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Thursday, April 08, 2010

Wicked cool video game commercial

Written and directed by Patrick Jean and DPed by Matias Boucard, this may be one of the cooler commercial / video game vids I've seen in some time:



I'd love to link to these two guys, but "DIVISION" is a sucky name for a company when you're trying to Google it, and it turns out there are a ton of "Matias Boucard, Director of Photography" out there. Who knew?

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

Wednesday, May 28, 2008

Dipity Timelines

I discovered Dipity.com's (you gotta love 2.0 naming) timeline generation tool.

Here are my game-related timelines:
The timeline implementation is a bit rough, but it's around 70% of the timeline mashup I was building myself, so I'm all for someone else building and maintaining it. And I've made requests for things like reverse chronological sorting, color-coding different feeds, a hierarchy model for promoting / minimizing timeline entries, "timeline includes", tag sorting / viewing, and so on; here's hoping.

Interesting. This post itself will show up in the first two timelines. Clicking on it will open the post. Clicking on the links will open the timeline. Ad nauseam.

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

Thursday, April 03, 2008

Stop-motion Neon Genesis Evangelion

OK, it's arguably vaguely gaming related (except for the stereotypical gamer / otaku overlap being like 97.8%).

But it's (A) Neon Genesis Evangelion, (B) Revoltech toys, and (C) stop-motion.

So, if you're jonesing for stop-motion as much as me (my stuff's still in storage), dig Evangelion or Revoltech, or just need a new Napoleon Dynamite fix, here you go.

(Oh, and if you are an Evangelion fan, you should know you can get the complete Platinum boxed set at Best Buy this week for 50% off -- $28.99; but know it's not the 10th Anniversary Edition.)

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

Saturday, March 22, 2008

Target has your indie games / Tees

Indie games in the mainstream!

I'm wicked impressed, and want to file this under "little guys with great marketing concept make good".

2D Boy -- "a brave new indie game studio based in San Francisco, making games the old fashioned way - a team of two, no money, and a whole lot of 'love'" -- has struck a deal with retailers (Target stores being possibly first out of the gate).

You can buy independent game game T-shirts, which come with a demo or full version of the game, for like $12.

A bunch of the titles are a la the
Experimental Gameplay Project (clothing company egp apparel looks to be an offshoot of the effort), and this is a slick way to get indie cred mainstream recognition (the tags talk quite a bit about the games and creators).

More info at the 2D Boy Website, and (interestingly) waaay more info at Kevin Allen's blog.

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

Tuesday, November 27, 2007

Video game art

I like Matt Burlingame's quirky, three-dimensional (real-world) art.

I like quite a few of his pieces. I like that Matt has a video game inspired piece (unfortunately, it's sold), depicting a copesetic Taizo Hori (Dig Dug), Mario bludgeoning a Shell Creeper / Koopa Troopa, and a rabid Pac-Man (complete with mouthed-on remains of Bashful / Inky).

Click the pict in the link to view multiple detail shots.

"The Dynamic Trinity" (mattburlingame.com)

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

Saturday, September 15, 2007

Halo 3 diorama -- Believe

If you're a breathing human being, like it or hate it, you're probably not going to be able to get away from Halo 3 over the next couple of weeks.

Microsoft's new "Believe" advertising campaign presents a sober take on the Halo mythos that's vaguely World War II retrospective-ish. I'm liking the campaign, because it's trying something new and gutsy, and hooking into the mythos and heroes that could make the Halo franchise more than it is currently (and hopefully, not just in a marketing capacity).

Featured in the first video, "Museum", the Halo 3 diorama (the "John-117 Monument") will be touring the country soon.

The diorama was put together by the incomparable Stan Winston (Aliens, Jurassic Park, Spider-Man 3, 300, Superman Returns) and is more than 1200 square feet (30'x40') and 12 feet tall. Each figure is handcrafted (eight to twelve inches high). Honestly, it's a beautiful piece of art.

Online, you can tour the whole diorama in an amazing camera fly-through that includes 180- and 360-degree views, enemy and participant pop-ups, and first-person accounts. The fly-through shows some stubs where more videos will be available on September 25 (the date the game launches) and (interestingly) October 1.

This is a cool mix of high-tech and traditional modeling, and is a lot of fun to spin through. More about the filming and diorama can be found at Static Multimedia. And this whole thing is "media intersection" in the coolest sense of the term.

My only gripe is I wish the first-person accounts had voice over, since this would have been a powerful addition to the piano-overlaid experience, and the text is too small to read comfortably on high-res monitors.

And there are spoilers in the fly through, so be careful. I generally "protect" myself from these kinds of things, but I'm such a Stan Winston / old-school set modeling fan, that it's worth the hit to me.

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

Wednesday, September 12, 2007

Halo 3 toys give me hope, confirm fears

So, picts of the fully painted sculpts are out for the new Halo 3 toys at McFarlane Toys. I'm not posting the picts, because I haven't receive permission yet -- but here's my deconstruction of them (and a major pro is they're based on a 6-inch scale).

To review:

  1. I'm a toy fan.
  2. I'm a fan of Todd McFarlane.
  3. I like McFarlane's toys for their sculpts, and dislike them as action figures (as a generality, they're not pose-able).
  4. I said I'm nervous about the articulation for the Halo 3 toys.
  5. I call Todd McFarlane "Toddy", because no one else seems to. No word yet on whether he's OK with that, but I'm told someone is checking this out for me.

Anyway, as far as point #4 (from a prior post):

...at least Master Chief will have "more than 18 points of articulation" (would that be "19"?), which ups the Joyride Series One's 15 points. No articulation notes are given for the other figures, which makes me nervous.

Master Chief:

Master Chief does, indeed, look decent. The photos, unfortunately, are not good at showing how much range of articulation the figure has. A little of critical analysis yields encouraging stuff, though:

  • Photo 1: Looks like the shoulder joint is pretty versatile
  • Photo 2: (with Photo 1) showcase a range of motion for the knee joint, and similar jointing for the ankle (which would be good news)
  • Photo 3: Looks like the elbow has great range of motion

What I can't tell from the photos is what the hip joints are like (Photo 2 is closest to giving a view, but it's too dark to see). To be fair, hip joints are hard -- you have to avoid the whole "adult diaper" look (epitomized by Hasbro's Marvel Legends White Queen). But I can't tell if the Chief can stand straight, or he's eternally ready to crap Brute spike grenades.

