Luke Cage" piece (from New Avengers #22, yo!) does this nicely (and that's the amazing Howard Shore / Lord of the Rings "Journey in the Dark" swell underneath my vocals).

I also wanted to do a bit of a tribute to inspirational voice actor Peter Cullen, who is the voice of the original (and Michael Bay movie) Optimus Prime.

Finally, as I've grown in my craft, I'm well past the point of creating voices -- I create characters. This adds a depth and authenticity to my performances that isn't commonly found in untrained voice talent. I think that's apparent in the demo, and I hope you think so, too.

So, head over to my Demos page to meet Luke, Eeyore, Optimus, True Brit, GhollimEsque, Panic Boy, and SHTICKFAS.com's Hedojo and Fae. Plus a nice little industry button (all in fun).

The Studio "wring-out" session:

I've mentioned Jason Young before, who handled the audio for the Pray with Thanksgiving film.

I'm not sure how to articulate that there's probably not a better example of a modern-day Renaissance man than Jason. Musician, sound designer, sound engineer, composer, conductor, singer, wood worker, and technical geek. And not just dabbling in each -- accomplished in each.

We were "wringing out" his new sound booth -- which he designed and built. It's an amazing, solid, sound-dampened (but not sound "dead" or "sterile"), incredibly well-engineered piece of work.

The wring out session itself revolved around the technical and the physical aspects.

On the former, this involved chasing down sound leaks, buzzes, and the like; adjusting levels, and making sure the studio is ready for professional work, without interruption.

The physical side of the wring out involved figuring out the range of the booth, angles for delivery (clean, muddy, echo-ey), allowable space for physicality (it's a cozy booth, but with plenty of room for work -- and even guitar performance, if it comes to that), sit / stand mechanics, and producer / engineer interaction (both for VO and ADR direction).

I really like Jason's new booth and studio (and not just because I get along so well with Jason). It's on par with studio booths in which I've recorded, and is one of the nicest home studios in which I've every had the pleasure to record. It's certainly got some of the best sound.

The pict below is snapshot after a pretty intense "Luke Cage" read (hence, "the shiny"). For this take, we were also checking the sound on my own MXL-990 mic (pictured) -- which turns out to be a pretty hot mic, compared to Jason's studio setup.

Adam Creighton during a studio wring-out session with Jason Young.

After the wring-out session, I went away, focused on headshots, pulled music and sound effects together, then Jason and I spent yesterday afternoon mixing / mastering / finalizing the demo.

Jason was adept at maximizing the sound (without losing the fidelity), and appropriately prioritized the vocals over the music and sound effects (without making the latter two sound like they were just "slapped underneath" the former).

Like I said, I feel great about this demo. Not just for the finished product, but because I ostensibly self-produced this project (with Jason's spot-on collaboration) -- I feel great about the product and the result -- and it's the demo I'm talking to Comic-Con this week.

Jason's available to do this for you. You should contact him. Or me, if you prefer an introduction.

And there's more to come, because we also recorded clips for my new commercial voice demo. But that'll have to wait until after I shake things up in San Diego.

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Adam Creighton: Headshot

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