The deco looks spot-on, though, and I'm curious about the tenuously attached frag grenade -- Clever magnet gimmick? Pin and socket? Breakable and child snortable in waiting?

Cortana:

Cortana is a non-articulated statuette with a light up base. And honestly, Scott Fischer set the sexy bar for our favorite semi-corporeal Femme AI in The Halo Graphic Novel. That's the new Femme AI Sexy Bar, or FAISB(TM). And "Mother" from Alien is our favorite non-corporeal Femme AI. So I'm mheh on this sculpt until I see it in person.

Brute Chieftain:

The Brute Chieftain has probably the coolest deco scheme of the lot. The picts are also better about showing a range of motion the other product photos don't. The gravity hammer accessory is almost a character in itself (hmm, new weapon for the game?). My only concern is whether his "I'm compensating" loin cloth thingy gets in the way of posing the figure. I dig the sculpt, though.

Jackal Sniper:

Imagine if there was unholy wedlock between Pan (the goat dude, not the cross-dressing broadway dude/tte) and Skeksis (from The Dark Crystal). This would be their baby.

The sculpt and deco are complex and detailed, the picts again show a more varied range of motion, and I'm curious what the spiky things on the head and forearms are made of. I'm more curious as to the balance of the figure, given the goatish legs. This will either be amazingly done, or amazingly frustrating.

Grunt Two-Pack:

Speaking of balance, that could be the bugaboo with these cooly crafted little ... buggers. The Grunt Two-Pack has one each teal and burnt orange armoured Grunts (What? Specificity is good.) that look great, down to the nubby little feet that could make their back-heavy Notre Dame(ish) humpbacks a problem. But if the weighting is good (and the rock-like feet are cleverly sculpted to compensate for character tilt), these could be a couple of little winners.

I do hope the guns are removable. And I wonder if it's too late to have Jason Staten voice clips emanate randomly from the figure as they sit otherwise quietly on the shelf?

So, there's my unsolicited (but stunningly brilliant) deconstruction of the toys. If I get permission to post picks from McFarlane Toys, I'll update this post with those.

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New Halo 3 ad; no Master Chief

This ad for Halo 3 caught my attention.

Simple. Emotional. Creates a universe through a voice over interview and straightforward visuals.


It really feels like a Neill Blomkamp piece; I wouldn't be surprised.

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Monday, August 27, 2007

GC and PAX summaries

Here's my take on game thingey's announced at the recent Leipzig Game Conference ("Leipzig", or "GC") and Penny Arcade Expo (PAX).

By way of framework, there are games I care about, there are conference-related announcements, and there are conference-related announcements about games I care about. My summaries are mostly about this overlap. With smatterings of other stuff to celebrate diversity.

Oh, and Uwe Boll was the surprise guest at PAX. Not Jack Thompson. Good.

On to game announcements.

Age of Conan: Hyborian Adventures -- I'm a Conan fan, and getting two games based on the franchise is pretty cool. This one is the MMO from Funcom, expected in early 2008 for PC (with an Xbox 360 version following), and early play tests from press have been fairly positive (with the caveat that for an MMO you really need more than a play test). And it was named Leipzig's "Best Online Game of the Show". I'm trying to get into the beta.

BlackSite: Area 51 -- BlackSite's being done by the local Midway Austin folks, and though they didn't hire me to do the voice work (they did let me audition), I want the game to do well. The typically snarky folks at Kotaku are a bit bullish on the title, which is saying something.

Borderlands -- Likewise, I want Plano, TX-based Gearbox Software (Brothers in Arms) to do well with their just-announced Borderlands. Sounds promising, and with a randomization feature that touts up to 500,000 different firearms (and is likewise applied to armor, vehicles, and so on) and randomized level layouts, this game doesn't sound like it's going to be boring at all.

Chronicles of Narnia: Prince Caspian -- The works and mythos created by C.S. Lewis are deep and rich, and given the movie is coming along nicely, the inevitable game from Disney Interactive is, too. Early build screens are already looking good, and I hope some gameplay videos pop up soon.

Dead Island -- Zombies am still new hotness, so this game from Techland (Call of Juarez, Loki, Warhound, and the Chrome Engine) looks promising. I love that the bar for now-gen zombie games has been set by Dead Rising. I'm hoping other devs rise to the challenge.

Fracture -- I'm hoping this new IP from LucasArts lives up to the hype of the terraforming gimmick. While the play mechanic is enticing, I haven't been struck by the character designs, and initial impressions from game press have said while the mechanic is cool, it was straight-up shooting that won matches.

Halo 3 -- So far, industry folks are liking Halo 3's campaign (same, but tweaked), multiplayer (tweaked way more), and in-game editor, "The Forge" ("This might be the coolest addition to Halo 3"). I think I may be going dark on this title soon, to avoid any (more) spoilers for me. Oh, and breaking from tradition, Halo 3 was the title used for the final Omegathon challenge (usually a retro game) at PAX. It was a new level, with new maps, with many lucky, lucky fans in attendance.

Haze -- I'm excited about this game, if for no other reason than it's from the Free Radical folks of TimeSplitters fame. There are unconfirmed rumors the game is not coming to Xbox 360, which would suck.

Heavenly Sword -- This PS3 brawler looks good, and reviews so far have been mixed on gameplay and depth. They certainly seem to be putting a lot of the right effort behind story telling, acting, character design, and audio, so I hope the game rocks as much as its potential.

Legendary: The Box -- Aside from Gamecock or Spark Unlimited needing to rename this title, I'm so looking forward to this take on a literal Pandora's box. More mythology for me, and dev chops from Spark partnered with the announcement of multiplayer have me grinning. And dodging griffins. Gamecock knows how to pick 'em; and they're in Austin.

Mass Effect -- Allegedly more polished, allegedly more pretty.

Metal Gear Solid 4 --Seriously, if you're not excited about MGS 4 for franchise love, pushing technical boundaries, innovative character design, or boundary-pushing story and thematic elements, you're probably reading the wrong blog. News at the show was a bit of "maybes", with possible support for customer soundtracks and online play. Themes and new boss characters were revealed, with a loose "Beauty and the Beast" theme, and boss characters based on real-life actresses / models Yumi Kikuchi, Scarlett Chorvat, Mieko Rye, and Lyndall Jarvis.


Penny Arcade: On the Rain-Slick Precipice of Darkness -- I'm looking forward to this game, and the PAX announcement of the 4-5 hour Episode One available for download from Xbox Live this year is exciting for PA fans, and for folks (like me) wanting the Xbox 360 to catch up to episodic gaming. And the official Website opened.

Rock Band -- This game got rave pre/reviews at GC and PAX. I'm fascinated with this whole phenomenon that arguably allowed Activision to unseat Electronic Arts as top publisher (but let's see what the Madden '08 numbers do). Oh, and Rock Band is Harmonix / MTV Games. I was just, y'know, talking about the phenomenon.

Spore -- I so want this game, but I've put my interest on hold, repeatedly, to match its repeated delays. The devs at GC said the game is completely playable (yay!), but "still requires a lot of polish" (boo!), but there may be an open beta to help them do that (yay?). Oh, how they tease me.

Too Human -- While I'm tired of the soap-opera drama coverage of delays for this trilogy, I'm still excited for this game. GC announcements narrowed the 2008 release to early in the year, with a demo to hit this fall. And it's derivative of Norse mythology.

Totems --OK, this is a just-announced, PC/360 free-roaming / sandbox game from 10tacle Studios (best-named dev studio EVAR), and is inspired by the French sport Le Parkour, animism, super heroes, and Cirque de Soleil. Tell me your interest isn't piqued.

Viking: Battle for Asgard -- Long-time readers know I'm a fan of mythology, and Norse mythology in particular (my dog's name was Loki, and Thor and Loki action firgures are currently beating the crap out of each other on my office shelf). So I'm stoked about SEGA's announcement of Viking: Battle for Asgard, an Xbox 360 and PS3 hack-n-slasher where you'll also get to "order around mythical beasts and liberated troops in enormous battles" as Skarin, a warrior protecting Midgard (earth) from goddess Hel and her minions. Hey, even if it's just now-gen Rune with a few other mechanics, I'm on board.

Virtua Fighter 5 -- This is an improved version over the current cabinet arcade "Version C", and has upped the number of NPCs, the intensity of the AI in Quest Mode, and added more accessories with which players can customize their characters. The big show at GC was online play for Xbox 360 -- something the PS3 version doesn't have. VF5 hits this October, also from SEGA.

WET -- Is a new action shooter from Sierra, and game reviewers and sites have been a little jaded on it, marginalizing it as derivative of Tomb Raider, BloodRayne, Prince of Persia, and Covert Ops. "Jaded" being the operative word. The pre-rendered cinematics belie an attention to detail and love of Hong Kong / Rodriguez-style films that make for great target visuals and gameplay. Could be some potential here.

Sony -- Sony's booth evidently had toilets as seats, probably an allusion to some of their Euro advertising that had a model sitting on a toilette (no, it doesn't make sense to be either). But they did announce Play TV -- just for Europe -- which will sit between your PS3 and TV and let you record one channel and watch another (so it sounds like a dual tuner setup). Play TV not only supports high-def video but lets you stream live or recorded video from the PS3 to your PSP, letting you watch TV shows on the PSP from anywhere in the world. Not earth-shattering for those familiar with Slingbox tech, but still pretty cool. Sony says this isn't coming to the U.S., because the "U.S. doesn't have terrestrial digital television yet."

To me, not a good excuse, and I expect Microsoft to announce a leapfrog move that involves an extension of what they're already doing with their Media PCs, Xbox 360, and Zune players (now #2 in the MP3 marketplace, I'm told). If they don't make such an announcement, we can chalk it up to one of the bigger missed opportunities in media intersection.

The full Sony press release about Play TV is here.

Other pointers to Leipzig-related news stories:
Other pointers to PAX-related news stories:

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

Thursday, August 23, 2007

More gaming Web 2.0 ...

Folks have been hitting me up over the whole "Web 2.0 / video game intersection" mini-post I did.

(Oh, and I'm not the 'techno-geek screaming, "F***ing get with the times, game industry!"' He probably wouldn't appreciate me giving out his contact info; he actually works in the games industry.)

Anyway, some folks wanted some more concrete examples of Web 2.0 and video game intersection.

First, a review:

Web 2.0, to oversimplify, is that intersection of getting desktop-application-quality ("rich") functionality from your browser, and user-generated content that draws people in droves.
And since I used a Halo example last, I'll use another one.

First, as an additional caveat, consoles have a ways to go to catch up to PC gaming in user-generated content. So to get to this Web 2.0 intersection about which I'm talking, they need to leapfrog the stuff they're currently not doing that well, and get with the Web 2.0 times. Recent changes from Microsoft with regards to (for example) allowing Xbox Live user-generated content means this may actually happen sooner than later. If someone capitalizes on it.

Back to the example.

At its simplest, think about being able to create player customizations, user skins, game types, and map changes, and share them -- from your browser -- with your Xbox Live friends list.

(Here's where I tick off game devs again.)

This is easy.

(What? It is. You know how stuff like this gets done? A development manager says, "We need to do X." And, hopefully he's got a management style that's built a dev team that want to work to make that happen for him, rather than being made up diva devs that will spend the week explaining why it can't happen. Because, conceptually, everything's doable. We get to shop online with credit cards, for crying out loud. You're welcome, by the way.)

So, think about how Halo 3 is going to support multiple player models and more variation in armor customization than the previous 2 Halo games.

There are a definable set of fields for customization. That's begging for a data-driven web page that takes your little radio and checkbox selections for armor types, colors (probably via a slick picker widget), symbols, and so on, and sticks them in your table in the user database. Then, Bungie gives me the field names and technical specs for each (type, length, key, allowable values, binding, etc.) and the output configuration file (or segment of a file it belongs to a larger config file), and I can convert that to a Halo 3-consumable input.

And it's not just colors and armor types. I should be able to upload symbols and skins (in pre-defined templates), and those should likewise be able to be batch converted to consumable input (Hey, it worked for Rune 8 years ago; they just didn't have the batch process).

Game types are even "easier" -- given the process for customization of game types is already defined for Halo 3, the high-level context and user flow has already been defined -- it's just about adapting it to the Web medium (and the creation of the additional conversion conduit).

And if you're concerned about being invaded with obscene or otherwise undesirable symbols, skins, and the like (and you should be), this whole functionality can be constrained to your friends list -- just like the personal gamer pictures or the Xbox LIVE Vision camera's output. Mostly.

But think about it. Think about a friend of yours creating an amazing Star Wars Stormtrooper skin, and 16 of you showing up in a Big Team Battle variant. Halo has red and blue armor (and for that we're grateful). Halo 3 has more colors, and multi-team battle. Halo 3 would rock with uniform-motiff team armor. Stormtroopers (but not clone troopers). Cobra troopers. Hydra or A.I.M. troopers. My Little Ponies (What? Girls gotta represent!).

Have you seen the Forza 2 paint community? Think of that applied to Spartan models (or the Puma, but that's probably asking too much).

Anyway, yet another example of Web 2.0 servicing our gaming. And to be honest, these are pretty tame examples. I have bigger stuff about which I'm thinking ...

UPDATED: Again, if you're a professional in the industry and in Austin for the Austin Game Developers Conference, there may be some off-schedule discussions of Web 2.0 and video game intersection. Let me know if you're interested in that, and I'll try to connect you with like-minded folks.

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

Wednesday, August 22, 2007

Web 2.0 and gaming

You hear that? It's the sound of opportunity.

Or it may be some techno-geek screaming, "F***ing get with the times, game industry!"

Web 2.0, to oversimplify, is that intersection of getting desktop-application-quality ("rich") functionality from your browser, and user-generated content that draws people in droves.

Tastes are out there. YouTube, FaceBook, and other specters of new-technology past that are, frankly, "so 2005".

Twittervision is probably a better, simple, recent example. Or SplashCast.

But what about gaming? Where's that perfect storm of Web 2.0 mashables (which, I think, are required to include at least one of Google's forever-in-"beta" products) and gaming?

Some stuff is already out there. Maybe Habbo Hotel is an example.

But what about mainstream game intersection with a Triple-A title?

Maybe this nugget missed by most folks (from GameTap's quietly launched news/feature Website) speaks to the future:

"As development on Halo 3 reaches a climax in preparation for the game's September 25 release date, developer Bungie has revealed details of an expanded file-sharing system for players with Microsoft Points to burn. Halo 3 features an innovative in-game system of file sharing, whereby custom map configurations, "game variations, screenshots, and game movies can be uploaded to Xbox Live's central servers. Every player with a copy of the game and a Live Gold subscription can upload six different pieces of content that cannot exceed 25MB in total. Bungie Pro raises the stakes, opening up a total of 24 slots and a 240MB storage total. The price of this expanded file-sharing option is 750 Microsoft Points for a year's subscription, or "around 78 cents per month," as Bungie puts it. Sophisticated integration with Bungie.net is also promised, allowing gamers to quickly navigate other users' shared content on your computer, and even queue it up for download when you next load Halo 3 on your Xbox 360. "
Interesting.

That last part is pretty key from a Web 2.0 / video game integration perspective. The stats for Halo 2 are already teasing at some cool stuff, with being able to look at in-game activity from different angles, Email it to a friend, and so on. I've got to think this is just a hint of the hidden rich-statistical goodness that is going to be in Halo 3. I claim dibbs on the phrase "rich-statistical goodness".

snapshot of a Halo 2 game played by player Hitachi Wasabe.
And I want a lot. I want to be able to set up in-console on on-Web the folks whose content I want to watch. I want to get notices when new stuff from them comes out. I want to look at the Game Viewer, and zoom in to that moment, and watch that movie, from every angle. I want to watch when I earned that 12th beat-down that also won the game, and I want to Email that to my buddy. I want to get his response in-game on the Web or on my phone. I want to be able to look at who's watching my movies and playing my maps.

And so does Bungie. You think they won't be watching the variations to which their customer base is gravitating?

I also want little things, like my Xbox Live Friends list to be accessible with my non-Xbox Live (Windows Live) Friends list from my Xbox and my computer, and I want to be be able to do the same stuff on both platforms, and have it enhanced beyond what it is -- with Xbox 360 content. Things like that.

Good times ahead for Web 2.0 and video game integration. I just hope the games industry is quick to get on the bandwagon. Or quicker, since folks have been rolling on it for a while.

And if you're a professional in the industry and in Austin for the Austin Game Developers Conference, there will be some off-schedule discussions of Web 2.0 and video game intersection. Let me know if you're interested in that, and I'll connect you with like-minded folks.

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

Thursday, August 16, 2007

Zero Punctuation reviews

Heard of Ben "Yahtzee" Croshaw, picked up by The Escapist as the exclusive purveyor of his brilliant snarky video game reviews and opinion pieces?

Brilliant.

Head over to The Escapist to see his NSFW first official review for them of the Heavenly Sword PS3 demo, and his thoughts on the Resident Evil 5 racism controversy.

Below is the teaser video for it, followed by his previous (non-Escapist, and therefore embeddable) video reviews of The Darkness and Fable: The Lost Chapters.


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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

Wednesday, August 08, 2007

38 Studios

Why are there not stories six ways to Sunday about 38 Studios?

Formerly Green Monster Games, the smartly renamed game studio that had been unfairly simplified as "the house that Curt Schilling built". (If you don't know who Curt is, go away, become wise in the ways of history, and return.)

The Maynard, MA-headquartered game development studio is a machine of creativity and proven-ticket-producing industry folks.

There's Brett Close as President and CEO (probably so he doesn't get bored), who helped build the Midway Austin studio (and has done it at least a couple of other times, with EA-LA and VR1).

There's Todd McFarlane as the Creative Art Director and Concept Artist. Todd's a self-espoused "pop-culture machine", and I'll totally give him that.

There's R.A. "I killed Chewbacca and gave you Drizzt Do'Urden" Salvatore as Director of Creative Content / Storywriter (sorry about the Drizzt spoiler).

There are also super respected games industry folks like Scott Cuthbertson, Chaz Sutherland, Brian Jones, Steve Danuser, and on and on.

They're working on an MMORPG (yeah, so's my grandma).

But they're going to make it big. They're going to make it good. They say they're keeping the basic formula simple (Toddy actually said that; that's saying something for Toddy; wonder if he hates being called "Toddy").

They'll also be looking at media intersection with wireless and comic books and other media. I'm sure they'll be looking at licensing (pfft, it's McFarlane -- are you surprised? Dude just opened a McFarlane store in AZ).

I'm excited to see what they produce. I know of these guys, and know a few of them (a little).

They're in my family's stomping grounds back East. They know their stuff. Brett knows the importance of running a studio without burning out everyone in the studio.

Good times.

Check out their Website. Look at the handful of carefully timed news stories (IGN.com even has videos of 'em). Feed your cursor the green monster on the site (I'm thinking of turning it into a drinking game).

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Monday, August 06, 2007

Comic-Con mutterings

There are a few items of possible interest to gamers on my other blogs.

Check out my parodic nod to the cool new Halo ActionClix game, and the gaming-related goodies in my various Comic-Con daily summaries.

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Friday, August 03, 2007

QuakeCon happenings ...

Wow, things are flying fast and exciting at QuakeCon, id Software's love-fest for all things id.

First, they've finally announced their new game, Rage, which will be a first-person shooter adventure thing. id's CEO Todd Hollenshead summed up the game:

"It's more than just a first-person shooter, we will show vehicles and racetracks, driving and racing elements," he said. "It is an action-oriented game but with a lot of adventure elements. It will be story driven, but you can also choose your own route to go through things."
Perhaps even more exciting, the game will built on the new id Tech 5 engine, which makes the promise to "allow a developer to create games for the Mac, the PC, the Xbox 360 and the PS3 simultaneously by using identical media for all four platforms". If the promise holds out, this is huge.

Why? Because you don't need separate development teams for each port, and you effectively quadruple your target platforms and quarter your resources (that is, mathematically; after living through a lifetime of "write once, debug everywhere" Java realities, I'll wait until the end of the year when they start licensing to other folks).

Also announced was a free web-based version of Quake 3 multiplayer, dubbed Quake Zero. Free, and supported via in-game ads.

And the fragfest classic Quake Arena will be coming to Xbox Live Arcade.

On the partnership front, id and Valve Software have signed an agreement to make most of the id library distributable on the Steam distribution service. The full list is available on Kotaku.com.

As far as the Hollywood connection, Hollenshead said id Software did license film rights for Return to Castle Wolfenstein, and Roger Avary (Silent Hill, Beowulf) will be writing and directing the movie. Not badmouthing the Doom movie, Hollenshead did say they wanted to "learn to do things better". (Good thing they didn't ask John Carmack his thoughts.)

Allegedly, "B.J. Blazkowicz" will remain the name of the lead character in the film. Hope they call him whatever "B" is short for, or "Beej", or something.

Check out Kotaku.com's posts tagged "QUAKECON07" to see more QuakeCon news.

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Thursday, August 02, 2007

Halo / 300 video

You've probably seen this video, but the simple intersection of "Spartans" both in the Halo game and in the film 300 make it work pretty well.

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Monday, July 30, 2007

Comic-Con summary (UPDATED)

I've got an initial summary of Comic-Con over on my Acting / Ramblings blog, with more daily summaries to follow.

Those will be soup-to-nuts kind of things, covering acting, comic books, film, cartoons, toys, and video games.

A lot of stuff happened on that last front, and I had some great conversations with everyone from NCsoft to SEGA, and played stuff from the Cartoon Network MMO to TimeShift, and saw hands-off demos for things like Iron Man.

I'll post summaries as it makes sense, but you can also get a ton of Comic-Con content downloaded from Xbox Live (for a limited time), and hit up the following sites / posts for more Comic-Con video game goodness:

UPDATED: Added links for MajorNelson.com (Final Comic-Con content), IGN, and Newsarama.

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Tuesday, July 10, 2007

Halo ActionClix update ...

I'm a big fan of toys, video games, and gaming, and I've even mentioned the Halo ActionClix announcement, but somehow missed this interview between Bungie and Senior Game Designer Mike Elliott from Wizkids a few days ago.

Very cool how they updated the Clix gameplay to address dual wielding (which as a side benefit, makes all of your pieces available), and respawning.

Best part?

This:
"At this year’s San Diego Comic Con, Wizkids will be unveiling something pretty incredible for Halo fans and ActionClix players alike. We’re not telling you what it is, though; you’ll just have to wait until the Comic Con which runs from July 26-29 this summer."
I am going to be there this year! Whoot!

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Tuesday, June 19, 2007

Halo merchandise monstro-morphs...

Dang, I'm good.

From an earlier post of mine:
"(I wonder if JoyRide Studios lost the Halo franchise to McFarlane Toys? That would be sad.)"
Turns out McFarlane Toys is now doing the Halo 3 toys, with five figures (Master Chief, Brute Chieftain, Jackal Sniper, a two-pack of Grunts, and light-up action Cortana) and three mini (3-inch plastic and die-castmetal) vehicles (Warthog, Ghost, and Brute Chopper). The Brute Chopper is new for Halo 3, and this may be the first place it's been officially confirmed.

It's nice to see the figures will maintain a sense of relative scale (5", 6", 5", 3.5"and 4.5", respectively), and despite my previous rantings (across a few blogs) about the lack of articulation in McFarlane's toys, the press release says at least Master Chief will have "more than 18 points of articulation" (would that be "19"?), which ups the Joyride Series One's 15 points. No articulation notes are given for the other figures, which makes me nervous.

But wait, there's more!

Fox, having co-stalled the film that was to be co-produced by them and Universal Pictures, have now signed on to be the primary licensor for Halo, and will provide "a broad array of products, from books to apparel to collectible merchandise."

I've got mixed feelings on all of this licensing. As pro-game as I am, it's a game, not a blockbuster movie. Now, 14.5 million units on a franchise is inarguably market penetration, but is it enough? Also, even executive VP of domestic licensing for Fox Elie Dekel acknowledges, "Fox's licensing division focuses primarily on teens and young adults instead of kids". That makes Halo a great fit for Fox, but does it make for mass-consumerism for a mature-rated game (17 or older) demographic?

Also, the McFarlane toys, oddly, are due "by spring 2008" -- putting them 6 months (or more) after the release of Halo 3.

But the franchise undoubtedly has legs, so I'm curious to watch how all this licensing plays out.

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Thursday, June 14, 2007

Back in the saddle ... (Updated)

I haven't written in a week. Fine. I've been on vacation.

Apologies to those of you who hang on my constant industry updates and insights, and ...

Y'know what, screw it. People who need daily updates probably stopped reading this thing a week ago.

For those sentimentalists among you, I'm going getting into the WayBack Machine and doing a post similar to the original "Xbox Buddies Newsflash" of years ago -- lotta brief summaries.

In brief:
  • Video game comics
  • Tenchu Z
  • Castlevania film update
  • Gamecock's EIEIO
  • Halo 3 "goodies"
  • Soul Calibur IV (video)
    (Updated)
  • Xbox 360 changes
    (Updated)
  • David Jaffe
  • Gears of War DLC
  • 3D Realms announces announcements
  • BioWare's 2009 MMO
  • Carmack's game engine (video)
  • Junction Point updates
  • Steamed Capcom?
  • Sony launches blog
  • Dark Sector due 2008
  • Episodic content expands
  • Usability and Human Factors
  • Peter Cullen (video)
Here we go ...

Video game comics:

It's not just Halo and Marvel -- now Gearbox Software and Dynamite Entertainment are going make a comic book series based off upcoming Brothers in Arms: Hell's Highway. Relative newcomer Dynamite is pretty amazing to me (check out their titles), and I'm looking forward to more comic book goodness from them.

Tenchu Z:

Tenchu Z finally hits the Xbox 360 stateside. The Japanese demo I played way back when left me underwhelmed, but I'm sure this thing has gotten at least two coats of polish since then. And there's the overwhelmingly redeeming facet of getting to fight pirates -- as a ninja. Seriously.

Castlevania film update:

Paul W.S. Anderson (Mortal Kombat, AVP: Alien vs. Predator) is out. Sylvain White (Stomp the Yard, Ronin) is the new Castlevania hotness. To quote Kotaku's Michael Fahey, "So we have a relatively untested director with one major sleeper hit under his belt, but White is also slated to direct Frank Miller's Ronin, and Miller's properties aren't exactly fluff that studios hand out to just anyone."

Gamecock's EIEIO:

This is mainly for its local Austin connection (and my respect for these particular industry folks). but indie-publisher-looking-to-break-the-deep-pockets-mold Gamecock Media is throwing a party at the same time as this year's greatly reduced Electronic Entertainment Expo (E3). Gamecock's shindig is called the "Expo for Interactive Entertainment: Independent and Original" ("EIEIO"; those guys are nothing, if not punsters).

The gig looks to be shaping up to be less inclusive and more Gamecock-y, but they've got 6 titles for which I'm already stoked, and promise two "major unannounced next-gen titles" (does anyone ever promise two minor titles?). I'm guessing at least one of those two will be from Big Rooster.

Gamecock has not knocked down my door and invited me to their party. I'll let you know if that changes.

Halo 3 "goodies":

Can't get enough Halo 3, now that the beta is over?

Get ready for two, limited-edition wireless controllers (one Spartan, one Covenant), and a limited-edition wireless headset. The controllers will set you back an extra $10 (at $59.99 MSP) over the non-LE wireless controllers, but you get a free Halo 3 figurine. Given the art and figurine are designed by Todd McFarlane (an amazing business and licensing creative), I'm looking for pretty-to-look-at, non-functioning tchotkies. One would hope this applies just to the figurine (Toddy, I like your stuff, but if they aren't fully articulated, it's just your take on the Precious Moments concept).

Better picts of the accessories are available at spawn.com.

(I wonder if JoyRide Studios lost the Halo franchise to McFarlane Toys? That would be sad.)

Soul Calibur IV:

I'm sorry, but weapons-gimmicky button-mashing franchise Soul Calibur is my favorite fighting game. I'm so happy Soul Calibur II now plays on the Xbox 360. And I don't feel like I missed out on the PS2-only Soul Calibur III, given critical and popular reception. But Soul Calibur IV looks to add beautiful interlocking fiber armor and more ... Ivy (fans of the franchise know what I mean). And, so far they're guaranteeing 60fps and 1080p when the game hits sometime in 2008. Buttery ...




UPDATED: I like this open letter to Namco posted on Kotaku.com.

Xbox 360 changes:

Picts of cracked open repaired Xbox 360s reveal something interesting. A new (additional) heat sink / pipe combo.

So, if we tally up the following:
  • Heat sink / pipe combo (now)
  • Quieter DVD drives (now; in new units and some repaired units)
  • Smaller, cooler, cheaper CPUs (July-ish)
  • Smaller, Cooler GPU (Fall 2007)

By this Christmas, we should see a quieter, more robust 360 -- a scant three years after the console's release.

UPDATED: From Microsoft (a la Kotaku.com):

"Regularly updating console components is commonplace within the industry
and is a standard aspect of the business for a variety of reasons including cost
reduction, improved manufacturability and improved performance."

David Jaffe:

The dude behind God of War and Calling All Cars might be making good on his "going independent" mutterings. Cell phone picts have surfaced on Jaffe's site, indicating an in-process build out, possibly of a development studio. Will he become a Sony "Second-party" Dev (playing it safe), or will he branch out and show some Wii, 360, PC, and other love? We'll see ...

Gears of War DLC:

A Gears of War free title update (with new achievements) hits late tonight (June 14th) / tomorrow. It'll add eight new achievements for the "Annex" game-play type and Hidden Front Maps. It also includes an improved version of the "Roadie Run" controls.

Also, according to Major Nelson:

'The "Annex" gametype is now available for free and the "Hidden Fronts" Multiplayer Map Pack is available on Xbox LIVE Marketplace for 800 Microsoft Points. All four multiplayer maps will be available for free after Sept. 3, 2007.'

3D Realms announces announcements:

3D Realms, the developers of the forever-in-development Duke Nukem Forever, have two upcoming non-DNF announcements. Says creative director Raphael Van Lierop:

"I can say that we have a big announcement coming in the next four weeks, and I'm not sure, but I believe we have another major announcement coming in the next four to six months... while I can't say exactly what these are, are they about Duke Nukem Forever? No."

BioWare's 2009 MMO:

BioWare Austin's (Star Wars-themed?) MMO opus won't be hitting until 2009. Yes, "9". Last I heard, they were using a middleware solution so they wouldn't have to build their own engine, so maybe all the extra time is for incredible MMO add-ons and deepenings. PvP newness. Branching paths to the nth power. Cross-platform play. Voice acting for every NPC organism (call me). Important stuff like that.

Carmack's game engine:

Demoing during a Steve Job's keynote address, id Software's John Carmack showed off the new "id Tech 5" game engine -- designed for Xbox 360, PS3, PC, and ... Macintosh. Looks slick, promises to make amazing development easy, blah blah blah.

It is cool that it seems to decouple the game play from the asset reworking, so, after finalizing game play, you can still "put artists on it to go ahead and make it look as good as we have time and resources to do."



Junction Point updates:

Another on the Austin gaming connection, over at the recently reworked junctionpoint.com, new concept art for unnamed game(s) is showing up throughout the pages. And there's a new, bare-bones WordPress blog for Warren Spector and other Junction Point devs to use as a pipe through which to share their brilliance with the rest of us.

Steamed Capcom?:

Capcom's jumping on Valve's Steam distribution / download service, which is huge. Microsoft, Sony, GameTap, RealNetworks, Valve -- there are a ton big (and a plethora of small) players in this space. As broadband speeds increase, ultra-wideband wireless becomes a reality, and fiber becomes the norm, the winners are going to win big.

Sony launches blog:

Joining the now-gen, Sony has launched an official Playstation blog, with the inaugural post by none other than President & CEO Jack Tretton. Some good, reasonably transparent stuff here.

Dark Sector due 2008:

For gamers, this holiday is going to rock. For those (like me) waiting for Digital Extremes' Dark Sector, you're going to need to wait until after the holiday. According to D3Publishing:

"We've decided to pull Dark Sector out of a very crowded holiday season and it is now slated for release in Q1 2008."

Episodic content expands:

Telltale Games got a $6 million influx. What they're using it for is more of their successful multi-platform episodic content.

Honestly, "Episodic Content" and "Digital Distribution" are two of the two New Hotnesses of gaming, so Telltale is on the forefront, and playing this wicked smart.

Usability and Human Factors:

Usability is not a choice. Good usability is. So I like this apropos Penny Arcade strip. Devs, take note.

Peter Cullen:

Peter Cullen, the voice of Optimus Prime in the 80s cartoon, upcoming Michael Bay Movie, and video game tie-in, gives a brief video explanation of his role and the voice of Optimus. As a voice actor, I'm inspired. As a fanboy, I have goosebumps.

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Tuesday, June 05, 2007

Xbox Live adds country, anime, and gay content ...

This just in from "we're marketing to everyone, and damn your twentieth century contradictions":

Xbox Live is adding a ton of content from new partners Country Music Network (CMT), Logo (MTV's lesbian, gay and bi-sexual aimed channel), and anime distributors FUNimation (Samurai 7, Trinity Blood) , and Geneon Entertainment (Akira (in HD), Lupin the 3rd) -- who join current anime big-gun distributor ADV Films.

More at Gamasutra.com.

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Wednesday, May 30, 2007

GameTap changes coming; I want more ...

GameTap, she is a'changing:

Tomorrow (May 31st), GameTap is going to launch a functional and aesthetic face lift to GameTap.com.

I've been meaning to write up some thoughts on the company, concept, and potential for several months, and tomorrow's relaunch --and a Joystiq.com interview with GameTap VP of Marketing David Reid and their VP of Content Rick Sanchez (who I've met, is a sharp (and nice), and has been very responsive to my questions) spurred me to action.

If you're unfamiliar with the GameTap service, the oversimplification is it's a Turner Broadcasting offering, and lets you play (usually) older PC game hits on your PC. It's a subscription model (that is, until tomorrow), with nearly 900 games on-Tap (*snicker*).

The Joystiq interview has got some good stuff.

Stuff like, "Turner Broadcasting has this core competence in acquiring content", which is ostensibly how TBS, Cartoon Network (seriously dislike the usability of their Website), and GameTap got started.

The difference is GameTap was Turner's first direct-to-consumer model, and it's grown to be more than just games -- as it also has a "GameTap TV" arm (also available via your computer), and recently announced a new, original IP traditional (video game-related) television series.

So, what changes with tomorrow?
"What you'll see more of is a less purist game business model and more of an overall broadcast model. Like our ad-supported games service."
There's a fundamental switch from a "cable model", to a "film / TV model, with three new "tiers":
  1. Subscription (the current GameTap model, and likened to "video-on-demand"

  2. Digital Retail Business (new on Thursday, and likened to "box office premiere")

  3. Free service (new on Thursday, and analogous to "free broadcast television")
I'm pretty excited at the announced prospect of more integration across Turner services -- like more Adult Swim content available via GameTap, as well as more of the Adult Swim online games (seriously twisted / fun, high-caliber games I'm not used to seeing on a branded site). I'm all about media intersection that gets me the stuff I want in more ways through more pipes.

There's also some other good stuff in the interview, like a succinct (and diplomatic) breakdown of GameTap's version of "episodic" (which they've made work, with Sam & Max), versus Valve. And there are bigger media change nuggets in the interview, like what the interviewer calls "co-releases in retail and on the service" (the first being Tomb Raider: Anniversary), but Mark Cuban has been calling "day-and-date" releases (like what he and Steven Soderbergh did with Bubble and it's same-day theatrical / DVD release). Media distribution is changing big-time.

And I'm excited that America McGee's Grimm -- a 24-episode treatment of children's fare, a la the 2000 PC hit Alice (one of my favorite PC games). But it's American McGee, and while I think he's brilliant (again, a la Alice), Bad Day LA and Scrapland got me hyped and then left me cold. And they took loooong development hikes. So despite GameTap saying they make episodic content work by "only talking to developers who can actually deliver on a schedule", my sense is McGee isn't great on that front. On the upside, he's an entrepreneur's entrepreneur, and I'm impressed by his Spicy Horse Shanghai game development studio (love their logo), and his Carbon6 / TMIEC cross-media IP development houses.

Oh, and Mac owners are going to get start playing via GameTap this summer.

But I want more:

Seriously. Maybe I'm greedy. And maybe it's my product management background. And maybe it's that I'm really good at making product / service suggestions with other people's stuff (my bonuses aren't tied to their success or failures ;-).

I've attended a few sessions where companies like GameTap, Encore, Inc., RealNetworks, and Microsoft verbally joust about their online services.

Why?

Not to get all We-are-the-World on you, but from a business perspective, why can't Microsoft pull a DirecTV partnership with GameTap, and give GameTap an additional distribution pipe, giving both of them additional revenue, and me an additional play pipe?

This seems like an obvious win-win-win (GameTap-Microsoft-me):
  1. Additional distribution pipe (and revenue stream) for GameTap.

  2. Additional content partner (and, therefore, content) for Microsoft -- for Xbox Live Marketplace (via GameTap TV) and Xbox Live Arcade (via GameTap games)

  3. Additional revenue for Microsoft (depending on how they structure their "consignment" take on XBL Marketplace content).

  4. Additional way for me to play the games I want, on the platform I want.

I envision something like a "My Subscriptions" Xbox Dashboard blade, where I can get to my value-added subscriptions (which would also be embedded in appropriate existing blades). These would be services (GameTap, DirecTV, Zune Marketplace (detest that site), etc.) that I pay for on top of the Xbox Live subscription cost, or I'm already paying for outside of Xbox Live.

If I'm subscribed, GameTap could also show up under Xbox Live Arcade. It and DirecTV could also show up under XBL Marketplace blade, "Media and Entertainment" category.

I can't figure out why this isn't happening already. I mean, Turner's parent company is Warner Bros., who's already a strategic XBL Marketplace content provider (and see here for more, and here for music). And Adult Swim is already dumping a ton of content onto XBL Marketplace, so this seems like a logical extension.

Either that, or I'm missing something big. And probably obvious.

I think I'll get a hold of the GameTap and Microsoft folks and find out.

Thoughts?

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Tuesday, May 29, 2007

Spector + Woo = Awesome ...

OK, all of the news posts about the newly announced Ninja Gold game and film have focused on John Woo, largely because of his current work on the Stranglehold video game from his studio Tiger Hill Entertainment (and Midway Entertainment).

But John Woo is partnering with Warren "Deus Ex" Spector for Ninja Gold. , who will be serving a critical role on the game (I suspect through his Junction Point Studios) and the film.

To me, that's the news. As the Hollywood Report coins it, it's a "collaboration between one of the biggest names in video games and one of the top action filmmakers."

Said Spector:
"What happened with 'Ninja Gold' was very different and, to my mind, much cooler. I know that my thought from the start was to develop something that would work just as well in games as in movies, and I know John was thinking along the same lines. This was an attempt to create a concept that would work in, and be developed for, a variety of media simultaneously. That's something new for games -- and for movies."
Over at Gamasutra.com, they're detailing the film will be released under the 20th Century Fox genre label Fox Atomic, and Spector will serve as executive producer.

Plot details are understandably sparse:
"The movie's, as well as presumably the game's, plot is set in the modern
day, but focuses on a group of ninjas still dedicated to centuries-old
traditions. The title refers to the smuggling of gold from South Africa by
organized crime syndicates."
No timetable has been set for the game or movie, though I've seen some unconfirmed reports that "production will start in 2008".

A slightly longer (badly titled) article is available from Yahoo News.

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Friday, May 18, 2007

GameTap announces video game animated series

From over at Kotaku.com:
"GameTap have announced Re\Visioned, a new and quite frankly fantastic-sounding animated series for GameTap TV. The deal is that a whole bunch of quality and/or popular writers and artists are going to get together and make short cartoon series based on video game characters and their settings."
First up is Tomb Raider, and "[s]ome of the guys involved in series one are Warren Ellis, Peter Chung and Jim Lee". And me, doing voice over. Hopefully. Seriously, I'm calling someone about this right now.

Oh, and the "shows are available globally, and they're free."

Wicked cool ...

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Saturday, May 05, 2007

Video game play premieres tonight ...

Hey, "Spider-Man: The Musical" is coming (so, so torn), so why not "Counter-Strike: The Play"?

OK, it's actually called "First Person Shooter", it's from the mind of Aaron Loeb from Planet Moon Studios (the brilliant Armed & Dangerous / Giants: Citizen Kabuto / MDK), and it premieres tonight at the San Francisco Playhouse.

Here's the official summary of the play:
First Person Shooter takes us inside 'JetPack Games', a start-up video game
company, where the hottest, most violent game on the market has brought instant
success to its twenty-something tech geniuses. Their celebration fizzles when
their game is blamed for a schoolyard shooting. As the young CEO of Jet Pack
deals with an impending lawsuit and the father of one of the victims, he must
confront whether he has any responsibilities in the world beyond his computer
screen.
Aaron Loeb was a video game reporter at the time of the Littleton, Colorado shootings:
"[Loeb] wanted to write a play about the people caught in the echo chamber of the
debate. What must it be like for the people actually accused of making a game
that turns kids into killers? What about the parents of the victims? Their
children are dead and the news is jam packed with talk of something so trivial
as videogames!"
Kudos to Loeb for taking this on -- not necessarily for the content, but for taking what he knows into a new medium to explore something important. And for doing more than sensationalizing and cheapening single events (and extrapolating those single events to describe the "problem" / "solution").

If you're in SF and get a chance to see it, let me know how it is. I'll try to get down there before the run ends June 9.

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.


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